2010-04-29 10:54:07 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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2010-04-29 10:56:52 +00:00
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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2010-04-29 10:54:07 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-30
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// Updated : 2008-10-05
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// Licence : This source is under MIT License
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2010-04-29 10:56:52 +00:00
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// File : glm/gtx/closest_point.hpp
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2010-04-29 10:54:07 +00:00
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_closest_point
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#define glm_gtx_closest_point
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// Dependency:
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#include "../glm.hpp"
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namespace glm
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{
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namespace test{
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void main_gtx_closest_point();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point.
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namespace closest_point{
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//! Find the point on a straight line which is the closet of a point.
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//! From GLM_GTX_closest_point extension.
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template <typename T>
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detail::tvec3<T> closestPointOnLine(
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detail::tvec3<T> const & point,
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detail::tvec3<T> const & a,
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detail::tvec3<T> const & b);
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}//namespace closest_point
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}//namespace gtx
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}//namespace glm
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#include "closest_point.inl"
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2010-04-29 10:56:52 +00:00
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namespace glm{using namespace gtx::closest_point;}
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2010-04-29 10:54:07 +00:00
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#endif//glm_gtx_closest_point
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