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<div class="title">intersect.hpp File Reference</div> </div>
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<p><a class="el" href="a00331.html">GLM_GTX_intersect</a>
<a href="#details">More...</a></p>
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<p><a href="a00044_source.html">Go to the source code of this file.</a></p>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga9c68139f3d8a4f3d7fe45f9dbc0de5b7"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga9c68139f3d8a4f3d7fe45f9dbc0de5b7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#ga9c68139f3d8a4f3d7fe45f9dbc0de5b7">intersectLineSphere</a> (genType const &amp;point0, genType const &amp;point1, genType const &amp;sphereCenter, typename genType::value_type sphereRadius, genType &amp;intersectionPosition1, genType &amp;intersectionNormal1, genType &amp;intersectionPosition2=genType(), genType &amp;intersectionNormal2=genType())</td></tr>
<tr class="memdesc:ga9c68139f3d8a4f3d7fe45f9dbc0de5b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection of a line and a sphere. <a href="a00331.html#ga9c68139f3d8a4f3d7fe45f9dbc0de5b7">More...</a><br /></td></tr>
<tr class="separator:ga9c68139f3d8a4f3d7fe45f9dbc0de5b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9d29b9b3acb504d43986502f42740df4"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga9d29b9b3acb504d43986502f42740df4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#ga9d29b9b3acb504d43986502f42740df4">intersectLineTriangle</a> (genType const &amp;orig, genType const &amp;dir, genType const &amp;vert0, genType const &amp;vert1, genType const &amp;vert2, genType &amp;position)</td></tr>
<tr class="memdesc:ga9d29b9b3acb504d43986502f42740df4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection of a line and a triangle. <a href="a00331.html#ga9d29b9b3acb504d43986502f42740df4">More...</a><br /></td></tr>
<tr class="separator:ga9d29b9b3acb504d43986502f42740df4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad3697a9700ea379739a667ea02573488"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gad3697a9700ea379739a667ea02573488"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#gad3697a9700ea379739a667ea02573488">intersectRayPlane</a> (genType const &amp;orig, genType const &amp;dir, genType const &amp;planeOrig, genType const &amp;planeNormal, typename genType::value_type &amp;intersectionDistance)</td></tr>
<tr class="memdesc:gad3697a9700ea379739a667ea02573488"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection of a ray and a plane. <a href="a00331.html#gad3697a9700ea379739a667ea02573488">More...</a><br /></td></tr>
<tr class="separator:gad3697a9700ea379739a667ea02573488"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac88f8cd84c4bcb5b947d56acbbcfa56e"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gac88f8cd84c4bcb5b947d56acbbcfa56e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#gac88f8cd84c4bcb5b947d56acbbcfa56e">intersectRaySphere</a> (genType const &amp;rayStarting, genType const &amp;rayNormalizedDirection, genType const &amp;sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &amp;intersectionDistance)</td></tr>
<tr class="memdesc:gac88f8cd84c4bcb5b947d56acbbcfa56e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection distance of a ray and a sphere. <a href="a00331.html#gac88f8cd84c4bcb5b947d56acbbcfa56e">More...</a><br /></td></tr>
<tr class="separator:gac88f8cd84c4bcb5b947d56acbbcfa56e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad28c00515b823b579c608aafa1100c1d"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:gad28c00515b823b579c608aafa1100c1d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#gad28c00515b823b579c608aafa1100c1d">intersectRaySphere</a> (genType const &amp;rayStarting, genType const &amp;rayNormalizedDirection, genType const &amp;sphereCenter, const typename genType::value_type sphereRadius, genType &amp;intersectionPosition, genType &amp;intersectionNormal)</td></tr>
<tr class="memdesc:gad28c00515b823b579c608aafa1100c1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection of a ray and a sphere. <a href="a00331.html#gad28c00515b823b579c608aafa1100c1d">More...</a><br /></td></tr>
<tr class="separator:gad28c00515b823b579c608aafa1100c1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga65bf2c594482f04881c36bc761f9e946"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga65bf2c594482f04881c36bc761f9e946"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00331.html#ga65bf2c594482f04881c36bc761f9e946">intersectRayTriangle</a> (vec&lt; 3, T, Q &gt; const &amp;orig, vec&lt; 3, T, Q &gt; const &amp;dir, vec&lt; 3, T, Q &gt; const &amp;v0, vec&lt; 3, T, Q &gt; const &amp;v1, vec&lt; 3, T, Q &gt; const &amp;v2, vec&lt; 2, T, Q &gt; &amp;baryPosition, T &amp;distance)</td></tr>
<tr class="memdesc:ga65bf2c594482f04881c36bc761f9e946"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the intersection of a ray and a triangle. <a href="a00331.html#ga65bf2c594482f04881c36bc761f9e946">More...</a><br /></td></tr>
<tr class="separator:ga65bf2c594482f04881c36bc761f9e946"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p><a class="el" href="a00331.html">GLM_GTX_intersect</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00280.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<a class="el" href="a00310.html" title="Include <glm/gtx/closest_point.hpp> to use the features of this extension. ">GLM_GTX_closest_point</a> (dependence) </dd></dl>
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<p>Definition in file <a class="el" href="a00044_source.html">intersect.hpp</a>.</p>
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