mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
508 lines
16 KiB
Objective-C
508 lines
16 KiB
Objective-C
//========================================================================
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// GLFW 3.2 IOKit - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <unistd.h>
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#include <ctype.h>
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#include <mach/mach.h>
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#include <mach/mach_error.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
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//------------------------------------------------------------------------
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// Joystick element information
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//------------------------------------------------------------------------
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typedef struct
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{
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IOHIDElementRef elementRef;
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long min;
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long max;
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long minReport;
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long maxReport;
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} _GLFWjoyelement;
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static void getElementsCFArrayHandler(const void* value, void* parameter);
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// Adds an element to the specified joystick
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//
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static void addJoystickElement(_GLFWjoydevice* joystick,
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IOHIDElementRef elementRef)
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{
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IOHIDElementType elementType;
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long usagePage, usage;
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CFMutableArrayRef elementsArray = NULL;
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elementType = IOHIDElementGetType(elementRef);
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usagePage = IOHIDElementGetUsagePage(elementRef);
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usage = IOHIDElementGetUsage(elementRef);
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if ((elementType != kIOHIDElementTypeInput_Axis) &&
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(elementType != kIOHIDElementTypeInput_Button) &&
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(elementType != kIOHIDElementTypeInput_Misc))
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{
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return;
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}
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switch (usagePage)
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{
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case kHIDPage_GenericDesktop:
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{
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switch (usage)
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{
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case kHIDUsage_GD_X:
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case kHIDUsage_GD_Y:
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case kHIDUsage_GD_Z:
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case kHIDUsage_GD_Rx:
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case kHIDUsage_GD_Ry:
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case kHIDUsage_GD_Rz:
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case kHIDUsage_GD_Slider:
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case kHIDUsage_GD_Dial:
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case kHIDUsage_GD_Wheel:
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elementsArray = joystick->axisElements;
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break;
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case kHIDUsage_GD_Hatswitch:
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elementsArray = joystick->hatElements;
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break;
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}
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break;
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}
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case kHIDPage_Button:
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elementsArray = joystick->buttonElements;
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break;
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default:
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break;
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}
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if (elementsArray)
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{
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_GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement));
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CFArrayAppendValue(elementsArray, element);
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element->elementRef = elementRef;
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element->minReport = IOHIDElementGetLogicalMin(elementRef);
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element->maxReport = IOHIDElementGetLogicalMax(elementRef);
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}
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}
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// Adds an element to the specified joystick
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//
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static void getElementsCFArrayHandler(const void* value, void* parameter)
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{
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if (CFGetTypeID(value) == IOHIDElementGetTypeID())
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{
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addJoystickElement((_GLFWjoydevice*) parameter,
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(IOHIDElementRef) value);
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}
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}
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// Returns the value of the specified element of the specified joystick
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//
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static long getElementValue(_GLFWjoydevice* joystick, _GLFWjoyelement* element)
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{
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IOReturn result = kIOReturnSuccess;
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IOHIDValueRef valueRef;
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long value = 0;
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if (joystick && element && joystick->deviceRef)
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{
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result = IOHIDDeviceGetValue(joystick->deviceRef,
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element->elementRef,
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&valueRef);
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if (kIOReturnSuccess == result)
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{
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value = IOHIDValueGetIntegerValue(valueRef);
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// Record min and max for auto calibration
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if (value < element->minReport)
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element->minReport = value;
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if (value > element->maxReport)
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element->maxReport = value;
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}
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}
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// Auto user scale
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return value;
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}
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// Removes the specified joystick
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//
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static void removeJoystick(_GLFWjoydevice* joystick)
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{
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int i;
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if (!joystick->present)
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return;
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for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
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free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i));
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CFArrayRemoveAllValues(joystick->axisElements);
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CFRelease(joystick->axisElements);
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for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
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free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i));
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CFArrayRemoveAllValues(joystick->buttonElements);
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CFRelease(joystick->buttonElements);
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for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
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free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i));
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CFArrayRemoveAllValues(joystick->hatElements);
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CFRelease(joystick->hatElements);
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free(joystick->axes);
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free(joystick->buttons);
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memset(joystick, 0, sizeof(_GLFWjoydevice));
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}
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// Polls for joystick events and updates GLFW state
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//
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static void pollJoystickEvents(void)
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{
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int joy;
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for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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CFIndex i;
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int buttonIndex = 0;
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_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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if (!joystick->present)
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continue;
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for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
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{
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_GLFWjoyelement* button = (_GLFWjoyelement*)
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CFArrayGetValueAtIndex(joystick->buttonElements, i);
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if (getElementValue(joystick, button))
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joystick->buttons[buttonIndex++] = GLFW_PRESS;
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else
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joystick->buttons[buttonIndex++] = GLFW_RELEASE;
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}
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for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
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{
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_GLFWjoyelement* axis = (_GLFWjoyelement*)
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CFArrayGetValueAtIndex(joystick->axisElements, i);
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long value = getElementValue(joystick, axis);
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long readScale = axis->maxReport - axis->minReport;
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if (readScale == 0)
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joystick->axes[i] = value;
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else
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joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
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}
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for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
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{
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_GLFWjoyelement* hat = (_GLFWjoyelement*)
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CFArrayGetValueAtIndex(joystick->hatElements, i);
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// Bit fields of button presses for each direction, including nil
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const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
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long j, value = getElementValue(joystick, hat);
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if (value < 0 || value > 8)
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value = 8;
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for (j = 0; j < 4; j++)
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{
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if (directions[value] & (1 << j))
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joystick->buttons[buttonIndex++] = GLFW_PRESS;
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else
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joystick->buttons[buttonIndex++] = GLFW_RELEASE;
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}
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}
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}
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}
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// Callback for user-initiated joystick addition
