glfw/tests/tearing.c
Camilla Löwy d7e30b1c74 Replace glad and the Vulkan SDK with glad2
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.

It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
2019-04-15 02:45:48 +02:00

297 lines
8.0 KiB
C

//========================================================================
// Vsync enabling test
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test renders a high contrast, horizontally moving bar, allowing for
// visual verification of whether the set swap interval is indeed obeyed
//
//========================================================================
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "getopt.h"
#include "linmath.h"
static const struct
{
float x, y;
} vertices[4] =
{
{ -0.25f, -1.f },
{ 0.25f, -1.f },
{ 0.25f, 1.f },
{ -0.25f, 1.f }
};
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec2 vPos;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(1.0);\n"
"}\n";
static int swap_tear;
static int swap_interval;
static double frame_rate;
static void usage(void)
{
printf("Usage: tearing [-f] [-h]\n");
printf("Options:\n");
printf(" -f use full screen\n");
printf(" -h show this help\n");
}
static void update_window_title(GLFWwindow* window)
{
char title[256];
snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)",
swap_interval,
(swap_tear && swap_interval < 0) ? " (swap tear)" : "",
frame_rate);
glfwSetWindowTitle(window, title);
}
static void set_swap_interval(GLFWwindow* window, int interval)
{
swap_interval = interval;
glfwSwapInterval(swap_interval);
update_window_title(window);
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_UP:
{
if (swap_interval + 1 > swap_interval)
set_swap_interval(window, swap_interval + 1);
break;
}
case GLFW_KEY_DOWN:
{
if (swap_tear)
{
if (swap_interval - 1 < swap_interval)
set_swap_interval(window, swap_interval - 1);
}
else
{
if (swap_interval - 1 >= 0)
set_swap_interval(window, swap_interval - 1);
}
break;
}
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, 1);
break;
case GLFW_KEY_F11:
case GLFW_KEY_ENTER:
{
static int x, y, width, height;
if (mods != GLFW_MOD_ALT)
return;
if (glfwGetWindowMonitor(window))
glfwSetWindowMonitor(window, NULL, x, y, width, height, 0);
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwGetWindowPos(window, &x, &y);
glfwGetWindowSize(window, &width, &height);
glfwSetWindowMonitor(window, monitor,
0, 0, mode->width, mode->height,
mode->refreshRate);
}
break;
}
}
}
int main(int argc, char** argv)
{
unsigned long frame_count = 0;
GLFWmonitor* monitor = NULL;
int ch, width, height;
double last_time, current_time;
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "hf")) != -1)
{
switch (ch)
{
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'f':
monitor = glfwGetPrimaryMonitor();
break;
default:
usage();
exit(EXIT_FAILURE);
}
}
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
width = mode->width;
height = mode->height;
}
else
{
width = 640;
height = 480;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(width, height, "Tearing detector", monitor, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
set_swap_interval(window, 0);
last_time = glfwGetTime();
frame_rate = 0.0;
swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") ||
glfwExtensionSupported("GLX_EXT_swap_control_tear"));
glfwSetKeyCallback(window, key_callback);
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
while (!glfwWindowShouldClose(window))
{
int width, height;
mat4x4 m, p, mvp;
float position = cosf((float) glfwGetTime() * 4.f) * 0.75f;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f);
mat4x4_translate(m, position, 0.f, 0.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(window);
glfwPollEvents();
frame_count++;
current_time = glfwGetTime();
if (current_time - last_time > 1.0)
{
frame_rate = frame_count / (current_time - last_time);
frame_count = 0;
last_time = current_time;
update_window_title(window);
}
}
glfwTerminate();
exit(EXIT_SUCCESS);
}