<trclass="memdesc:ga4944ad465ff950e926d49621f916c78d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. <ahref="a00171.html#ga4944ad465ff950e926d49621f916c78d">More...</a><br/></td></tr>
<trclass="memdesc:ga3f648fc205467792dc6d8c59c748f8a6"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. <ahref="a00171.html#ga3f648fc205467792dc6d8c59c748f8a6">More...</a><br/></td></tr>
<trclass="memdesc:ga896d806b72e390eb953786cca3632ec9"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. <ahref="a00171.html#ga896d806b72e390eb953786cca3632ec9">More...</a><br/></td></tr>
<trclass="memdesc:ga43f2093b6ff192a79058ff7834fc3528"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. <ahref="a00171.html#ga43f2093b6ff192a79058ff7834fc3528">More...</a><br/></td></tr>
<trclass="memdesc:gafe2f7b39caf8f5ec555e1c059ec530e6"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. <ahref="a00171.html#gafe2f7b39caf8f5ec555e1c059ec530e6">More...</a><br/></td></tr>
<trclass="memdesc:ga06ecb6afb902dba45419008171db9023"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. <ahref="a00171.html#ga06ecb6afb902dba45419008171db9023">More...</a><br/></td></tr>
<trclass="memitem:ga540fc5d8654b7bcfe207ac2491f161d1"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga540fc5d8654b7bcfe207ac2491f161d1"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tvec4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00171.html#ga540fc5d8654b7bcfe207ac2491f161d1">packRGBM</a> (tvec3< T, P > const &rgb)</td></tr>
<trclass="memdesc:ga540fc5d8654b7bcfe207ac2491f161d1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. <ahref="a00171.html#ga540fc5d8654b7bcfe207ac2491f161d1">More...</a><br/></td></tr>
<trclass="memdesc:ga1be760860697db386b36513aeafe9d5e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into signed integer values. <ahref="a00171.html#ga1be760860697db386b36513aeafe9d5e">More...</a><br/></td></tr>
<trclass="memdesc:gab22f8bcfdb5fc65af4701b25f143c1af"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the normalized floating-point value v into 16-bit integer value. <ahref="a00171.html#gab22f8bcfdb5fc65af4701b25f143c1af">More...</a><br/></td></tr>
<trclass="memdesc:gae3592e0795e62aaa1865b3a10496a7a1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the normalized floating-point value v into 8-bit integer value. <ahref="a00171.html#gae3592e0795e62aaa1865b3a10496a7a1">More...</a><br/></td></tr>
<trclass="memdesc:ga6be3cfb2cce3702f03e91bbeb5286d7e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8-bit integer values. <ahref="a00171.html#ga6be3cfb2cce3702f03e91bbeb5286d7e">More...</a><br/></td></tr>
<trclass="memdesc:gab997545661877d2c7362a5084d3897d3"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. <ahref="a00171.html#gab997545661877d2c7362a5084d3897d3">More...</a><br/></td></tr>
<trclass="memdesc:ga358943934d21da947d5bcc88c2ab7832"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 16-bit integer values. <ahref="a00171.html#ga358943934d21da947d5bcc88c2ab7832">More...</a><br/></td></tr>
<trclass="memdesc:gada3d88d59f0f458f9c51a9fd359a4bc0"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. <ahref="a00171.html#gada3d88d59f0f458f9c51a9fd359a4bc0">More...</a><br/></td></tr>
<trclass="memdesc:gacb9a3df68172c1193c9d701a3fa4d88b"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#gacb9a3df68172c1193c9d701a3fa4d88b">More...</a><br/></td></tr>
<trclass="memdesc:ga9f82737bf2a44bedff1d286b76837886"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the normalized floating-point value v into a 16-bit integer value. <ahref="a00171.html#ga9f82737bf2a44bedff1d286b76837886">More...</a><br/></td></tr>
<trclass="memdesc:ga768e0337dd6246773f14aa0a421fe9a8"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#ga768e0337dd6246773f14aa0a421fe9a8">More...</a><br/></td></tr>
<trclass="memdesc:ga4b2fa60df3460403817d28b082ee0736"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the normalized floating-point value v into a 8-bit integer value. <ahref="a00171.html#ga4b2fa60df3460403817d28b082ee0736">More...</a><br/></td></tr>
<trclass="memdesc:ga7f9abdb50f9be1aa1c14912504a0d98d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#ga7f9abdb50f9be1aa1c14912504a0d98d">More...</a><br/></td></tr>
