mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
ab3bfb4205
GLFW now checks for the libvulkan.1.dylib loader instead of what is now the ICD. This removes checking for libMoltenVK.dylib to avoid cryptic errors. This unfortunately also breaks compatibility with the standalone MoltenVK SDK. This also removes support for the static loader library as that is not present in the LunarG SDK. Related to #870.
92 lines
3.9 KiB
CMake
92 lines
3.9 KiB
CMake
|
|
link_libraries(glfw)
|
|
|
|
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
|
|
|
|
if (MATH_LIBRARY)
|
|
link_libraries("${MATH_LIBRARY}")
|
|
endif()
|
|
|
|
if (MSVC)
|
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
|
endif()
|
|
|
|
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
|
|
"${GLFW_SOURCE_DIR}/deps/glad.c")
|
|
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
|
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
|
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
|
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
|
|
|
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD})
|
|
add_executable(events events.c ${GETOPT} ${GLAD})
|
|
add_executable(msaa msaa.c ${GETOPT} ${GLAD})
|
|
add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD})
|
|
add_executable(iconify iconify.c ${GETOPT} ${GLAD})
|
|
add_executable(monitors monitors.c ${GETOPT} ${GLAD})
|
|
add_executable(reopen reopen.c ${GLAD})
|
|
add_executable(cursor cursor.c ${GLAD})
|
|
|
|
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD})
|
|
add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
|
|
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
|
|
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD})
|
|
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
|
|
add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD})
|
|
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD})
|
|
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
|
|
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
|
|
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
|
|
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD})
|
|
|
|
target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}")
|
|
target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}")
|
|
if (RT_LIBRARY)
|
|
target_link_libraries(empty "${RT_LIBRARY}")
|
|
target_link_libraries(threads "${RT_LIBRARY}")
|
|
endif()
|
|
|
|
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
|
|
threads timeout title windows)
|
|
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
|
|
cursor)
|
|
|
|
if (VULKAN_FOUND)
|
|
add_executable(vulkan WIN32 vulkan.c ${ICON})
|
|
target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}")
|
|
if (GLFW_VULKAN_STATIC)
|
|
target_link_libraries(vulkan "${VULKAN_STATIC_LIBRARY}")
|
|
else()
|
|
target_link_libraries(vulkan "${VULKAN_LIBRARY}")
|
|
endif()
|
|
list(APPEND WINDOWS_BINARIES vulkan)
|
|
endif()
|
|
|
|
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
|
FOLDER "GLFW3/Tests")
|
|
|
|
if (MSVC)
|
|
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
|
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
|
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
|
endif()
|
|
|
|
if (APPLE)
|
|
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
|
|
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
|
|
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
|
|
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
|
|
set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
|
|
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
|
|
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
|
|
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
|
|
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
|
|
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
|
|
|
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
|
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
|
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
|
|
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
|
|
endif()
|
|
|