<trclass="memitem:gada6deb989d4b553fe0f7e3279f3afae1"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gada6deb989d4b553fe0f7e3279f3afae1"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gada6deb989d4b553fe0f7e3279f3afae1">frustum</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<trclass="memdesc:gada6deb989d4b553fe0f7e3279f3afae1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a frustum matrix with default handedness. <ahref="a00169.html#gada6deb989d4b553fe0f7e3279f3afae1">More...</a><br/></td></tr>
<trclass="memitem:ga75b1c1d0ee1f80c1e873605adeb1838c"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga75b1c1d0ee1f80c1e873605adeb1838c"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga75b1c1d0ee1f80c1e873605adeb1838c">frustumLH</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<trclass="memdesc:ga75b1c1d0ee1f80c1e873605adeb1838c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a left handed frustum matrix. <ahref="a00169.html#ga75b1c1d0ee1f80c1e873605adeb1838c">More...</a><br/></td></tr>
<trclass="memitem:gad0e184273bdacbe769e5cd81069e48ed"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gad0e184273bdacbe769e5cd81069e48ed"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gad0e184273bdacbe769e5cd81069e48ed">frustumRH</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<trclass="memdesc:gad0e184273bdacbe769e5cd81069e48ed"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a right handed frustum matrix. <ahref="a00169.html#gad0e184273bdacbe769e5cd81069e48ed">More...</a><br/></td></tr>
<trclass="memitem:ga79f704ad91a5f0d68abd88c66c8186e5"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga79f704ad91a5f0d68abd88c66c8186e5"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga79f704ad91a5f0d68abd88c66c8186e5">infinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
<trclass="memdesc:ga79f704ad91a5f0d68abd88c66c8186e5"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. <ahref="a00169.html#ga79f704ad91a5f0d68abd88c66c8186e5">More...</a><br/></td></tr>
<trclass="memitem:ga47af534da2b28effa4c7945ec82ccd9d"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga47af534da2b28effa4c7945ec82ccd9d"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga47af534da2b28effa4c7945ec82ccd9d">infinitePerspectiveLH</a> (T fovy, T aspect, T near)</td></tr>
<trclass="memdesc:ga47af534da2b28effa4c7945ec82ccd9d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. <ahref="a00169.html#ga47af534da2b28effa4c7945ec82ccd9d">More...</a><br/></td></tr>
<trclass="memitem:ga79575023763df88dff1bf8255a42d0be"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga79575023763df88dff1bf8255a42d0be"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga79575023763df88dff1bf8255a42d0be">infinitePerspectiveRH</a> (T fovy, T aspect, T near)</td></tr>
<trclass="memdesc:ga79575023763df88dff1bf8255a42d0be"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. <ahref="a00169.html#ga79575023763df88dff1bf8255a42d0be">More...</a><br/></td></tr>
<trclass="memitem:gaf8eef81da1ad09f6a8920101c01eaae4"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:gaf8eef81da1ad09f6a8920101c01eaae4"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gaf8eef81da1ad09f6a8920101c01eaae4">lookAt</a> (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)</td></tr>
<trclass="memdesc:gaf8eef81da1ad09f6a8920101c01eaae4"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Build a look at view matrix based on the default handedness. <ahref="a00169.html#gaf8eef81da1ad09f6a8920101c01eaae4">More...</a><br/></td></tr>
<trclass="memitem:gacd0c077ec7b58a575855e29cb5fb586d"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:gacd0c077ec7b58a575855e29cb5fb586d"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gacd0c077ec7b58a575855e29cb5fb586d">lookAtLH</a> (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)</td></tr>
<trclass="memdesc:gacd0c077ec7b58a575855e29cb5fb586d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Build a left handed look at view matrix. <ahref="a00169.html#gacd0c077ec7b58a575855e29cb5fb586d">More...</a><br/></td></tr>
<trclass="memitem:ga2876d9313334980b94292d2ec169088e"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga2876d9313334980b94292d2ec169088e"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga2876d9313334980b94292d2ec169088e">lookAtRH</a> (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)</td></tr>
<trclass="memdesc:ga2876d9313334980b94292d2ec169088e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Build a right handed look at view matrix. <ahref="a00169.html#ga2876d9313334980b94292d2ec169088e">More...</a><br/></td></tr>
<trclass="memitem:ga65280251de6e38580110a0577a43d8f8"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga65280251de6e38580110a0577a43d8f8"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga65280251de6e38580110a0577a43d8f8">ortho</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<trclass="memdesc:ga65280251de6e38580110a0577a43d8f8"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using the default handedness. <ahref="a00169.html#ga65280251de6e38580110a0577a43d8f8">More...</a><br/></td></tr>
