mirror of
https://github.com/glfw/glfw.git
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117 lines
3.7 KiB
Objective-C
117 lines
3.7 KiB
Objective-C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API Version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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#include <stdint.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS NS
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#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryNS NS
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL NSGL
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Pointer length integer
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//------------------------------------------------------------------------
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typedef intptr_t GLFWintptr;
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextNSGL
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{
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id pixelFormat;
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id context;
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} _GLFWcontextNSGL;
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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typedef struct _GLFWwindowNS
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{
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id object;
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id delegate;
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id view;
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unsigned int modifierFlags;
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} _GLFWwindowNS;
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//------------------------------------------------------------------------
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// Platform-specific library global data
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryNS
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{
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struct {
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double base;
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double resolution;
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} timer;
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// dlopen handle for dynamically loading OpenGL extension entry points
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void* OpenGLFramework;
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CGDisplayModeRef desktopMode;
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CGEventSourceRef eventSource;
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id delegate;
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id autoreleasePool;
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} _GLFWlibraryNS;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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// Time
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void _glfwInitTimer(void);
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// Joystick input
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void _glfwInitJoysticks(void);
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void _glfwTerminateJoysticks(void);
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// Fullscreen
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GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
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void _glfwRestoreVideoMode(void);
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#endif // _platform_h_
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