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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00154.html">GTX Extensions (Experimental)</a></div></div> </div>
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<p>Build matrices from Euler angles.
<a href="#details">More...</a></p>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
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<tr class="memitem:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga82cd3b8a04943f1a0d1a562aff358dc8">eulerAngleX</a> (T const &amp;angleX)</td></tr>
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<tr class="memdesc:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. <a href="a00190.html#ga82cd3b8a04943f1a0d1a562aff358dc8">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8bf84f92ca976a7f50dbe4b30ceb72dd"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga8bf84f92ca976a7f50dbe4b30ceb72dd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga8bf84f92ca976a7f50dbe4b30ceb72dd">eulerAngleXY</a> (T const &amp;angleX, T const &amp;angleY)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga8bf84f92ca976a7f50dbe4b30ceb72dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). <a href="a00190.html#ga8bf84f92ca976a7f50dbe4b30ceb72dd">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga8bf84f92ca976a7f50dbe4b30ceb72dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaedda1657a1aebe0a904d864b33844e8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaaedda1657a1aebe0a904d864b33844e8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gaaedda1657a1aebe0a904d864b33844e8">eulerAngleXYZ</a> (T const &amp;t1, T const &amp;t2, T const &amp;t3)</td></tr>
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<tr class="memdesc:gaaedda1657a1aebe0a904d864b33844e8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). <a href="a00190.html#gaaedda1657a1aebe0a904d864b33844e8">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gaaedda1657a1aebe0a904d864b33844e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2d7dc94b9a7519d741aaa208c7a335b"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab2d7dc94b9a7519d741aaa208c7a335b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gab2d7dc94b9a7519d741aaa208c7a335b">eulerAngleXZ</a> (T const &amp;angleX, T const &amp;angleZ)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gab2d7dc94b9a7519d741aaa208c7a335b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). <a href="a00190.html#gab2d7dc94b9a7519d741aaa208c7a335b">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gab2d7dc94b9a7519d741aaa208c7a335b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaeb193af1184bdf39c23636d756e1ff33"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaeb193af1184bdf39c23636d756e1ff33"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gaeb193af1184bdf39c23636d756e1ff33">eulerAngleY</a> (T const &amp;angleY)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gaeb193af1184bdf39c23636d756e1ff33"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. <a href="a00190.html#gaeb193af1184bdf39c23636d756e1ff33">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gaeb193af1184bdf39c23636d756e1ff33"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafdd02f9a37511190962119adef5c1c25"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gafdd02f9a37511190962119adef5c1c25"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gafdd02f9a37511190962119adef5c1c25">eulerAngleYX</a> (T const &amp;angleY, T const &amp;angleX)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gafdd02f9a37511190962119adef5c1c25"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). <a href="a00190.html#gafdd02f9a37511190962119adef5c1c25">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gafdd02f9a37511190962119adef5c1c25"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0242b5ab68651db70c6025815549427f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga0242b5ab68651db70c6025815549427f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga0242b5ab68651db70c6025815549427f">eulerAngleYXZ</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga0242b5ab68651db70c6025815549427f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00190.html#ga0242b5ab68651db70c6025815549427f">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga0242b5ab68651db70c6025815549427f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1033f84f51d61646145352ef0c1bb58c"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga1033f84f51d61646145352ef0c1bb58c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga1033f84f51d61646145352ef0c1bb58c">eulerAngleYZ</a> (T const &amp;angleY, T const &amp;angleZ)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga1033f84f51d61646145352ef0c1bb58c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). <a href="a00190.html#ga1033f84f51d61646145352ef0c1bb58c">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga1033f84f51d61646145352ef0c1bb58c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab59c4fe7f735568255cc19fddd3ddfcd"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab59c4fe7f735568255cc19fddd3ddfcd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gab59c4fe7f735568255cc19fddd3ddfcd">eulerAngleZ</a> (T const &amp;angleZ)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gab59c4fe7f735568255cc19fddd3ddfcd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. <a href="a00190.html#gab59c4fe7f735568255cc19fddd3ddfcd">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gab59c4fe7f735568255cc19fddd3ddfcd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaef83cf40bd9ae780011b29970f16f622"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaef83cf40bd9ae780011b29970f16f622"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gaef83cf40bd9ae780011b29970f16f622">eulerAngleZX</a> (T const &amp;angle, T const &amp;angleX)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gaef83cf40bd9ae780011b29970f16f622"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). <a