<trclass="memdesc:gab6bbd5be3b8e6db538ecb33a7844481c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#gab6bbd5be3b8e6db538ecb33a7844481c">More...</a><br/></td></tr>
<trclass="memdesc:ga9a666b1c688ab54100061ed06526de6e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 8-bit integer values. <ahref="a00171.html#ga9a666b1c688ab54100061ed06526de6e">More...</a><br/></td></tr>
<trclass="memdesc:ga8a1ee625d2707c60530fb3fca2980b19"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. <ahref="a00171.html#ga8a1ee625d2707c60530fb3fca2980b19">More...</a><br/></td></tr>
<trclass="memdesc:gaec4112086d7fb133bea104a7c237de52"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#gaec4112086d7fb133bea104a7c237de52">More...</a><br/></td></tr>
<trclass="memdesc:ga1f63c264e7ab63264e2b2a99fd393897"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, converts each component of the normalized floating-point value v into 16-bit integer values. <ahref="a00171.html#ga1f63c264e7ab63264e2b2a99fd393897">More...</a><br/></td></tr>
<trclass="memdesc:gad3e7e3ce521513584a53aedc5f9765c1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each component of the normalized floating-point vector into unsigned integer values. <ahref="a00171.html#gad3e7e3ce521513584a53aedc5f9765c1">More...</a><br/></td></tr>
<trclass="memdesc:ga2b1fd1e854705b1345e98409e0a25e50"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . <ahref="a00171.html#ga2b1fd1e854705b1345e98409e0a25e50">More...</a><br/></td></tr>
<trclass="memdesc:gab9e60ebe3ad3eeced6a9ec6eb876d74e"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . <ahref="a00171.html#gab9e60ebe3ad3eeced6a9ec6eb876d74e">More...</a><br/></td></tr>
<trclass="memdesc:gaf3f9387834f8d8beadfe723c1dd247a7"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. <ahref="a00171.html#gaf3f9387834f8d8beadfe723c1dd247a7">More...</a><br/></td></tr>
<trclass="memdesc:gac37dedaba24b00adb4ec6e8f92c19dbf"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. <ahref="a00171.html#gac37dedaba24b00adb4ec6e8f92c19dbf">More...</a><br/></td></tr>
<trclass="memdesc:ga57dfc41b2eb20b0ac00efae7d9c49dcd"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. <ahref="a00171.html#ga57dfc41b2eb20b0ac00efae7d9c49dcd">More...</a><br/></td></tr>
<trclass="memdesc:ga9a05330e5490be0908d3b117d82aff56"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. <ahref="a00171.html#ga9a05330e5490be0908d3b117d82aff56">More...</a><br/></td></tr>
<trclass="memitem:ga44274002723e379ad5c4ece8300a9308"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga44274002723e379ad5c4ece8300a9308"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tvec3< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00171.html#ga44274002723e379ad5c4ece8300a9308">unpackRGBM</a> (tvec4< T, P > const &rgbm)</td></tr>
<trclass="memdesc:ga44274002723e379ad5c4ece8300a9308"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. <ahref="a00171.html#ga44274002723e379ad5c4ece8300a9308">More...</a><br/></td></tr>
<trclass="memdesc:ga63eeec0d416e48462f341f4a7a9a45fe"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each signed integer components of a vector to normalized floating-point values. <ahref="a00171.html#ga63eeec0d416e48462f341f4a7a9a45fe">More...</a><br/></td></tr>
<trclass="memdesc:ga96dd15002370627a443c835ab03a766c"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. <ahref="a00171.html#ga96dd15002370627a443c835ab03a766c">More...</a><br/></td></tr>
<trclass="memdesc:ga4851ff86678aa1c7ace9d67846894285"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. <ahref="a00171.html#ga4851ff86678aa1c7ace9d67846894285">More...</a><br/></td></tr>
<trclass="memdesc:ga8b128e89be449fc71336968a66bf6e1a"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. <ahref="a00171.html#ga8b128e89be449fc71336968a66bf6e1a">More...</a><br/></td></tr>
<trclass="memdesc:ga7a4fbf79be9740e3c57737bc2af05e5b"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. <ahref="a00171.html#ga7a4fbf79be9740e3c57737bc2af05e5b">More...</a><br/></td></tr>
<trclass="memdesc:gaaddf9c353528fe896106f7181219c7f4"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. <ahref="a00171.html#gaaddf9c353528fe896106f7181219c7f4">More...</a><br/></td></tr>
