glfw/src/cocoa_joystick.m
Camilla Berglund 1ffd8f667f Cleanup.
2013-04-16 23:33:35 +02:00

559 lines
17 KiB
Objective-C

//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
{
IOHIDElementCookie cookie;
long value;
long min;
long max;
long minReport;
long maxReport;
} _GLFWjoyelement;
static void getElementsCFArrayHandler(const void* value, void* parameter);
// Adds an element to the specified joystick
//
static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef refElement)
{
long elementType, usagePage, usage;
CFTypeRef refElementType, refUsagePage, refUsage;
refElementType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementTypeKey));
refUsagePage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsagePageKey));
refUsage = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementUsageKey));
CFMutableArrayRef elementsArray = NULL;
CFNumberGetValue(refElementType, kCFNumberLongType, &elementType);
CFNumberGetValue(refUsagePage, kCFNumberLongType, &usagePage);
CFNumberGetValue(refUsage, kCFNumberLongType, &usage);
if ((elementType == kIOHIDElementTypeInput_Axis) ||
(elementType == kIOHIDElementTypeInput_Button) ||
(elementType == kIOHIDElementTypeInput_Misc))
{
switch (usagePage)
{
case kHIDPage_GenericDesktop:
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
joystick->numAxes++;
elementsArray = joystick->axes;
break;
case kHIDUsage_GD_Hatswitch:
joystick->numHats++;
elementsArray = joystick->hats;
break;
}
break;
}
case kHIDPage_Button:
joystick->numButtons++;
elementsArray = joystick->buttons;
break;
default:
break;
}
if (elementsArray)
{
long number;
CFTypeRef refType;
_GLFWjoyelement* element = (_GLFWjoyelement*) malloc(sizeof(_GLFWjoyelement));
CFArrayAppendValue(elementsArray, element);
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementCookieKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->cookie = (IOHIDElementCookie) number;
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMinKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->minReport = element->min = number;
refType = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementMaxKey));
if (refType && CFNumberGetValue(refType, kCFNumberLongType, &number))
element->maxReport = element->max = number;
}
}
else
{
CFTypeRef refElementTop = CFDictionaryGetValue(refElement, CFSTR(kIOHIDElementKey));
if (refElementTop)
{
CFTypeID type = CFGetTypeID (refElementTop);
if (type == CFArrayGetTypeID())
{
CFRange range = {0, CFArrayGetCount (refElementTop)};
CFArrayApplyFunction(refElementTop, range, getElementsCFArrayHandler, joystick);
}
}
}
}
// Adds an element to the specified joystick
//
static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
addJoystickElement((_GLFWjoy*) parameter, (CFTypeRef) value);
}
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoy* joystick, _GLFWjoyelement* element)
{
IOReturn result = kIOReturnSuccess;
IOHIDEventStruct hidEvent;
hidEvent.value = 0;
if (joystick && element && joystick->interface)
{
result = (*(joystick->interface))->getElementValue(joystick->interface,
element->cookie,
&hidEvent);
if (kIOReturnSuccess == result)
{
// Record min and max for auto calibration
if (hidEvent.value < element->minReport)
element->minReport = hidEvent.value;
if (hidEvent.value > element->maxReport)
element->maxReport = hidEvent.value;
}
}
// Auto user scale
return (long) hidEvent.value;
}
// Removes the specified joystick
//
static void removeJoystick(_GLFWjoy* joystick)
{
int i;
if (joystick->present)
{
joystick->present = GL_FALSE;
for (i = 0; i < joystick->numAxes; i++)
{
_GLFWjoyelement* axes =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axes, i);
free(axes);
}
CFArrayRemoveAllValues(joystick->axes);
joystick->numAxes = 0;
for (i = 0; i < joystick->numButtons; i++)
{
_GLFWjoyelement* button =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttons, i);
free(button);
}
CFArrayRemoveAllValues(joystick->buttons);
joystick->numButtons = 0;
for (i = 0; i < joystick->numHats; i++)
{
_GLFWjoyelement* hat =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hats, i);
free(hat);
}
CFArrayRemoveAllValues(joystick->hats);
joystick->hats = 0;
(*(joystick->interface))->close(joystick->interface);
(*(joystick->interface))->Release(joystick->interface);
joystick->interface = NULL;
}
}
// Callback for user-initiated joystick removal
//
static void removalCallback(void* target, IOReturn result, void* refcon, void* sender)
{
removeJoystick((_GLFWjoy*) refcon);
}
// Polls for joystick events and updates GLFW state
//
static void pollJoystickEvents(void)
{
int i;
CFIndex j;
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_GLFWjoy* joystick = &_glfw.ns.joysticks[i];
if (joystick->present)
{
for (j = 0; j < joystick->numButtons; j++)
{
_GLFWjoyelement* button =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttons, j);
button->value = getElementValue(joystick, button);
}
for (j = 0; j < joystick->numAxes; j++)
{
_GLFWjoyelement* axes =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axes, j);
axes->value = getElementValue(joystick, axes);
}
for (j = 0; j < joystick->numHats; j++)
{
_GLFWjoyelement* hat =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hats, j);
hat->value = getElementValue(joystick, hat);
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticks(void)
{
int deviceCounter = 0;
IOReturn result = kIOReturnSuccess;
mach_port_t masterPort = 0;
io_iterator_t objectIterator = 0;
