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06479ba535
Windows now keep track of the monitors they are on, so we can calculate the best scaling factor for them, by using the maximum of each of the monitors. The compositor scales down the buffer automatically when it is on a lower density monitor, instead of the previous way where it was scaling up the buffer on higher density monitors, which makes the application look much better on those ones.
268 lines
7.3 KiB
C
268 lines
7.3 KiB
C
//========================================================================
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// GLFW 3.2 Wayland - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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struct _GLFWvidmodeWayland
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{
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GLFWvidmode base;
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uint32_t flags;
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};
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static void geometry(void* data,
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struct wl_output* output,
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int32_t x,
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int32_t y,
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int32_t physicalWidth,
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int32_t physicalHeight,
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int32_t subpixel,
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const char* make,
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const char* model,
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int32_t transform)
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{
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struct _GLFWmonitor *monitor = data;
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monitor->wl.x = x;
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monitor->wl.y = y;
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monitor->widthMM = physicalWidth;
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monitor->heightMM = physicalHeight;
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}
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static void mode(void* data,
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struct wl_output* output,
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uint32_t flags,
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int32_t width,
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int32_t height,
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int32_t refresh)
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{
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struct _GLFWmonitor *monitor = data;
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_GLFWvidmodeWayland mode = { { 0 }, };
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mode.base.width = width;
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mode.base.height = height;
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mode.base.refreshRate = refresh / 1000;
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mode.flags = flags;
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if (monitor->wl.modesCount + 1 >= monitor->wl.modesSize)
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{
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int size = monitor->wl.modesSize * 2;
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_GLFWvidmodeWayland* modes =
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realloc(monitor->wl.modes,
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size * sizeof(_GLFWvidmodeWayland));
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monitor->wl.modes = modes;
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monitor->wl.modesSize = size;
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}
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monitor->wl.modes[monitor->wl.modesCount++] = mode;
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}
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static void done(void* data,
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struct wl_output* output)
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{
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struct _GLFWmonitor *monitor = data;
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monitor->wl.done = GLFW_TRUE;
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}
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static void scale(void* data,
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struct wl_output* output,
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int32_t factor)
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{
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struct _GLFWmonitor *monitor = data;
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monitor->wl.scale = factor;
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}
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static const struct wl_output_listener output_listener = {
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geometry,
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mode,
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done,
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scale,
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};
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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void _glfwAddOutputWayland(uint32_t name, uint32_t version)
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{
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_GLFWmonitor *monitor;
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struct wl_output *output;
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char name_str[80];
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memset(name_str, 0, 80 * sizeof(char));
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snprintf(name_str, 79, "wl_output@%u", name);
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if (version < 2)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Unsupported output interface version");
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return;
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}
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monitor = _glfwAllocMonitor(name_str, 0, 0);
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output = wl_registry_bind(_glfw.wl.registry,
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name,
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&wl_output_interface,
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2);
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if (!output)
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{
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_glfwFreeMonitor(monitor);
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return;
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}
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monitor->wl.modes = calloc(4, sizeof(_GLFWvidmodeWayland));
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monitor->wl.modesSize = 4;
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monitor->wl.scale = 1;
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monitor->wl.output = output;
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wl_output_add_listener(output, &output_listener, monitor);
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if (_glfw.wl.monitorsCount + 1 >= _glfw.wl.monitorsSize)
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{
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_GLFWmonitor** monitors = _glfw.wl.monitors;
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int size = _glfw.wl.monitorsSize * 2;
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monitors = realloc(monitors, size * sizeof(_GLFWmonitor*));
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_glfw.wl.monitors = monitors;
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_glfw.wl.monitorsSize = size;
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}
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_glfw.wl.monitors[_glfw.wl.monitorsCount++] = monitor;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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{
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_GLFWmonitor** monitors;
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_GLFWmonitor* monitor;
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int i, monitorsCount = _glfw.wl.monitorsCount;
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if (_glfw.wl.monitorsCount == 0)
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goto err;
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monitors = calloc(monitorsCount, sizeof(_GLFWmonitor*));
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for (i = 0; i < monitorsCount; i++)
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{
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_GLFWmonitor* origMonitor = _glfw.wl.monitors[i];
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monitor = calloc(1, sizeof(_GLFWmonitor));
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monitor->modes =
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_glfwPlatformGetVideoModes(origMonitor,
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&origMonitor->wl.modesCount);
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*monitor = *_glfw.wl.monitors[i];
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monitors[i] = monitor;
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}
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*count = monitorsCount;
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return monitors;
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err:
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*count = 0;
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return NULL;
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}
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GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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return first->wl.output == second->wl.output;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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if (xpos)
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*xpos = monitor->wl.x;
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if (ypos)
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*ypos = monitor->wl.y;
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}
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GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
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{
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GLFWvidmode *modes;
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int i, modesCount = monitor->wl.modesCount;
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modes = calloc(modesCount, sizeof(GLFWvidmode));
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for (i = 0; i < modesCount; i++)
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modes[i] = monitor->wl.modes[i].base;
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*found = modesCount;
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return modes;
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}
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void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
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{
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int i;
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for (i = 0; i < monitor->wl.modesCount; i++)
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{
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if (monitor->wl.modes[i].flags & WL_OUTPUT_MODE_CURRENT)
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{
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*mode = monitor->wl.modes[i].base;
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return;
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}
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}
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}
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void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
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{
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// TODO
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fprintf(stderr, "_glfwPlatformGetGammaRamp not implemented yet\n");
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}
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void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
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{
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// TODO
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fprintf(stderr, "_glfwPlatformSetGammaRamp not implemented yet\n");
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return monitor->wl.output;
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}
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