<trclass="memitem:ga45b1b64f99255c07119b4f1aaed04dd7"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga45b1b64f99255c07119b4f1aaed04dd7"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga45b1b64f99255c07119b4f1aaed04dd7">ortho</a> (T left, T right, T bottom, T top)</td></tr>
<trclass="memdesc:ga45b1b64f99255c07119b4f1aaed04dd7"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for projecting two-dimensional coordinates onto the screen. <ahref="a00169.html#ga45b1b64f99255c07119b4f1aaed04dd7">More...</a><br/></td></tr>
<trclass="memitem:ga71503df1e691b12cc2d45e64fd0628fe"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga71503df1e691b12cc2d45e64fd0628fe"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga71503df1e691b12cc2d45e64fd0628fe">orthoLH</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<trclass="memdesc:ga71503df1e691b12cc2d45e64fd0628fe"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using left-handedness. <ahref="a00169.html#ga71503df1e691b12cc2d45e64fd0628fe">More...</a><br/></td></tr>
<trclass="memitem:gada0aaaee76f1fd3c272698c8eca735a1"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gada0aaaee76f1fd3c272698c8eca735a1"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gada0aaaee76f1fd3c272698c8eca735a1">orthoRH</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<trclass="memdesc:gada0aaaee76f1fd3c272698c8eca735a1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using right-handedness. <ahref="a00169.html#gada0aaaee76f1fd3c272698c8eca735a1">More...</a><br/></td></tr>
<trclass="memitem:gac3613dcb6c6916465ad5b7ad5a786175"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gac3613dcb6c6916465ad5b7ad5a786175"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a> (T fovy, T aspect, T near, T far)</td></tr>
<trclass="memdesc:gac3613dcb6c6916465ad5b7ad5a786175"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a symetric perspective-view frustum based on the default handedness. <ahref="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">More...</a><br/></td></tr>
<trclass="memitem:gae9146e2c550fc8646299e4b900238145"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gae9146e2c550fc8646299e4b900238145"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gae9146e2c550fc8646299e4b900238145">perspectiveFov</a> (T fov, T width, T height, T near, T far)</td></tr>
<trclass="memdesc:gae9146e2c550fc8646299e4b900238145"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a perspective projection matrix based on a field of view and the default handedness. <ahref="a00169.html#gae9146e2c550fc8646299e4b900238145">More...</a><br/></td></tr>
<trclass="memitem:gae705a2f19c3ef5ef880bd6c92759cf2d"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gae705a2f19c3ef5ef880bd6c92759cf2d"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gae705a2f19c3ef5ef880bd6c92759cf2d">perspectiveFovLH</a> (T fov, T width, T height, T near, T far)</td></tr>
<trclass="memdesc:gae705a2f19c3ef5ef880bd6c92759cf2d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a left handed perspective projection matrix based on a field of view. <ahref="a00169.html#gae705a2f19c3ef5ef880bd6c92759cf2d">More...</a><br/></td></tr>
<trclass="memitem:ga07cd8df791bf90dcb782645fe0b21261"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga07cd8df791bf90dcb782645fe0b21261"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga07cd8df791bf90dcb782645fe0b21261">perspectiveFovRH</a> (T fov, T width, T height, T near, T far)</td></tr>
<trclass="memdesc:ga07cd8df791bf90dcb782645fe0b21261"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a right handed perspective projection matrix based on a field of view. <ahref="a00169.html#ga07cd8df791bf90dcb782645fe0b21261">More...</a><br/></td></tr>
<trclass="memitem:ga34048da27c559f1ac8e9550d169dd6f3"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga34048da27c559f1ac8e9550d169dd6f3"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga34048da27c559f1ac8e9550d169dd6f3">perspectiveLH</a> (T fovy, T aspect, T near, T far)</td></tr>
<trclass="memdesc:ga34048da27c559f1ac8e9550d169dd6f3"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a left handed, symetric perspective-view frustum. <ahref="a00169.html#ga34048da27c559f1ac8e9550d169dd6f3">More...</a><br/></td></tr>
<trclass="memitem:ga5a4fa9f8ffabb2294e48a18bf8fa2f5f"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:ga5a4fa9f8ffabb2294e48a18bf8fa2f5f"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga5a4fa9f8ffabb2294e48a18bf8fa2f5f">perspectiveRH</a> (T fovy, T aspect, T near, T far)</td></tr>
