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<a href="a01371.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../ext/vector_relational.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_common.hpp&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_float.hpp&quot;</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_float_precision.hpp&quot;</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_double.hpp&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_double_precision.hpp&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_relational.hpp&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_geometric.hpp&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_trigonometric.hpp&quot;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_transform.hpp&quot;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;../detail/type_mat3x3.hpp&quot;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#include &quot;../detail/type_mat4x4.hpp&quot;</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#include &quot;../detail/type_vec3.hpp&quot;</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;../detail/type_vec4.hpp&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_quaternion extension included&quot;)</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00793.html">glm</a></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</s
<div class="ttc" id="a00793_html"><div class="ttname"><a href="a00793.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00018">common.hpp:18</a></div></div>
<div class="ttc" id="a00663_html_ga4524810f07f72e8c7bdc7764fa11cb58"><div class="ttname"><a href="a00663.html#ga4524810f07f72e8c7bdc7764fa11cb58">glm::quat_cast</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quat_cast(mat&lt; 4, 4, T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a pure rotation 4 * 4 matrix to a quaternion. </div></div>
<div class="ttc" id="a00663_html_gabe7fc5ec5feb41ab234d5d2b6254697f"><div class="ttname"><a href="a00663.html#gabe7fc5ec5feb41ab234d5d2b6254697f">glm::quatLookAt</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quatLookAt(vec&lt; 3, T, Q &gt; const &amp;direction, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a look at quaternion based on the default handedness. </div></div>
<div class="ttc" id="a00663_html_gaf4dd967dead22dd932fc7460ceecb03f"><div class="ttname"><a href="a00663.html#gaf4dd967dead22dd932fc7460ceecb03f">glm::eulerAngles</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; eulerAngles(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns euler angles, pitch as x, yaw as y, roll as z. </div></div>
<div class="ttc" id="a00663_html_ga333ab70047fbe4132406100c292dbc89"><div class="ttname"><a href="a00663.html#ga333ab70047fbe4132406100c292dbc89">glm::mat3_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; mat3_cast(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div></div>
<div class="ttc" id="a00663_html_ga388cbeba987dae7b5937f742efa49a5a"><div class="ttname"><a href="a00663.html#ga388cbeba987dae7b5937f742efa49a5a">glm::greaterThanEqual</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, bool, Q &gt; greaterThanEqual(qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y)</div><div class="ttdoc">Returns the component-wise comparison of result x &gt;= y. </div></div>
<div class="ttc" id="a00663_html_ga8f7fa76e06c417b757ddfd438f3f677b"><div class="ttname"><a href="a00663.html#ga8f7fa76e06c417b757ddfd438f3f677b">glm::greaterThan</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, bool, Q &gt; greaterThan(qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y)</div><div class="ttdoc">Returns the component-wise comparison of result x &gt; y. </div></div>
<div class="ttc" id="a00663_html_ga7603e81477b46ddb448896909bc04928"><div class="ttname"><a href="a00663.html#ga7603e81477b46ddb448896909bc04928">glm::pitch</a></div><div class="ttdeci">GLM_FUNC_DECL T pitch(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns pitch value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00663_html_gaf6529ac8c04a57fcc35865b5c9437cc8"><div class="ttname"><a href="a00663.html#gaf6529ac8c04a57fcc35865b5c9437cc8">glm::quatLookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quatLookAtRH(vec&lt; 3, T, Q &gt; const &amp;direction, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a right-handed look at quaternion. </div></div>
<div class="ttc" id="a00663_html_ga2da350c73411be3bb19441b226b81a74"><div class="ttname"><a href="a00663.html#ga2da350c73411be3bb19441b226b81a74">glm::quatLookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quatLookAtLH(vec&lt; 3, T, Q &gt; const &amp;direction, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a left-handed look at quaternion. </div></div>
<div class="ttc" id="a00663_html_ga1113212d9bdefc2e31ad40e5bbb506f3"><div class="ttname"><a href="a00663.html#ga1113212d9bdefc2e31ad40e5bbb506f3">glm::mat4_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; mat4_cast(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div></div>
<div class="ttc" id="a00663_html_ga0cc5ad970d0b00829b139fe0fe5a1e13"><div class="ttname"><a href="a00663.html#ga0cc5ad970d0b00829b139fe0fe5a1e13">glm::roll</a></div><div class="ttdeci">GLM_FUNC_DECL T roll(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns roll value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00663_html_ga8da38cdfdc452dafa660c2f46506bad5"><div class="ttname"><a href="a00663.html#ga8da38cdfdc452dafa660c2f46506bad5">glm::yaw</a></div><div class="ttdeci">GLM_FUNC_DECL T yaw(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns yaw value of euler angles expressed in radians. </div></div>
<div class="ttc" id="a00663_html_gac00012eea281800d2403f4ea8443134d"><div class="ttname"><a href="a00663.html#gac00012eea281800d2403f4ea8443134d">glm::lessThanEqual</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, bool, Q &gt; lessThanEqual(qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y)</div><div class="ttdoc">Returns the component-wise comparison of result x &lt;= y. </div></div>
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