href="a00190.html#gaef83cf40bd9ae780011b29970f16f622">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gaef83cf40bd9ae780011b29970f16f622"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga02f037926568bbd12dfece3b28b20343"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga02f037926568bbd12dfece3b28b20343"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga02f037926568bbd12dfece3b28b20343">eulerAngleZY</a> (T const &amp;angleZ, T const &amp;angleY)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga02f037926568bbd12dfece3b28b20343"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). <a href="a00190.html#ga02f037926568bbd12dfece3b28b20343">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga02f037926568bbd12dfece3b28b20343"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad5838a4c87ce2b8ee4c4e17bd162fd14"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gad5838a4c87ce2b8ee4c4e17bd162fd14"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gad5838a4c87ce2b8ee4c4e17bd162fd14">extractEulerAngleXYZ</a> (tmat4x4&lt; T, defaultp &gt; const &amp;M, T &amp;t1, T &amp;t2, T &amp;t3)</td></tr>
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<tr class="memdesc:gad5838a4c87ce2b8ee4c4e17bd162fd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extracts the (X * Y * Z) Euler angles from the rotation matrix M. <a href="a00190.html#gad5838a4c87ce2b8ee4c4e17bd162fd14">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gad5838a4c87ce2b8ee4c4e17bd162fd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6f465681cbbc575ad93a53ec918dacf3"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga6f465681cbbc575ad93a53ec918dacf3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat2x2&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga6f465681cbbc575ad93a53ec918dacf3">orientate2</a> (T const &amp;angle)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga6f465681cbbc575ad93a53ec918dacf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 2 * 2 rotation matrix from an euler angle. <a href="a00190.html#ga6f465681cbbc575ad93a53ec918dacf3">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga6f465681cbbc575ad93a53ec918dacf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab188e2526dea3c003e86e298f618085e"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gab188e2526dea3c003e86e298f618085e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat3x3&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gab188e2526dea3c003e86e298f618085e">orientate3</a> (T const &amp;angle)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:gab188e2526dea3c003e86e298f618085e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. <a href="a00190.html#gab188e2526dea3c003e86e298f618085e">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:gab188e2526dea3c003e86e298f618085e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga33f0d790cecd8337ee83f8e3a8109b11"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga33f0d790cecd8337ee83f8e3a8109b11"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat3x3&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga33f0d790cecd8337ee83f8e3a8109b11">orientate3</a> (tvec3&lt; T, P &gt; const &amp;angles)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga33f0d790cecd8337ee83f8e3a8109b11"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). <a href="a00190.html#ga33f0d790cecd8337ee83f8e3a8109b11">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga33f0d790cecd8337ee83f8e3a8109b11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4e25c9468b6f002c76e9a2412bcfa503"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
<tr class="memitem:ga4e25c9468b6f002c76e9a2412bcfa503"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga4e25c9468b6f002c76e9a2412bcfa503">orientate4</a> (tvec3&lt; T, P &gt; const &amp;angles)</td></tr>
2016-11-12 23:39:32 +00:00
<tr class="memdesc:ga4e25c9468b6f002c76e9a2412bcfa503"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00190.html#ga4e25c9468b6f002c76e9a2412bcfa503">More...</a><br /></td></tr>
2016-09-11 10:44:33 +00:00
<tr class="separator:ga4e25c9468b6f002c76e9a2412bcfa503"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf9c8d0f1df88c5344165600774489bc5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaf9c8d0f1df88c5344165600774489bc5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#gaf9c8d0f1df88c5344165600774489bc5">yawPitchRoll</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
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<tr class="memdesc:gaf9c8d0f1df88c5344165600774489bc5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). <a href="a00190.html#gaf9c8d0f1df88c5344165600774489bc5">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Build matrices from Euler angles. </p>
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<p>&lt;<a class="el" href="a00022.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleX </td>
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<td>(</td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXY </td>
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<td>(</td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXYZ </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td></td>
<td>)</td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleY </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYZ </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZ </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL void glm::extractEulerAngleXYZ </td>
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<td class="paramtype">tmat4x4&lt; T, defaultp &gt; const &amp;&#160;</td>
<td class="paramname"><em>M</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat2x2&lt;T, defaultp&gt; glm::orientate2 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, defaultp&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, P&gt; glm::orientate3 </td>
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<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, P&gt; glm::orientate4 </td>
<td>(</td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::yawPitchRoll </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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