glm/test/gtx/gtx_fast_trigonometry.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/fast_trigonometry.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/fast_trigonometry.hpp>
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#include <glm/gtc/constants.hpp>
int test_fastSin()
{
int Error(0);
float DiffMax = 0.0f;
for(std::size_t i = 0; i < 10000; ++i)
{
float angle = glm::pi<float>() * 2.0f / static_cast<float>(i + 1);
float A = glm::sin(angle);
float B = glm::fastSin(angle);
DiffMax = glm::max(DiffMax, glm::abs(B - A));
}
return Error;
}
int main()
{
int Error(0);
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Error += test_fastSin();
return Error;
}