<trclass="memdesc:ga48df3042a7d079767f5891a1bfd8a60a"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. <ahref="a00171.html#ga48df3042a7d079767f5891a1bfd8a60a">More...</a><br/></td></tr>
<trclass="memdesc:gad3d7e1ec7fcfb7ae341658e2ce1c3bd9"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#gad3d7e1ec7fcfb7ae341658e2ce1c3bd9">More...</a><br/></td></tr>
<trclass="memdesc:ga83d34160a5cb7bcb5339823210fc7501"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. <ahref="a00171.html#ga83d34160a5cb7bcb5339823210fc7501">More...</a><br/></td></tr>
<trclass="memdesc:gab3bc08ecfc0f3339be93fb2b3b56d88a"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#gab3bc08ecfc0f3339be93fb2b3b56d88a">More...</a><br/></td></tr>
<trclass="memdesc:ga1319207e30874fb4931a9ee913983ee1"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert a single 8-bit integer to a normalized floating-point value. <ahref="a00171.html#ga1319207e30874fb4931a9ee913983ee1">More...</a><br/></td></tr>
<trclass="memdesc:ga6abd5a9014df3b5ce4059008d2491260"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#ga6abd5a9014df3b5ce4059008d2491260">More...</a><br/></td></tr>
<trclass="memdesc:ga2e50476132fe5f27f08e273d9c70d85b"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#ga2e50476132fe5f27f08e273d9c70d85b">More...</a><br/></td></tr>
<trclass="memdesc:ga637cbe3913dd95c6e7b4c99c61bd611f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. <ahref="a00171.html#ga637cbe3913dd95c6e7b4c99c61bd611f">More...</a><br/></td></tr>
<trclass="memdesc:ga5156d3060355fe332865da2c7f78815f"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. <ahref="a00171.html#ga5156d3060355fe332865da2c7f78815f">More...</a><br/></td></tr>
<trclass="memdesc:ga5ff95ff5bc16f396432ab67243dbae4d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#ga5ff95ff5bc16f396432ab67243dbae4d">More...</a><br/></td></tr>
<trclass="memdesc:ga2ae149c5d2473ac1e5f347bb654a242d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. <ahref="a00171.html#ga2ae149c5d2473ac1e5f347bb654a242d">More...</a><br/></td></tr>
<trclass="memdesc:gac58ee89d0e224bb6df5e8bbb18843a2d"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Convert each unsigned integer components of a vector to normalized floating-point values. <ahref="a00171.html#gac58ee89d0e224bb6df5e8bbb18843a2d">More...</a><br/></td></tr>
<p>First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. </p>
<p>Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec3 unpackF2x11_1x10(uint32 const & p) </dd></dl>
<p>First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. </p>
<p>Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec3 unpackF3x9_E1x5(uint32 const & p) </dd></dl>
<tdclass="paramtype">vecType< float, P > const & </td>
<tdclass="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. </p>
<p>The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<float, P> unpackHalf(vecType<uint16, P> const & p) </dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packHalf2x16(vec2 const & v) </dd>
<dd>
uint64 packHalf4x16(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. </p>
<p>The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packHalf1x16(float const & v) </dd>
<dd>
uint32 packHalf2x16(vec2 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. </p>
<p>The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packI3x10_1x2(uvec4 const & v) </dd>
<dd>
uint32 packSnorm3x10_1x2(vec4 const & v) </dd>
<dd>
uint32 packUnorm3x10_1x2(vec4 const & v) </dd>
<dd>
ivec4 unpackI3x10_1x2(uint32 const & p) </dd></dl>
<tdclass="paramtype">tvec3< T, P > const & </td>
<tdclass="paramname"><em>rgb</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. </p>
<p>The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
tvec3<T, P> unpackRGBM(tvec4<T, P> const & p) </dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<tdclass="paramtype">vecType< floatType, P > const & </td>
<tdclass="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Convert each component of the normalized floating-point vector into signed integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p); </dd></dl>
<p>First, converts the normalized floating-point value v into 16-bit integer value. </p>
<p>Then, the results are packed into the returned 16-bit unsigned integer.</p>