<trclass="memdesc:ga5a4fa9f8ffabb2294e48a18bf8fa2f5f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a right handed, symetric perspective-view frustum. <ahref="a00169.html#ga5a4fa9f8ffabb2294e48a18bf8fa2f5f">More...</a><br/></td></tr>
<trclass="memitem:ga9026c77505b99990f68826f27c267dc5"><tdclass="memTemplParams"colspan="2">template<typename T , precision P, typename U ></td></tr>
<trclass="memitem:ga9026c77505b99990f68826f27c267dc5"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga9026c77505b99990f68826f27c267dc5">pickMatrix</a> (tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)</td></tr>
<trclass="memdesc:ga9026c77505b99990f68826f27c267dc5"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Define a picking region. <ahref="a00169.html#ga9026c77505b99990f68826f27c267dc5">More...</a><br/></td></tr>
<trclass="memitem:gad743556abd138264d4f06f4ca27f1d7e"><tdclass="memTemplParams"colspan="2">template<typename T , typename U , precision P></td></tr>
<trclass="memitem:gad743556abd138264d4f06f4ca27f1d7e"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tvec3< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gad743556abd138264d4f06f4ca27f1d7e">project</a> (tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)</td></tr>
<trclass="memdesc:gad743556abd138264d4f06f4ca27f1d7e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. <ahref="a00169.html#gad743556abd138264d4f06f4ca27f1d7e">More...</a><br/></td></tr>
<trclass="memitem:ga161b1df124348f232d994ba7958e4815"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga161b1df124348f232d994ba7958e4815"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga161b1df124348f232d994ba7958e4815">rotate</a> (tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)</td></tr>
<trclass="memdesc:ga161b1df124348f232d994ba7958e4815"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. <ahref="a00169.html#ga161b1df124348f232d994ba7958e4815">More...</a><br/></td></tr>
<trclass="memitem:ga8f062fcc07e2445500793f2803afebb0"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga8f062fcc07e2445500793f2803afebb0"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga8f062fcc07e2445500793f2803afebb0">scale</a> (tmat4x4< T, P > const &m, tvec3< T, P > const &v)</td></tr>
<trclass="memdesc:ga8f062fcc07e2445500793f2803afebb0"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a scale 4 * 4 matrix created from 3 scalars. <ahref="a00169.html#ga8f062fcc07e2445500793f2803afebb0">More...</a><br/></td></tr>
<trclass="memitem:gaee134ab77c6c5548a6ebf4e8e476c6ed"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:gaee134ab77c6c5548a6ebf4e8e476c6ed"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">translate</a> (tmat4x4< T, P > const &m, tvec3< T, P > const &v)</td></tr>
<trclass="memdesc:gaee134ab77c6c5548a6ebf4e8e476c6ed"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a translation 4 * 4 matrix created from a vector of 3 components. <ahref="a00169.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">More...</a><br/></td></tr>
<trclass="memitem:gaed64bd81f5ecdab52fecbdf7f6b58194"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gaed64bd81f5ecdab52fecbdf7f6b58194"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gaed64bd81f5ecdab52fecbdf7f6b58194">tweakedInfinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
<trclass="memdesc:gaed64bd81f5ecdab52fecbdf7f6b58194"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. <ahref="a00169.html#gaed64bd81f5ecdab52fecbdf7f6b58194">More...</a><br/></td></tr>
<tr class="memitem:gaa50fce7f50b5d5da881ed30f5532a921"><tdclass="memTemplParams"colspan="2">template<typename T ></td></tr>
<trclass="memitem:gaa50fce7f50b5d5da881ed30f5532a921"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, defaultp > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#gaa50fce7f50b5d5da881ed30f5532a921">tweakedInfinitePerspective</a> (T fovy, T aspect, T near, T ep)</td></tr>
<trclass="memdesc:gaa50fce7f50b5d5da881ed30f5532a921"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. <ahref="a00169.html#gaa50fce7f50b5d5da881ed30f5532a921">More...</a><br/></td></tr>
<trclass="memitem:ga82a558de3ce42cbeed0f6ec292a4e1b3"><tdclass="memTemplParams"colspan="2">template<typename T , typename U , precision P></td></tr>
<trclass="memitem:ga82a558de3ce42cbeed0f6ec292a4e1b3"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tvec3< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00169.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">unProject</a> (tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)</td></tr>
<trclass="memdesc:ga82a558de3ce42cbeed0f6ec292a4e1b3"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. <ahref="a00169.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">More...</a><br/></td></tr>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00155.html"title="The core of GLM, which implements exactly and only the GLSL specification to the degree possible...">GLM Core</a> (dependence) </dd>