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&#160;<span id="projectnumber">0.9.5</span>
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<div class="title">GLM Core</div> </div>
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Modules</h2></td></tr>
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<tr class="memitem:a00156"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00156.html">Exponential functions</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>The core of GLM, which implements exactly and only the GLSL specification to the degree possible. </p>
<p>The GLM core consists of <a class="el" href="a00168.html">C++ types that mirror GLSL types</a> and C++ functions that mirror the GLSL functions. It also includes <a class="el" href="a00169.html">a set of precision-based types</a> that can be used in the appropriate functions. The C++ types are all based on a basic set of <a class="el" href="a00170.html">template types</a>.</p>
<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 (pdf file)</a>. There are a few <a class="el" href="a00002.html">differences</a> between GLM core and GLSL.</p>
<p>GLM core functionnalities require &lt;<a class="el" href="a00043.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/glm.hpp</a>&gt; to be included to be used. </p>
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