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< div class = "title" > GLM_GTX_euler_angles< div class = "ingroups" > < a class = "el" href = "a00165.html" > GTX Extensions (Experimental)< / a > < / div > < / div > < / div >
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Functions< / h2 > < / td > < / tr >
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< tr class = "memitem:ga651d7f93f1773ddda9279196bfd9adbe" > < td class = "memTemplParams" colspan = "2" > template< typename T > < / td > < / tr >
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< tr class = "separator:gafce41e36e0a7f202c5a612c88e50de6f" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< / table >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
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< p > Build matrices from Euler angles. < / p >
< p > < < a class = "el" href = "a00024.html" title = "OpenGL Mathematics (glm.g-truc.net) " > glm/gtx/euler_angles.hpp< / a > > need to be included to use these functionalities. < / p >
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< h2 class = "groupheader" > Function Documentation< / h2 >
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< a class = "anchor" id = "ga651d7f93f1773ddda9279196bfd9adbe" > < / a >
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< div class = "memitem" >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleX < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleX< / em > < / td > < td > )< / td >
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< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< / div >
< / div >
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< a class = "anchor" id = "gae497bfac82a0c53b3a94280188eaf79a" > < / a >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleXY < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleX< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleY< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
< / div >
< a class = "anchor" id = "ga046a8b74b81568b888a31e70c3740e8c" > < / a >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleXZ < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleX< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleZ< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
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< a class = "anchor" id = "ga9308c92ff946518b8de5ebb6c430bd3d" > < / a >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleY < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleY< / em > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
< / div >
< a class = "anchor" id = "gadf24b9fd127b463c42a8ce72b9d46287" > < / a >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleYX < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleY< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleX< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
< / div >
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< a class = "anchor" id = "gacb22f19a8afecdaca822db292c443617" > < / a >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleYXZ < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > yaw< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > pitch< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > roll< / em >   < / td >
< / tr >
< tr >
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< td > < / td >
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< td > )< / td >
< td > < / td > < td > < / td >
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< / tr >
< / table >
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< / div > < div class = "memdoc" >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleYZ < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleY< / em > , < / td >
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< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleZ< / em >   < / td >
< / tr >
< tr >
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< td > < / td >
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< td > )< / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleZ < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleZ< / em > < / td > < td > )< / td >
< td > < / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleZX < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angle< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
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< td > < / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleX< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
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< / table >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::eulerAngleZY < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleZ< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
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< td > < / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angleY< / em >   < / td >
< / tr >
< tr >
< td > < / td >
< td > )< / td >
< td > < / td > < td > < / td >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat2x2< T, defaultp> glm::orientate2 < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angle< / em > < / td > < td > )< / td >
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< td > < / td >
< / tr >
< / table >
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< p > Creates a 2D 2 * 2 rotation matrix from an euler angle. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat3x3< T, defaultp> glm::orientate3 < / td >
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< td > (< / td >
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< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > angle< / em > < / td > < td > )< / td >
< td > < / td >
< / tr >
< / table >
< / div > < div class = "memdoc" >
< p > Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< a class = "anchor" id = "ga90356d3d444d9c83a4083378a79bbc41" > < / a >
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< td class = "memname" > detail::tmat3x3< T, P> glm::orientate3 < / td >
< td > (< / td >
< td class = "paramtype" > detail::tvec3< T, P > const &   < / td >
< td class = "paramname" > < em > angles< / em > < / td > < td > )< / td >
< td > < / td >
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< / table >
< / div > < div class = "memdoc" >
< p > Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< a class = "anchor" id = "gad29ebe3491118547ebf95f4668a1528c" > < / a >
< div class = "memitem" >
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< td class = "memname" > detail::tmat4x4< T, P> glm::orientate4 < / td >
< td > (< / td >
< td class = "paramtype" > detail::tvec3< T, P > const &   < / td >
< td class = "paramname" > < em > angles< / em > < / td > < td > )< / td >
< td > < / td >
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< / div > < div class = "memdoc" >
< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat4x4< T, defaultp> glm::yawPitchRoll < / td >
< td > (< / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > yaw< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > pitch< / em > , < / td >
< / tr >
< tr >
< td class = "paramkey" > < / td >
< td > < / td >
< td class = "paramtype" > T const &   < / td >
< td class = "paramname" > < em > roll< / em >   < / td >
< / tr >
< tr >
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< td > < / td >
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< td > )< / td >
< td > < / td > < td > < / td >
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< / tr >
< / table >
< / div > < div class = "memdoc" >
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< p > Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00193.html" title = "Build matrices from Euler angles. " > GLM_GTX_euler_angles< / a > < / dd > < / dl >
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