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//
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static void matchCallback(void* context,
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IOReturn result,
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void* sender,
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IOHIDDeviceRef deviceRef)
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{
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_GLFWjoydevice* joystick;
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int joy;
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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joystick = _glfw.iokit_js.devices + joy;
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if (!joystick->present)
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continue;
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if (joystick->deviceRef == deviceRef)
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return;
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}
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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joystick = _glfw.iokit_js.devices + joy;
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if (!joystick->present)
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break;
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}
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if (joy > GLFW_JOYSTICK_LAST)
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return;
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joystick->present = GLFW_TRUE;
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joystick->deviceRef = deviceRef;
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CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
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CFSTR(kIOHIDProductKey));
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CFStringGetCString(name,
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joystick->name,
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sizeof(joystick->name),
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kCFStringEncodingUTF8);
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joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
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joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
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joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
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CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
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NULL,
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kIOHIDOptionsTypeNone);
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CFRange range = { 0, CFArrayGetCount(arrayRef) };
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CFArrayApplyFunction(arrayRef,
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range,
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getElementsCFArrayHandler,
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(void*) joystick);
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CFRelease(arrayRef);
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joystick->axes = calloc(CFArrayGetCount(joystick->axisElements),
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sizeof(float));
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joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) +
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CFArrayGetCount(joystick->hatElements) * 4, 1);
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}
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// Callback for user-initiated joystick removal
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//
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static void removeCallback(void* context,
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IOReturn result,
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void* sender,
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IOHIDDeviceRef deviceRef)
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{
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int joy;
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for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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if (joystick->deviceRef == deviceRef)
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{
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removeJoystick(joystick);
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break;
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}
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}
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}
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// Creates a dictionary to match against devices with the specified usage page
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// and usage
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//
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static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
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long usage)
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{
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CFMutableDictionaryRef result =
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CFDictionaryCreateMutable(kCFAllocatorDefault,
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0,
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&kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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if (result)
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{
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CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
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kCFNumberLongType,
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&usagePage);
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if (pageRef)
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{
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CFDictionarySetValue(result,
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CFSTR(kIOHIDDeviceUsagePageKey),
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pageRef);
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CFRelease(pageRef);
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CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
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kCFNumberLongType,
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&usage);
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if (usageRef)
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{
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CFDictionarySetValue(result,
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CFSTR(kIOHIDDeviceUsageKey),
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usageRef);
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CFRelease(usageRef);
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}
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}
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}
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return result;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Initialize joystick interface
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//
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void _glfwInitJoysticks(void)
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{
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CFMutableArrayRef matchingCFArrayRef;
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_glfw.iokit_js.managerRef = IOHIDManagerCreate(kCFAllocatorDefault,
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kIOHIDOptionsTypeNone);
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matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
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0,
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&kCFTypeArrayCallBacks);
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if (matchingCFArrayRef)
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{
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CFDictionaryRef matchingCFDictRef =
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createMatchingDictionary(kHIDPage_GenericDesktop,
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kHIDUsage_GD_Joystick);
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if (matchingCFDictRef)
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{
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CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
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CFRelease(matchingCFDictRef);
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}
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matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,
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kHIDUsage_GD_GamePad);
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if (matchingCFDictRef)
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{
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CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
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CFRelease(matchingCFDictRef);
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}
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matchingCFDictRef =
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createMatchingDictionary(kHIDPage_GenericDesktop,
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kHIDUsage_GD_MultiAxisController);
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if (matchingCFDictRef)
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{
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CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
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CFRelease(matchingCFDictRef);
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}
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IOHIDManagerSetDeviceMatchingMultiple(_glfw.iokit_js.managerRef,
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matchingCFArrayRef);
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CFRelease(matchingCFArrayRef);
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}
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IOHIDManagerRegisterDeviceMatchingCallback(_glfw.iokit_js.managerRef,
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&matchCallback, NULL);
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IOHIDManagerRegisterDeviceRemovalCallback(_glfw.iokit_js.managerRef,
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&removeCallback, NULL);
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IOHIDManagerScheduleWithRunLoop(_glfw.iokit_js.managerRef,
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CFRunLoopGetMain(),
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kCFRunLoopDefaultMode);
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IOHIDManagerOpen(_glfw.iokit_js.managerRef, kIOHIDOptionsTypeNone);
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// Execute the run loop once in order to register any initially-attached
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// joysticks
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CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
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}
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// Close all opened joystick handles
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//
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void _glfwTerminateJoysticks(void)
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{
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int joy;
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for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
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{
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_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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removeJoystick(joystick);
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}
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CFRelease(_glfw.iokit_js.managerRef);
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_glfw.iokit_js.managerRef = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformJoystickPresent(int joy)
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{
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pollJoystickEvents();
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return _glfw.iokit_js.devices[joy].present;
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}
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
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{
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_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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pollJoystickEvents();
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if (!joystick->present)
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return NULL;
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*count = (int) CFArrayGetCount(joystick->axisElements);
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return joystick->axes;
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}
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
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{
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_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
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pollJoystickEvents();
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if (!joystick->present)
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return NULL;
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*count = (int) CFArrayGetCount(joystick->buttonElements) +
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(int) CFArrayGetCount(joystick->hatElements) * 4;
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return joystick->buttons;
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}
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const char* _glfwPlatformGetJoystickName(int joy)
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{
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pollJoystickEvents();
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return _glfw.iokit_js.devices[joy].name;
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}
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