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<a href="a00077.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="comment">// Dependencies</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor">#include &quot;../mat4x4.hpp&quot;</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">#include &quot;../vec2.hpp&quot;</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor">#include &quot;../vec3.hpp&quot;</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">#include &quot;../vec4.hpp&quot;</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(GLM_EXT_INCLUDED))</span></div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTC_matrix_transform extension included&quot;)</span></div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00146.html">glm</a></div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;{</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">translate</a>(</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; m,</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; v);</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; </div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#ga161b1df124348f232d994ba7958e4815">rotate</a>(</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; m,</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; T <a class="code" href="a00177.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; m,</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; v);</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#ga45b1b64f99255c07119b4f1aaed04dd7">ortho</a>(</div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
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<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; T bottom,</div>
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<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; T far);</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>(</div>
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<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; T aspect,</div>
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<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; T far);</div>
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<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#gae9146e2c550fc8646299e4b900238145">perspectiveFov</a>(</div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; T fov,</div>
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<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#ga79f704ad91a5f0d68abd88c66c8186e5">infinitePerspective</a>(</div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;</div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#gaa50fce7f50b5d5da881ed30f5532a921">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; T fovy, T aspect, T near);</div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;</div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; <a class="code" href="a00174.html#gaa50fce7f50b5d5da881ed30f5532a921">tweakedInfinitePerspective</a>(</div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; T fovy, T aspect, T near, T ep);</div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160;</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, precision P&gt;</div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160; GLM_FUNC_DECL tvec3&lt;T, P&gt; <a class="code" href="a00174.html#gad743556abd138264d4f06f4ca27f1d7e">project</a>(</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; obj,</div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; model,</div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; <a class="code" href="a00223.html#gadf29123bcf748fc9d6fb0998192184cf">proj</a>,</div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160; tvec4&lt;U, P&gt; <span class="keyword">const</span> &amp; viewport);</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;</div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, precision P&gt;</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; GLM_FUNC_DECL tvec3&lt;T, P&gt; <a class="code" href="a00174.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">unProject</a>(</div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; win,</div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; model,</div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160; tmat4x4&lt;T, P&gt; <span class="keyword">const</span> &amp; <a class="code" href="a00223.html#gadf29123bcf748fc9d6fb0998192184cf">proj</a>,</div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160; tvec4&lt;U, P&gt; <span class="keyword">const</span> &amp; viewport);</div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160;</div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P, <span class="keyword">typename</span> U&gt;</div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#ga9026c77505b99990f68826f27c267dc5">pickMatrix</a>(</div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; tvec2&lt;T, P&gt; <span class="keyword">const</span> &amp; center,</div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; tvec2&lt;T, P&gt; <span class="keyword">const</span> &amp; delta,</div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160; tvec4&lt;U, P&gt; <span class="keyword">const</span> &amp; viewport);</div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160;</div>
<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#gaf8eef81da1ad09f6a8920101c01eaae4">lookAt</a>(</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; eye,</div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; center,</div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; up);</div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;</div>
<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#ga2876d9313334980b94292d2ec169088e">lookAtRH</a>(</div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; eye,</div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; center,</div>
<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; up);</div>
<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160;</div>
<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160; <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, precision P&gt;</div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160; GLM_FUNC_DECL tmat4x4&lt;T, P&gt; <a class="code" href="a00174.html#gacd0c077ec7b58a575855e29cb5fb586d">lookAtLH</a>(</div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; eye,</div>
<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; center,</div>
<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; tvec3&lt;T, P&gt; <span class="keyword">const</span> &amp; up);</div>
