glm/test/gtc/gtc_ulp.cpp

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#include <glm/gtc/ulp.hpp>
#include <glm/ext/scalar_relational.hpp>
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#include <limits>
static int test_ulp_float_dist()
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{
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int Error = 0;
float A = 1.0f;
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float B = glm::next_float(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
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float C = glm::prev_float(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
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int D = glm::float_distance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
}
static int test_ulp_float_step()
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{
int Error = 0;
float A = 1.0f;
for(int i = 10; i < 1000; i *= 10)
{
float B = glm::next_float(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
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float C = glm::prev_float(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
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int D = glm::float_distance(A, B);
Error += D == i ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
}
return Error;
}
static int test_ulp_double_dist()
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{
int Error = 0;
double A = 1.0;
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double B = glm::next_float(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
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double C = glm::prev_float(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
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glm::int64 const D = glm::float_distance(A, B);
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Error += D == 1 ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
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Error += E == 0 ? 0 : 1;
return Error;
}
static int test_ulp_double_step()
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{
int Error = 0;
double A = 1.0;
for(int i = 10; i < 1000; i *= 10)
{
double B = glm::next_float(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
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double C = glm::prev_float(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
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glm::int64 const D = glm::float_distance(A, B);
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Error += D == i ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
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Error += E == 0 ? 0 : 1;
}
return Error;
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}
int main()
{
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int Error = 0;
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Error += test_ulp_float_dist();
Error += test_ulp_float_step();
Error += test_ulp_double_dist();
Error += test_ulp_double_step();
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return Error;
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}