mirror of
https://github.com/glfw/glfw.git
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141 lines
4.0 KiB
Objective-C
141 lines
4.0 KiB
Objective-C
/*************************************************************************
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* GLFW - An OpenGL library
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* API version: 3.0
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*! @defgroup native Native API
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*
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* By using the native API, you assert that you know what you are doing and how
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* to fix problems caused by using it. If you don't, you shouldn't be using
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* it.
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*/
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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/* We are building for Win32 and WGL */
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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/* We are building for Cocoa and NSOpenGL */
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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/* We are building for X11 and GLX */
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#include <X11/Xlib.h>
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#else
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#error "No platform specified"
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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/*! @brief Returns the @c HWND of the specified window.
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* @return The @c HWND of the specified window.
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* @ingroup native
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*/
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window);
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/*! @brief Returns the @c HGLRC of the specified window.
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* @return The @c HGLRC of the specified window.
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* @ingroup native
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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/*! @brief Returns the @c NSWindow of the specified window.
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* @return The @c NSWindow of the specified window.
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window);
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/*! @brief Returns the @c NSOpenGLContext of the specified window.
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* @return The @c NSOpenGLContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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/*! @brief Returns the @c Display used by GLFW.
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* @return The @c Display used by GLFW.
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* @ingroup native
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*/
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GLFWAPI Display* glfwGetX11Display(void);
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/*! @brief Returns the @c Window of the specified window.
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* @return The @c Window of the specified window.
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* @ingroup native
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*/
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GLFWAPI Window glfwGetX11Window(GLFWwindow window);
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/*! @brief Returns the @c GLXContext of the specified window.
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* @return The @c GLXContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* _glfw3_native_h_ */
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