<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160;</div>
<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;}<span class="comment">//namespace glm</span></div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160;</div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160;<span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span></div>
<div class="ttc" id="a00223_html_gadf29123bcf748fc9d6fb0998192184cf"><div class="ttname"><a href="a00223.html#gadf29123bcf748fc9d6fb0998192184cf">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL vecType proj(vecType const &amp;x, vecType const &amp;Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
<div class="ttc" id="a00174_html_gaee134ab77c6c5548a6ebf4e8e476c6ed"><div class="ttname"><a href="a00174.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; translate(tmat4x4&lt; T, P &gt; const &amp;m, tvec3&lt; T, P &gt; const &amp;v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
<div class="ttc" id="a00174_html_gae9146e2c550fc8646299e4b900238145"><div class="ttname"><a href="a00174.html#gae9146e2c550fc8646299e4b900238145">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness. </div></div>
<div class="ttc" id="a00174_html_gaa50fce7f50b5d5da881ed30f5532a921"><div class="ttname"><a href="a00174.html#gaa50fce7f50b5d5da881ed30f5532a921">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
<div class="ttc" id="a00174_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00174.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
<div class="ttc" id="a00174_html_ga5a4fa9f8ffabb2294e48a18bf8fa2f5f"><div class="ttname"><a href="a00174.html#ga5a4fa9f8ffabb2294e48a18bf8fa2f5f">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00174_html_ga82a558de3ce42cbeed0f6ec292a4e1b3"><div class="ttname"><a href="a00174.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3&lt; T, P &gt; unProject(tvec3&lt; T, P &gt; const &amp;win, tmat4x4&lt; T, P &gt; const &amp;model, tmat4x4&lt; T, P &gt; const &amp;proj, tvec4&lt; U, P &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
<div class="ttc" id="a00174_html_ga45b1b64f99255c07119b4f1aaed04dd7"><div class="ttname"><a href="a00174.html#ga45b1b64f99255c07119b4f1aaed04dd7">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; ortho(T left, T right, T bottom, T top)</div><div class="ttdoc">Creates a matrix for projecting two-dimensional coordinates onto the screen. </div></div>
<div class="ttc" id="a00174_html_gaf8eef81da1ad09f6a8920101c01eaae4"><div class="ttname"><a href="a00174.html#gaf8eef81da1ad09f6a8920101c01eaae4">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; lookAt(tvec3&lt; T, P &gt; const &amp;eye, tvec3&lt; T, P &gt; const &amp;center, tvec3&lt; T, P &gt; const &amp;up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
<div class="ttc" id="a00174_html_ga9026c77505b99990f68826f27c267dc5"><div class="ttname"><a href="a00174.html#ga9026c77505b99990f68826f27c267dc5">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; pickMatrix(tvec2&lt; T, P &gt; const &amp;center, tvec2&lt; T, P &gt; const &amp;delta, tvec4&lt; U, P &gt; const &amp;viewport)</div><div class="ttdoc">Define a picking region. </div></div>
<div class="ttc" id="a00174_html_ga34048da27c559f1ac8e9550d169dd6f3"><div class="ttname"><a href="a00174.html#ga34048da27c559f1ac8e9550d169dd6f3">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00174_html_ga79f704ad91a5f0d68abd88c66c8186e5"><div class="ttname"><a href="a00174.html#ga79f704ad91a5f0d68abd88c66c8186e5">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite. </div></div>
<div class="ttc" id="a00174_html_gad743556abd138264d4f06f4ca27f1d7e"><div class="ttname"><a href="a00174.html#gad743556abd138264d4f06f4ca27f1d7e">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3&lt; T, P &gt; project(tvec3&lt; T, P &gt; const &amp;obj, tmat4x4&lt; T, P &gt; const &amp;model, tmat4x4&lt; T, P &gt; const &amp;proj, tvec4&lt; U, P &gt; const &amp;viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
<div class="ttc" id="a00177_html_ga0b3e87a13b2708154b72259e50789a19"><div class="ttname"><a href="a00177.html#ga0b3e87a13b2708154b72259e50789a19">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3&lt; T, P &gt; axis(tquat&lt; T, P &gt; const &amp;x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
<div class="ttc" id="a00146_html"><div class="ttname"><a href="a00146.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00040">_noise.hpp:40</a></div></div>
<div class="ttc" id="a00174_html_ga07cd8df791bf90dcb782645fe0b21261"><div class="ttname"><a href="a00174.html#ga07cd8df791bf90dcb782645fe0b21261">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00177_html_gad4a4448baedb198b2b1e7880d2544dc9"><div class="ttname"><a href="a00177.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat&lt; T, P &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00174_html_gada6deb989d4b553fe0f7e3279f3afae1"><div class="ttname"><a href="a00174.html#gada6deb989d4b553fe0f7e3279f3afae1">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix. </div></div>
<div class="ttc" id="a00174_html_gacd0c077ec7b58a575855e29cb5fb586d"><div class="ttname"><a href="a00174.html#gacd0c077ec7b58a575855e29cb5fb586d">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; lookAtLH(tvec3&lt; T, P &gt; const &amp;eye, tvec3&lt; T, P &gt; const &amp;center, tvec3&lt; T, P &gt; const &amp;up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
<div class="ttc" id="a00174_html_ga161b1df124348f232d994ba7958e4815"><div class="ttname"><a href="a00174.html#ga161b1df124348f232d994ba7958e4815">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; rotate(tmat4x4&lt; T, P &gt; const &amp;m, T angle, tvec3&lt; T, P &gt; const &amp;axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
<div class="ttc" id="a00174_html_gae705a2f19c3ef5ef880bd6c92759cf2d"><div class="ttname"><a href="a00174.html#gae705a2f19c3ef5ef880bd6c92759cf2d">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt; perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00174_html_ga2876d9313334980b94292d2ec169088e"><div class="ttname"><a href="a00174.html#ga2876d9313334980b94292d2ec169088e">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; lookAtRH(tvec3&lt; T, P &gt; const &amp;eye, tvec3&lt; T, P &gt; const &amp;center, tvec3&lt; T, P &gt; const &amp;up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
<div class="ttc" id="a00174_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00174.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4&lt; T, P &gt; scale(tmat4x4&lt; T, P &gt; const &amp;m, tvec3&lt; T, P &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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