CFMutableDictionaryRef hidMatchDictionary = NULL;
io_object_t ioHIDDeviceObject = 0;
result = IOMasterPort(bootstrap_port, &masterPort);
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
if (kIOReturnSuccess != result || !hidMatchDictionary)
{
if (hidMatchDictionary)
CFRelease(hidMatchDictionary);
return;
}
result = IOServiceGetMatchingServices(masterPort,
hidMatchDictionary,
&objectIterator);
if (result != kIOReturnSuccess)
return;
if (!objectIterator)
{
// There are no joysticks
return;
}
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
{
CFMutableDictionaryRef hidProperties = 0;
kern_return_t result;
CFTypeRef refCF = 0;
IOCFPlugInInterface** ppPlugInInterface = NULL;
HRESULT plugInResult = S_OK;
SInt32 score = 0;
long usagePage, usage;
result = IORegistryEntryCreateCFProperties(ioHIDDeviceObject,
&hidProperties,
kCFAllocatorDefault,
kNilOptions);
if (result != kIOReturnSuccess)
continue;
// Check device type
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsagePageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usagePage);
if (usagePage != kHIDPage_GenericDesktop)
{
// This device is not relevant to GLFW
continue;
}
}
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDPrimaryUsageKey));
if (refCF)
{
CFNumberGetValue(refCF, kCFNumberLongType, &usage);
if ((usage != kHIDUsage_GD_Joystick &&
usage != kHIDUsage_GD_GamePad &&
usage != kHIDUsage_GD_MultiAxisController))
{
// This device is not relevant to GLFW
continue;
}
}
_GLFWjoy* joystick = &_glfw.ns.joysticks[deviceCounter];
joystick->present = GL_TRUE;
result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject,
kIOHIDDeviceUserClientTypeID,
kIOCFPlugInInterfaceID,
&ppPlugInInterface,
&score);
if (kIOReturnSuccess != result)
return;
plugInResult = (*ppPlugInInterface)->QueryInterface(
ppPlugInInterface,
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
(void *) &(joystick->interface));
if (plugInResult != S_OK)
return;
(*ppPlugInInterface)->Release(ppPlugInInterface);
(*(joystick->interface))->open(joystick->interface, 0);
(*(joystick->interface))->setRemovalCallback(joystick->interface,
removalCallback,
joystick,
joystick);
// Get product string
refCF = CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
if (refCF)
{
CFStringGetCString(refCF,
joystick->name,
sizeof(joystick->name),
kCFStringEncodingUTF8);
}
joystick->numAxes = 0;
joystick->numButtons = 0;
joystick->numHats = 0;
joystick->axes = CFArrayCreateMutable(NULL, 0, NULL);
joystick->buttons = CFArrayCreateMutable(NULL, 0, NULL);
joystick->hats = CFArrayCreateMutable(NULL, 0, NULL);
CFTypeRef refTopElement = CFDictionaryGetValue(hidProperties,
CFSTR(kIOHIDElementKey));
CFTypeID type = CFGetTypeID(refTopElement);
if (type == CFArrayGetTypeID())
{
CFRange range = { 0, CFArrayGetCount(refTopElement) };
CFArrayApplyFunction(refTopElement,
range,
getElementsCFArrayHandler,
(void*) joystick);
}
deviceCounter++;
}
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
{
int i;
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
{
_GLFWjoy* joystick = &_glfw.ns.joysticks[i];
removeJoystick(joystick);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformGetJoystickParam(int joy, int param)
{
if (!_glfw.ns.joysticks[joy].present)
return GL_FALSE;
switch (param)
{
case GLFW_PRESENT:
return GL_TRUE;
case GLFW_AXES:
return (int) CFArrayGetCount(_glfw.ns.joysticks[joy].axes);
case GLFW_BUTTONS:
return (int) CFArrayGetCount(_glfw.ns.joysticks[joy].buttons) +
(int) CFArrayGetCount(_glfw.ns.joysticks[joy].hats) * 4;
default:
break;
}
return GL_FALSE;
}
int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes)
{
int i;
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
_GLFWjoy joystick = _glfw.ns.joysticks[joy];
if (!joystick.present)
return 0;
numaxes = numaxes < joystick.numAxes ? numaxes : joystick.numAxes;
// Update joystick state
pollJoystickEvents();
for (i = 0; i < numaxes; i++)
{
_GLFWjoyelement* elements =
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick.axes, i);
long readScale = elements->maxReport - elements->minReport;
if (readScale == 0)
axes[i] = elements->value;
else
axes[i] = (2.0f * (elements->value - elements->minReport) / readScale) - 1.0f;
if (i & 1)
axes[i] = -axes[i];
}
return numaxes;
}
int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons,
int numbuttons)
{
int i, j, button;
if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_LAST)
return 0;
_GLFWjoy joystick = _glfw.ns.joysticks[joy];
if (!joystick.present)
return 0;
// Update joystick state
pollJoystickEvents();
for (button = 0; button < numbuttons && button < joystick.numButtons; button++)
{
_GLFWjoyelement* element = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick.buttons, button);
buttons[button] = element->value ? GLFW_PRESS : GLFW_RELEASE;
}
// Virtual buttons - Inject data from hats
// Each hat is exposed as 4 buttons which exposes 8 directions with concurrent button presses
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
for (i = 0; i < joystick.numHats; i++)
{
_GLFWjoyelement* hat = (_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick.hats, i);
int value = hat->value;
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4 && button < numbuttons; j++)
{
if (directions[value] & (1 << j))
buttons[button] = GLFW_PRESS;
else
buttons[button] = GLFW_RELEASE;
button++;
}
}
return button;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
return _glfw.ns.joysticks[joy].name;
}