mirror of
https://github.com/glfw/glfw.git
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247 lines
7.0 KiB
C
247 lines
7.0 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <string.h>
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Parses the OpenGL version string and extracts the version number
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//========================================================================
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void _glfwParseGLVersion(int* major, int* minor, int* rev)
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{
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GLuint _major, _minor = 0, _rev = 0;
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const GLubyte* version;
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const GLubyte* ptr;
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const char* glesPrefix = "OpenGL ES ";
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// Get OpenGL version string
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version = glGetString(GL_VERSION);
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if (!version)
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return;
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if (strncmp((const char*) version, glesPrefix, strlen(glesPrefix)) == 0)
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{
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// The version string on OpenGL ES has a prefix before the version
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// number, so we skip past it and then continue as normal
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version += strlen(glesPrefix);
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}
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// Parse string
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ptr = version;
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for (_major = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_major = 10 * _major + (*ptr - '0');
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if (*ptr == '.')
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{
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ptr++;
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for (_minor = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_minor = 10 * _minor + (*ptr - '0');
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if (*ptr == '.')
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{
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ptr++;
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for (_rev = 0; *ptr >= '0' && *ptr <= '9'; ptr++)
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_rev = 10 * _rev + (*ptr - '0');
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}
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}
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// Return parsed values
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*major = _major;
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*minor = _minor;
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*rev = _rev;
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}
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//========================================================================
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// Check if a string can be found in an OpenGL extension string
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//========================================================================
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int _glfwStringInExtensionString(const char* string,
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const GLubyte* extensions)
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{
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const GLubyte* start;
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GLubyte* where;
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GLubyte* terminator;
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// It takes a bit of care to be fool-proof about parsing the
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// OpenGL extensions string. Don't be fooled by sub-strings,
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// etc.
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start = extensions;
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for (;;)
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{
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where = (GLubyte*) strstr((const char*) start, string);
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if (!where)
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return GL_FALSE;
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terminator = where + strlen(string);
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if (where == start || *(where - 1) == ' ')
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{
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if (*terminator == ' ' || *terminator == '\0')
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break;
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}
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start = terminator;
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}
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return GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Check if an OpenGL extension is available at runtime
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//========================================================================
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GLFWAPI int glfwExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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_GLFWwindow* window;
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GLubyte* where;
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GLint count;
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int i;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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window = _glfwLibrary.currentWindow;
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if (!window)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return GL_FALSE;
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}
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// Extension names should not have spaces
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where = (GLubyte*) strchr(extension, ' ');
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if (where || *extension == '\0')
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return GL_FALSE;
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if (window->glMajor < 3)
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{
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// Check if extension is in the old style OpenGL extensions string
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extensions = glGetString(GL_EXTENSIONS);
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if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
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}
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}
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else
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{
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// Check if extension is in the modern OpenGL extensions string list
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (i = 0; i < count; i++)
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{
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if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
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extension) == 0)
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{
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return GL_TRUE;
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}
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}
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}
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// Additional platform specific extension checking (e.g. WGL)
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if (_glfwPlatformExtensionSupported(extension))
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return GL_TRUE;
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return GL_FALSE;
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}
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//========================================================================
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// Get the function pointer to an OpenGL function.
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// This function can be used to get access to extended OpenGL functions.
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//========================================================================
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GLFWAPI void* glfwGetProcAddress(const char* procname)
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{
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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if (!_glfwLibrary.currentWindow)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return NULL;
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}
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return _glfwPlatformGetProcAddress(procname);
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}
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//========================================================================
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// Returns the OpenGL version
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//========================================================================
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GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev)
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{
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_GLFWwindow* window;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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window = _glfwLibrary.currentWindow;
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if (!window)
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{
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_glfwSetError(GLFW_NO_CURRENT_WINDOW, NULL);
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return;
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}
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if (major != NULL)
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*major = window->glMajor;
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if (minor != NULL)
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*minor = window->glMinor;
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if (rev != NULL)
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*rev = window->glRevision;
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}
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