<ahref="a00065.html">Go to the documentation of this file.</a><divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> </div>
<divclass="line"><aname="l00034"></a><spanclass="lineno"> 34</span>  T &<aclass="code"href="a00172.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="line"><aname="l00041"></a><spanclass="lineno"> 41</span>  T <spanclass="keyword">const</span><aclass="code"href="a00172.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
<divclass="ttc"id="a00172_html_ga0b3e87a13b2708154b72259e50789a19"><divclass="ttname"><ahref="a00172.html#ga0b3e87a13b2708154b72259e50789a19">glm::axis</a></div><divclass="ttdeci">GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)</div><divclass="ttdoc">Returns the q rotation axis. </div></div>
<divclass="ttc"id="a00205_html_ga82d4bc058e9628cb2ea1d4e117a0cf39"><divclass="ttname"><ahref="a00205.html#ga82d4bc058e9628cb2ea1d4e117a0cf39">glm::axisAngleMatrix</a></div><divclass="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)</div><divclass="ttdoc">Build a matrix from axis and angle. </div></div>
<divclass="ttc"id="a00205_html_ga9aef292eb5f29bdbb58a53ef4281af92"><divclass="ttname"><ahref="a00205.html#ga9aef292eb5f29bdbb58a53ef4281af92">glm::axisAngle</a></div><divclass="ttdeci">GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P >&axis, T &angle)</div><divclass="ttdoc">Get the axis and angle of the rotation from a matrix. </div></div>
<divclass="ttc"id="a00172_html_gad4a4448baedb198b2b1e7880d2544dc9"><divclass="ttname"><ahref="a00172.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><divclass="ttdeci">GLM_FUNC_DECL T angle(tquat< T, P > const &x)</div><divclass="ttdoc">Returns the quaternion rotation angle. </div></div>
<divclass="ttc"id="a00205_html_ga6b8170aa4cf43caf81400696ebb38afe"><divclass="ttname"><ahref="a00205.html#ga6b8170aa4cf43caf81400696ebb38afe">glm::extractMatrixRotation</a></div><divclass="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)</div><divclass="ttdoc">Extracts the rotation part of a matrix. </div></div>
<divclass="ttc"id="a00205_html_ga45099a92c5c704503565619ac2bcd5c6"><divclass="ttname"><ahref="a00205.html#ga45099a92c5c704503565619ac2bcd5c6">glm::interpolate</a></div><divclass="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)</div><divclass="ttdoc">Build a interpolation of 4 * 4 matrixes. </div></div>