<p>The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packSnorm2x16(vec2 const & v) </dd>
<dd>
uint64 packSnorm4x16(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts the normalized floating-point value v into 8-bit integer value. </p>
<p>Then, the results are packed into the returned 8-bit unsigned integer.</p>
<p>The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packSnorm2x8(vec2 const & v) </dd>
<dd>
uint32 packSnorm4x8(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts each component of the normalized floating-point value v into 8-bit integer values. </p>
<p>Then, the results are packed into the returned 16-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint8 packSnorm1x8(float const & v) </dd>
<dd>
uint32 packSnorm4x8(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. </p>
<p>Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)</p>
<p>The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec4 unpackSnorm3x10_1x2(uint32 const & p) </dd>
<dd>
uint32 packUnorm3x10_1x2(vec4 const & v) </dd>
<dd>
uint32 packU3x10_1x2(uvec4 const & v) </dd>
<dd>
uint32 packI3x10_1x2(ivec4 const & v) </dd></dl>
<p>First, converts each component of the normalized floating-point value v into 16-bit integer values. </p>
<p>Then, the results are packed into the returned 64-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packSnorm1x16(float const & v) </dd>
<dd>
uint32 packSnorm2x16(vec2 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. </p>
<p>The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packI3x10_1x2(ivec4 const & v) </dd>
<dd>
uint32 packSnorm3x10_1x2(vec4 const & v) </dd>
<dd>
uint32 packUnorm3x10_1x2(vec4 const & v) </dd>
<dd>
ivec4 unpackU3x10_1x2(uint32 const & p) </dd></dl>
<tdclass="paramtype">vecType< floatType, P > const & </td>
<tdclass="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p); </dd></dl>
<p>First, converts the normalized floating-point value v into a 16-bit integer value. </p>
<p>Then, the results are packed into the returned 16-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packSnorm1x16(float const & v) </dd>
<dd>
uint64 packSnorm4x16(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>First, converts the normalized floating-point value v into a 8-bit integer value. </p>
<p>Then, the results are packed into the returned 8-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packUnorm2x8(vec2 const & v) </dd>
<dd>
uint32 packUnorm4x8(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>First, converts each component of the normalized floating-point value v into 8-bit integer values. </p>
<p>Then, the results are packed into the returned 16-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint8 packUnorm1x8(float const & v) </dd>
<dd>
uint32 packUnorm4x8(vec4 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. </p>
<p>Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)</p>
<p>The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec4 unpackUnorm3x10_1x2(uint32 const & p) </dd>
<dd>
uint32 packUnorm3x10_1x2(vec4 const & v) </dd>
<dd>
uint32 packU3x10_1x2(uvec4 const & v) </dd>
<dd>
uint32 packI3x10_1x2(ivec4 const & v) </dd></dl>
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>First, converts each component of the normalized floating-point value v into 16-bit integer values. </p>
<p>Then, the results are packed into the returned 64-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packUnorm1x16(float const & v) </dd>
<dd>
uint32 packUnorm2x16(vec2 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each component of the normalized floating-point vector into unsigned integer values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packF2x11_1x10(vec3 const & v) </dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packF3x9_E1x5(vec3 const & v) </dd></dl>
<tdclass="paramtype">vecType<<aclass="el"href="a00177.html#ga13471cbbe74e4303a57f3743d007b74d">uint16</a>, P > const & </td>
<tdclass="paramname"><em>p</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. </p>
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<uint16, P> packHalf(vecType<float, P> const & v) </dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec2 unpackHalf2x16(uint32 const & v) </dd>
