glm/test/gtx/gtx_integer.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-10-11
// Updated : 2011-10-11
// Licence : This source is under MIT licence
// File : test/gtx/gtx_integer.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/integer.hpp>
#include <glm/gtx/epsilon.hpp>
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#include <cstdio>
int test_floor_log2()
{
int Error = 0;
for(std::size_t i = 1; i < 1000000; ++i)
{
glm::uint A = glm::floor_log2(glm::uint(i));
glm::uint B = glm::uint(glm::log2(double(i))); // Will fail with float, lack of accuracy
Error += A == B ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_log2()
{
int Error = 0;
for(std::size_t i = 1; i < 1000000; ++i)
{
glm::uint A = glm::log2(glm::uint(i));
double B = glm::log2(double(i));
Error += glm::equalEpsilon(double(A), B, 1.0) ? 0 : 1;
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//assert(!Error);
}
return Error;
}
int test_nlz()
{
int Error = 0;
for(std::size_t i = 1; i < 33; ++i)
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printf("%d, %d\n", glm::nlz(i), 31u - glm::findMSB(i));
return Error;
}
int main()
{
int Error = 0;
Error += test_nlz();
Error += test_floor_log2();
Error += test_log2();
return Error;
}