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368fa9475d
Allows creation and drawing to in-memory OpenGL contexts. This backend does not provide input. Related to #850.
68 lines
3.0 KiB
C
68 lines
3.0 KiB
C
//========================================================================
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// GLFW 3.3 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// As glfw_config.h.in, this file is used by CMake to produce the
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// glfw_config.h configuration header file. If you are adding a feature
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// requiring conditional compilation, this is where to add the macro.
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//========================================================================
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// As glfw_config.h, this file defines compile-time option macros for a
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// specific platform and development environment. If you are using the
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// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
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// are using your own build system, make this file define the appropriate
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// macros in whatever way is suitable.
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//========================================================================
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// Define this to 1 if building GLFW for X11
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#cmakedefine _GLFW_X11
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// Define this to 1 if building GLFW for Win32
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#cmakedefine _GLFW_WIN32
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// Define this to 1 if building GLFW for Cocoa
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#cmakedefine _GLFW_COCOA
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// Define this to 1 if building GLFW for Wayland
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#cmakedefine _GLFW_WAYLAND
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// Define this to 1 if building GLFW for Mir
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#cmakedefine _GLFW_MIR
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// Define this to 1 if building GLFW for OSMesa
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#cmakedefine _GLFW_OSMESA
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// Define this to 1 if building as a shared library / dynamic library / DLL
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#cmakedefine _GLFW_BUILD_DLL
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// Define this to 1 to use Vulkan loader linked statically into application
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#cmakedefine _GLFW_VULKAN_STATIC
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// Define this to 1 to force use of high-performance GPU on hybrid systems
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#cmakedefine _GLFW_USE_HYBRID_HPG
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// Define this to 1 if the Xxf86vm X11 extension is available
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#cmakedefine _GLFW_HAS_XF86VM
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// Define this to 1 if glfwInit should change the current directory
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#cmakedefine _GLFW_USE_CHDIR
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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#cmakedefine _GLFW_USE_MENUBAR
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// Define this to 1 if windows should use full resolution on Retina displays
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#cmakedefine _GLFW_USE_RETINA
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