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41bc0d18f4
Conflicts: include/GL/glfw3.h readme.html src/CMakeLists.txt src/win32_window.c src/window.c src/x11_window.c tests/clipboard.c tests/defaults.c tests/events.c tests/fsfocus.c tests/glfwinfo.c tests/joysticks.c tests/peter.c tests/sharing.c tests/tearing.c tests/title.c tests/windows.c
179 lines
4.6 KiB
C
179 lines
4.6 KiB
C
//========================================================================
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// Iconify/restore test program
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This program is used to test the iconify/restore functionality for
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// both fullscreen and windowed mode windows
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "getopt.h"
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static GLboolean closed = GL_FALSE;
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static void usage(void)
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{
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printf("Usage: iconify [-h] [-f]\n");
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}
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static int window_close_callback(GLFWwindow window)
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{
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closed = GL_TRUE;
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return GL_FALSE;
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}
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static void key_callback(GLFWwindow window, int key, int action)
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{
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printf("%0.2f Key %s\n",
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glfwGetTime(),
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action == GLFW_PRESS ? "pressed" : "released");
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_SPACE:
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glfwIconifyWindow(window);
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break;
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case GLFW_KEY_ESCAPE:
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closed = GL_TRUE;
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break;
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}
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}
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
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glViewport(0, 0, width, height);
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}
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static void window_focus_callback(GLFWwindow window, int focused)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow window, int iconified)
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{
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printf("%0.2f Window %s\n",
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glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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int main(int argc, char** argv)
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{
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int width, height, ch;
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GLFWmonitor monitor = NULL;
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GLFWwindow window;
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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while ((ch = getopt(argc, argv, "fh")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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monitor = glfwGetPrimaryMonitor();
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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if (monitor)
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{
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GLFWvidmode mode;
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glfwGetVideoMode(monitor, &mode);
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width = mode.width;
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height = mode.height;
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}
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else
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{
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width = 640;
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height = 480;
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}
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window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
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if (!window)
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{
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glfwTerminate();
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSetKeyCallback(window, key_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowFocusCallback(window, window_focus_callback);
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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printf("Window is %s and %s\n",
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glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowParam(window, GLFW_FOCUSED) ? "focused" : "defocused");
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glEnable(GL_SCISSOR_TEST);
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while (!closed)
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{
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glfwGetWindowSize(window, &width, &height);
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glScissor(0, 0, width, height);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, 0, 640, 480);
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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