glm/test/gtx/gtx_string_cast.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-09-01
// Updated : 2011-09-01
// Licence : This source is under MIT licence
// File : test/gtx/string_cast.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtx/string_cast.hpp>
#include <limits>
int test_string_cast_vector()
{
int Error = 0;
{
glm::vec2 A1(1, 2);
std::string A2 = glm::to_string(A1);
Error += A2 != std::string("vec2(1.000000, 2.000000)") ? 1 : 0;
glm::vec3 B1(1, 2, 3);
std::string B2 = glm::to_string(B1);
Error += B2 != std::string("vec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
glm::vec4 C1(1, 2, 3, 4);
std::string C2 = glm::to_string(C1);
Error += C2 != std::string("vec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
glm::dvec2 J1(1, 2);
std::string J2 = glm::to_string(J1);
Error += J2 != std::string("dvec2(1.000000, 2.000000)") ? 1 : 0;
glm::dvec3 K1(1, 2, 3);
std::string K2 = glm::to_string(K1);
Error += K2 != std::string("dvec3(1.000000, 2.000000, 3.000000)") ? 1 : 0;
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glm::dvec4 L1(1, 2, 3, 4);
std::string L2 = glm::to_string(L1);
Error += L2 != std::string("dvec4(1.000000, 2.000000, 3.000000, 4.000000)") ? 1 : 0;
}
{
glm::bvec2 M1(false, true);
std::string M2 = glm::to_string(M1);
Error += M2 != std::string("bvec2(false, true)") ? 1 : 0;
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glm::bvec3 O1(false, true, false);
std::string O2 = glm::to_string(O1);
Error += O2 != std::string("bvec3(false, true, false)") ? 1 : 0;
glm::bvec4 P1(false, true, false, true);
std::string P2 = glm::to_string(P1);
Error += P2 != std::string("bvec4(false, true, false, true)") ? 1 : 0;
}
{
glm::ivec2 D1(1, 2);
std::string D2 = glm::to_string(D1);
Error += D2 != std::string("ivec2(1, 2)") ? 1 : 0;
glm::ivec3 E1(1, 2, 3);
std::string E2 = glm::to_string(E1);
Error += E2 != std::string("ivec3(1, 2, 3)") ? 1 : 0;
glm::ivec4 F1(1, 2, 3, 4);
std::string F2 = glm::to_string(F1);
Error += F2 != std::string("ivec4(1, 2, 3, 4)") ? 1 : 0;
}
{
glm::i8vec2 D1(1, 2);
std::string D2 = glm::to_string(D1);
Error += D2 != std::string("i8vec2(1, 2)") ? 1 : 0;
glm::i8vec3 E1(1, 2, 3);
std::string E2 = glm::to_string(E1);
Error += E2 != std::string("i8vec3(1, 2, 3)") ? 1 : 0;
glm::i8vec4 F1(1, 2, 3, 4);
std::string F2 = glm::to_string(F1);
Error += F2 != std::string("i8vec4(1, 2, 3, 4)") ? 1 : 0;
}
{
glm::i16vec2 D1(1, 2);
std::string D2 = glm::to_string(D1);
Error += D2 != std::string("i16vec2(1, 2)") ? 1 : 0;
glm::i16vec3 E1(1, 2, 3);
std::string E2 = glm::to_string(E1);
Error += E2 != std::string("i16vec3(1, 2, 3)") ? 1 : 0;
glm::i16vec4 F1(1, 2, 3, 4);
std::string F2 = glm::to_string(F1);
Error += F2 != std::string("i16vec4(1, 2, 3, 4)") ? 1 : 0;
}
{
glm::i64vec2 D1(1, 2);
std::string D2 = glm::to_string(D1);
Error += D2 != std::string("i64vec2(1, 2)") ? 1 : 0;
glm::i64vec3 E1(1, 2, 3);
std::string E2 = glm::to_string(E1);
Error += E2 != std::string("i64vec3(1, 2, 3)") ? 1 : 0;
glm::i64vec4 F1(1, 2, 3, 4);
std::string F2 = glm::to_string(F1);
Error += F2 != std::string("i64vec4(1, 2, 3, 4)") ? 1 : 0;
}
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return Error;
}
int test_string_cast_matrix()
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{
int Error = 0;
glm::mat2x2 A1(1.000000, 2.000000, 3.000000, 4.000000);
std::string A2 = glm::to_string(A1);
Error += A2 != std::string("mat2x2((1.000000, 2.000000), (3.000000, 4.000000))") ? 1 : 0;
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return Error;
}
int main()
{
int Error = 0;
Error += test_string_cast_vector();
Error += test_string_cast_matrix();
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return Error;
}