glm/test/gtx/gtx_texture.cpp

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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/vec2.hpp>
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#include <glm/gtx/texture.hpp>
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int test_levels()
{
int Error = 0;
int const Levels = glm::levels(glm::ivec2(3, 2));
Error += Levels == 2 ? 0 : 1;
return Error;
}
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int main()
{
int Error = 0;
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Error += test_levels();
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return Error;
}