glfw/include/GLFW
Emmanuel Gil Peyrot 0d2ce23071 Add a glfwGetBufferAge() symbol
This new API lets the application know when the current buffer was last
written to.  If it returns 0, it means the user shouldn’t rely on what
was last present in this buffer and should draw everything again, as
usual.

This provides a significant boost in efficiency, especially on tiling
GPUs, by letting the application avoid to clear and redraw everything at
every frame.
2019-12-08 18:40:19 +01:00
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glfw3.h Add a glfwGetBufferAge() symbol 2019-12-08 18:40:19 +01:00
glfw3native.h Start 3.4 2019-04-16 23:08:39 +02:00