glfw/tests/CMakeLists.txt
Camilla Berglund e94d16667b Cocoa: Add basic support for Vulkan via MoltenVK
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later.  It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.

glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.

You must help CMake find MoltenVK for the Vulkan test to be built.

Fixes #870.
2016-11-01 21:39:54 +01:00

84 lines
3.6 KiB
CMake

link_libraries(glfw)
if (BUILD_SHARED_LIBS)
link_libraries("${MATH_LIBRARY}")
endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/deps")
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD})
add_executable(events events.c ${GETOPT} ${GLAD})
add_executable(msaa msaa.c ${GETOPT} ${GLAD})
add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD})
add_executable(iconify iconify.c ${GETOPT} ${GLAD})
add_executable(monitors monitors.c ${GETOPT} ${GLAD})
add_executable(reopen reopen.c ${GLAD})
add_executable(cursor cursor.c ${GLAD})
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD})
add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD})
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GETOPT} ${GLAD})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD})
target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
set(WINDOWS_BINARIES empty gamma icon joysticks sharing tearing threads timeout
title windows)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor)
if (VULKAN_FOUND)
add_executable(vulkan WIN32 vulkan.c ${ICON})
target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}")
if (NOT GLFW_VULKAN_STATIC)
target_link_libraries(vulkan "${VULKAN_LIBRARY}" ${GLFW_VULKAN_DEPS})
endif()
list(APPEND WINDOWS_BINARIES vulkan)
endif()
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Tests")
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
if (APPLE)
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif()