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<h1>integer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-24</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/integer.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_integer</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_integer</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00173.html">00023</a> <span class="keyword">namespace </span>integer
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keywordtype">int</span> <a class="code" href="a00173.html#af34adb6543aab76a364f40bb77dbaeb8" title="Returns x raised to the y power.">pow</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keywordtype">int</span> <a class="code" href="a00173.html#ac6ee2be886e1f3be68adc5ee0552bad7" title="Returns the positive square root of x.">sqrt</a>(<span class="keywordtype">int</span> x);
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keywordtype">int</span> <a class="code" href="a00173.html#af48bc86895ab82c0e1f6f282d5cb6861" title="Modulus.">mod</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00040"></a>00040 genType <a class="code" href="a00173.html#ab45d1385cbb477a5684f80b0e24807e4" title="Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer...">factorial</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 }<span class="comment">//namespace integer</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace gtx</span>
<a name="l00044"></a>00044 }<span class="comment">//namespace glm</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#define GLM_GTX_integer namespace gtx::integer</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_integer;}
<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;integer.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_gtx_integer</span>
</pre></div></div>
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