glfw/src/fullscreen.c
2010-09-14 01:11:22 +02:00

119 lines
3.6 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
//========================================================================
// Lexical comparison function for GLFW video modes, used by qsort
//========================================================================
static int compareVideoModes(const void* firstPtr, const void* secondPtr)
{
int firstBPP, secondBPP, firstSize, secondSize;
GLFWvidmode* first = (GLFWvidmode*) firstPtr;
GLFWvidmode* second = (GLFWvidmode*) secondPtr;
// First sort on color bits per pixel
firstBPP = first->redBits +
first->greenBits +
first->blueBits;
secondBPP = second->redBits +
second->greenBits +
second->blueBits;
if (firstBPP != secondBPP)
return firstBPP - secondBPP;
// Then sort on screen area, in pixels
firstSize = first->width * first->height;
secondSize = second->width * second->height;
return firstSize - secondSize;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Get a list of available video modes
//========================================================================
GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount)
{
int count;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED);
return 0;
}
if (maxcount <= 0 || list == NULL)
{
// TODO: Figure out if this is an error
return 0;
}
count = _glfwPlatformGetVideoModes(list, maxcount);
if (count > 0)
qsort(list, count, sizeof(GLFWvidmode), compareVideoModes);
return count;
}
//========================================================================
// Get the desktop video mode
//========================================================================
GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED);
return;
}
if (mode == NULL)
{
_glfwSetError(GLFW_INVALID_VALUE);
return;
}
_glfwPlatformGetDesktopMode(mode);
}