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71 lines
3.0 KiB
C
71 lines
3.0 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// As config.h.in, this file is used by CMake to produce the config.h shared
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// configuration header file. If you are adding a feature requiring
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// conditional compilation, this is the proper place to add the macros.
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//========================================================================
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// As config.h, this file defines compile-time build options and macros for
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// all platforms supported by GLFW. As this is a generated file, don't modify
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// it. Instead, you should modify the config.h.in file.
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//========================================================================
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// Define this to 1 if building GLFW for X11/GLX
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#cmakedefine _GLFW_X11_GLX
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// Define this to 1 if building GLFW for Win32/WGL
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#cmakedefine _GLFW_WIN32_WGL
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// Define this to 1 if building GLFW for Cocoa/NSOpenGL
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#cmakedefine _GLFW_COCOA_NSGL
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// Define this to 1 if XRandR is available
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#cmakedefine _GLFW_HAS_XRANDR 1
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// Define this to 1 if Xf86VidMode is available
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#cmakedefine _GLFW_HAS_XF86VIDMODE 1
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// Define this to 1 if Xkb is available
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#cmakedefine _GLFW_HAS_XKB 1
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// Define this to 1 if glXGetProcAddress is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS 1
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// Define this to 1 if glXGetProcAddressARB is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB 1
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// Define this to 1 if glXGetProcAddressEXT is available
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT 1
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// Define this to 1 if the Linux joystick API is available
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#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
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// Define this to 1 to not load gdi32.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_GDI32 1
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// Define this to 1 to not load winmm.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_WINMM 1
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// The GLFW version as used by glfwGetVersionString
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#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
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