glm/glm/gtx/fast_square_root.hpp

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
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/// @ref gtx_fast_square_root
/// @file glm/gtx/fast_square_root.hpp
/// @date 2006-01-04 / 2011-06-07
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/// @author Christophe Riccio
///
/// @see core (dependence)
///
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/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
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/// @ingroup gtx
///
/// @brief Fast but less accurate implementations of square root based functions.
/// - Sqrt optimisation based on Newton's method,
/// www.gamedev.net/community/forums/topic.asp?topic id=139956
///
/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
#include "../glm.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_fast_square_root extension included")
#endif
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namespace glm
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{
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/// @addtogroup gtx_fast_square_root
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/// @{
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//! Faster than the common sqrt function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename genType>
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GLM_FUNC_DECL genType fastSqrt(genType x);
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//! Faster than the common inversesqrt function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename genType>
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GLM_FUNC_DECL genType fastInverseSqrt(genType x);
//! Faster than the common inversesqrt function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
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//! Faster than the common length function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename genType>
GLM_FUNC_DECL typename genType::value_type fastLength(genType const & x);
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//! Faster than the common distance function but less accurate.
//! From GLM_GTX_fast_square_root extension.
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template <typename genType>
GLM_FUNC_DECL genType fastDistance(genType x, genType y);
//! Faster than the common distance function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y);
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//! Faster than the common normalize function but less accurate.
//! From GLM_GTX_fast_square_root extension.
template <typename genType>
GLM_FUNC_DECL genType fastNormalize(genType const & x);
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/// @}
}// namespace glm
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#include "fast_square_root.inl"