mirror of
https://github.com/glfw/glfw.git
synced 2024-11-10 00:51:47 +00:00
7c3706763a
Cleanup of 8bdb105897
.
Add build macro to configuration header and documentation. Add
corresponding CMake option. Add change log entry and credit. Add
loader static library to link dependencies and add detection to
FindVulkan.cmake.
81 lines
3.4 KiB
CMake
81 lines
3.4 KiB
CMake
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link_libraries(glfw)
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if (BUILD_SHARED_LIBS)
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link_libraries("${MATH_LIBRARY}")
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include_directories("${GLFW_SOURCE_DIR}/deps")
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set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
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"${GLFW_SOURCE_DIR}/deps/glad.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(clipboard clipboard.c ${GETOPT} ${GLAD})
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add_executable(events events.c ${GETOPT} ${GLAD})
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add_executable(msaa msaa.c ${GETOPT} ${GLAD})
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add_executable(gamma gamma.c ${GETOPT} ${GLAD})
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add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD})
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add_executable(iconify iconify.c ${GETOPT} ${GLAD})
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add_executable(joysticks joysticks.c ${GLAD})
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add_executable(monitors monitors.c ${GETOPT} ${GLAD})
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add_executable(reopen reopen.c ${GLAD})
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add_executable(cursor cursor.c ${GLAD})
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD})
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${GLAD})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GETOPT} ${GLAD})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD})
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD})
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target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
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set(WINDOWS_BINARIES empty icon sharing tearing threads timeout title windows)
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set(CONSOLE_BINARIES clipboard events msaa gamma glfwinfo
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iconify joysticks monitors reopen cursor)
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if (VULKAN_FOUND)
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add_executable(vulkan WIN32 vulkan.c ${ICON})
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target_include_directories(vulkan PRIVATE "${VULKAN_INCLUDE_DIR}")
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if (NOT GLFW_VULKAN_STATIC)
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target_link_libraries(vulkan "${VULKAN_LIBRARY}")
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endif()
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list(APPEND WINDOWS_BINARIES vulkan)
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endif()
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
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endif()
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