This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs.
It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
Thanks for contributing to the project by <ahref="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
</p><divxmlns="http://www.w3.org/1999/xhtml"><spanclass="list">GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:</span><ul><li><axmlns=""href="http://clang.llvm.org">Clang</a> 2.6 and higher</li><li><axmlns=""href="http://developer.nvidia.com/category/zone/cuda-zone">CUDA</a> 3.0 and higher
</li><li><axmlns=""href="http://gcc.gnu.org/">GCC</a> 3.4 and higher</li><li><axmlns=""href="http://llvm.org/">LLVM</a> 2.3 through GCC 4.2 front-end and higher</li><li><axmlns=""href="http://msdn.microsoft.com/en-us/visualc/default">Visual C++</a> 2005 and higher</li><li>Any conform C++98 or C++11 compiler</li></ul></div></div><divclass="news-separator">_________________</div><br/></div><divclass="email"><imgsrc="./common/email.png"alt="email not available as text"/></div><divclass="news-separator">_________________</div><br/><divclass="title3">Copyright <20> 2005 - 2011<ahref="http://www.g-truc.net">G-Truc Creation</a></div></td></tr></table></body></html>