<dd>
vec4 unpackHalf4x16(uint64 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
float unpackHalf1x16(uint16 const & v) </dd>
<dd>
vec2 unpackHalf2x16(uint32 const & v) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. </p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packU3x10_1x2(uvec4 const & v) </dd>
<dd>
vec4 unpackSnorm3x10_1x2(uint32 const & p); </dd>
<dd>
uvec4 unpackI3x10_1x2(uint32 const & p); </dd></dl>
<tdclass="paramtype">tvec4< T, P > const & </td>
<tdclass="paramname"><em>rgbm</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. </p>
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
tvec4<T, P> packRGBM(tvec3<float, P> const & v) </dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<tdclass="paramtype">vecType< intType, P > const & </td>
<tdclass="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><divclass="memdoc">
<p>Convert each signed integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<intType, P> packSnorm(vecType<floatType, P> const & v) </dd></dl>
<p>First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned scalar.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec2 unpackSnorm2x16(uint32 p) </dd>
<dd>
vec4 unpackSnorm4x16(uint64 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. </p>
<p>Then, the value is converted to a normalized floating-point value to generate the returned scalar.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec2 unpackSnorm2x8(uint16 p) </dd>
<dd>
vec4 unpackSnorm4x8(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
float unpackSnorm1x8(uint8 p) </dd>
<dd>
vec4 unpackSnorm4x8(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packSnorm3x10_1x2(vec4 const & v) </dd>
<dd>
vec4 unpackUnorm3x10_1x2(uint32 const & p)) </dd>
<dd>
uvec4 unpackI3x10_1x2(uint32 const & p) </dd>
<dd>
uvec4 unpackU3x10_1x2(uint32 const & p) </dd></dl>
<p>First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
float unpackSnorm1x16(uint16 p) </dd>
<dd>
vec2 unpackSnorm2x16(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. </p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packU3x10_1x2(uvec4 const & v) </dd>
<dd>
vec4 unpackSnorm3x10_1x2(uint32 const & p); </dd>
<dd>
uvec4 unpackI3x10_1x2(uint32 const & p); </dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vecType<intType, P> packUnorm(vecType<floatType, P> const & v) </dd></dl>
<p>First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. </p>
<p>Then, the value is converted to a normalized floating-point value to generate the returned scalar.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec2 unpackUnorm2x16(uint32 p) </dd>
<dd>
vec4 unpackUnorm4x16(uint64 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packUnorm1x5_1x6_1x5(vec3 const & v) </dd></dl>
<p>Convert a single 8-bit integer to a normalized floating-point value. </p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
vec2 unpackUnorm2x8(uint16 p) </dd>
<dd>
vec4 unpackUnorm4x8(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint8 packUnorm2x3_1x2(vec3 const & v) </dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<p>First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
float unpackUnorm1x8(uint8 v) </dd>
<dd>
vec4 unpackUnorm4x8(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint32 packSnorm3x10_1x2(vec4 const & v) </dd>
<dd>
vec4 unpackInorm3x10_1x2(uint32 const & p)) </dd>
<dd>
uvec4 unpackI3x10_1x2(uint32 const & p) </dd>
<dd>
uvec4 unpackU3x10_1x2(uint32 const & p) </dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packUnorm3x5_1x1(vec4 const & v) </dd></dl>
<p>First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
float unpackUnorm1x16(uint16 p) </dd>
<dd>
vec2 unpackUnorm2x16(uint32 p) </dd>
<dd>
<ahref="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a></dd>
<dd>
<ahref="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a></dd></dl>
<p>Convert each unsigned integer components of a vector to normalized floating-point values. </p>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00171.html"title="This extension provides a set of function to convert vertors to packed formats. ">GLM_GTC_packing</a></dd>
<dd>
uint16 packUnorm4x4(vec4 const & v) </dd></dl>