glm/util/glm.natvis

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<?xml version="1.0" encoding="utf-8"?>
<!--
GLM debugger visualizers for Visual Studio
Makes debugging code using GLM easier by making data more easily accessible
from the debugger watch windows.
For example, a variable declared like this:
glm::vec4 v = glm::vec4(1, 2, 3, 4);
Will show up like this in the default debugger windows:
Name Value
..............................................................
v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...}
But if you use this file, it will show up like this:
Name Value
..................
v [1 2 3 4]
=== How to Use ===
Copy this file to the project directory of each project using GLM, or just copy it to
%USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary)
or
%VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access)
if you want to use this from every project.
See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects
-->
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="glm::vec&lt;1,*,*&gt;">
<DisplayString>[{x,g}]</DisplayString>
<Expand HideRawView="1">
<Item Name="x">x,g</Item>
</Expand>
</Type>
<Type Name="glm::vec&lt;2,*,*&gt;">
<DisplayString>[{x,g} {y,g}]</DisplayString>
<Expand HideRawView="1">
<Item Name="x">x,g</Item>
<Item Name="y">y,g</Item>
</Expand>
</Type>
<Type Name="glm::vec&lt;3,*,*&gt;">
<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
<Expand HideRawView="1">
<Item Name="x">x,g</Item>
<Item Name="y">y,g</Item>
<Item Name="z">z,g</Item>
</Expand>
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<Type Name="glm::vec&lt;4,*,*&gt;">
<DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
<Expand HideRawView="1">
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<Item Name="y">y,g</Item>
<Item Name="z">z,g</Item>
<Item Name="w">w,g</Item>
</Expand>
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<Type Name="glm::vec&lt;1,bool,*&gt;" Priority="High">
<DisplayString>[{(int)x}]</DisplayString>
<Expand HideRawView="1">
<Item Name="x">x</Item>
</Expand>
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<DisplayString>[{(int)x} {(int)y}]</DisplayString>
<Expand HideRawView="1">
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</Expand>
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<Expand HideRawView="1">
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
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<Expand HideRawView="1">
<Item Name="x">x</Item>
<Item Name="y">y</Item>
<Item Name="z">z</Item>
<Item Name="w">w</Item>
</Expand>
</Type>
<Type Name="glm::vec&lt;2,float,*&gt;" Priority="High">
<DisplayString>[{x,g} {y,g}]</DisplayString>
<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(float *)&amp;i</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Item Name="[len]">1/k,g</Item>
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<Item Name="[len]">0.0f,g</Item>
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(float *)&amp;i</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<!-- hex RGBA color - alpha is assumed to be 255 -->
#{
(unsigned((x&lt;0?0:(x&gt;1?1:x))*255.5f) &lt;&lt; 24) |
(unsigned((y&lt;0?0:(y&gt;1?1:y))*255.5f) &lt;&lt; 16) |
(unsigned((z&lt;0?0:(z&gt;1?1:z))*255.5f) &lt;&lt; 8) | 0xFF,Xb
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<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(float *)&amp;i</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<!-- hex RGBA color -->
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(unsigned((z&lt;0?0:(z&gt;1?1:z))*255.5f) &lt;&lt; 8) |
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<DisplayString>[{x,g} {y,g}]</DisplayString>
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<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(double *)&amp;i</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(double *)&amp;i</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(double *)&amp;i</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(float *)&amp;i</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
<Exec>k = k * (1.5f - (n * k * k))</Exec>
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<DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
<Expand HideRawView="1">
<CustomListItems MaxItemsPerView="1">
<!-- calculate length using fast inverse sqrt -->
<Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
<Variable Name="n" InitialValue="k/2"/>
<Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&amp;k) &gt;&gt; 1)"/>
<If Condition="k != 0">
<Exec>k = *(double *)&amp;i</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
<Exec>k = k * (1.5 - (n * k * k))</Exec>
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<DisplayString>[{value[0]} {value[1]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
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<Synthetic Name="row 2">
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<DisplayString>[{value[0]} {value[1]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
</Synthetic>
<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
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<Synthetic Name="row 3">
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
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<Item Name="col 1">value[0]</Item>
<Item Name="col 2">value[1]</Item>
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<DisplayString>[{value[0]} {value[1]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
</Synthetic>
<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
</Synthetic>
<Synthetic Name="row 3">
<DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
</Synthetic>
<Synthetic Name="row 4">
<DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString>
</Synthetic>
<Synthetic Name="columns">
<Expand>
<Item Name="col 1">value[0]</Item>
<Item Name="col 2">value[1]</Item>
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<Type Name="glm::mat&lt;3,2*,*&gt;">
<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
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<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
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<Expand>
<Item Name="col 1">value[0]</Item>
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<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
</Synthetic>
<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
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<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
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<Item Name="col 3">value[2]</Item>
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<DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
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<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
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<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
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<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
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<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
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<Expand>
<Item Name="col 1">value[0]</Item>
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<Item Name="col 3">value[2]</Item>
<Item Name="col 4">value[3]</Item>
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</Expand>
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<Type Name="glm::mat4x3&lt;4,3,*,*&gt;">
<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
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<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
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<Synthetic Name="row 3">
<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
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<Item Name="col 1">value[0]</Item>
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<DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
<Expand HideRawView="1">
<!-- display matrix in row major order - it makes more sense -->
<Synthetic Name="row 1">
<DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
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<Synthetic Name="row 2">
<DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
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<DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
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<Type Name="glm::tdualquat&lt;*&gt;">
<DisplayString>[r: {real}] [d: {dual}]</DisplayString>
<Expand HideRawView="1">
<Item Name="real">real</Item>
<Item Name="dual">dual</Item>
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</AutoVisualizer>