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This allows using GLFW joysticks in an event based manner. For the joysticks, this was done by adding the callbacks and then calling them in the shared code in input.c. For the gamepads, a new shared function is called whenever the joystick's state changes. However the gamepad state callback is only called if the joystick is mapped to a gamepad. |
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glfw3.h | ||
glfw3native.h |