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<div class="title">Vector types<div class="ingroups"><a class="el" href="a00280.html">Core features</a></div></div> </div>
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<p>Vector types of two to four components with an exhaustive set of operators.
<a href="#details">More...</a></p>
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<table class="memberdecls">
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Typedefs</h2></td></tr>
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<tr class="memitem:ga0b6123e03653cc1bbe366fc55238a934"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga0b6123e03653cc1bbe366fc55238a934">bvec2</a></td></tr>
<tr class="memdesc:ga0b6123e03653cc1bbe366fc55238a934"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of boolean. <a href="a00281.html#ga0b6123e03653cc1bbe366fc55238a934">More...</a><br /></td></tr>
<tr class="separator:ga0b6123e03653cc1bbe366fc55238a934"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga197151b72dfaf289daf98b361760ffe7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, bool, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga197151b72dfaf289daf98b361760ffe7">bvec3</a></td></tr>
<tr class="memdesc:ga197151b72dfaf289daf98b361760ffe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of boolean. <a href="a00281.html#ga197151b72dfaf289daf98b361760ffe7">More...</a><br /></td></tr>
<tr class="separator:ga197151b72dfaf289daf98b361760ffe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9f7b9712373ff4342d9114619b55f5e3"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, bool, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga9f7b9712373ff4342d9114619b55f5e3">bvec4</a></td></tr>
<tr class="memdesc:ga9f7b9712373ff4342d9114619b55f5e3"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of boolean. <a href="a00281.html#ga9f7b9712373ff4342d9114619b55f5e3">More...</a><br /></td></tr>
<tr class="separator:ga9f7b9712373ff4342d9114619b55f5e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga8b09c71aaac7da7867ae58377fe219a8"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga8b09c71aaac7da7867ae58377fe219a8">dvec2</a></td></tr>
<tr class="memdesc:ga8b09c71aaac7da7867ae58377fe219a8"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of double-precision floating-point numbers. <a href="a00281.html#ga8b09c71aaac7da7867ae58377fe219a8">More...</a><br /></td></tr>
<tr class="separator:ga8b09c71aaac7da7867ae58377fe219a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5b83ae3d0fdec519c038e4d2cf967cf0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga5b83ae3d0fdec519c038e4d2cf967cf0">dvec3</a></td></tr>
<tr class="memdesc:ga5b83ae3d0fdec519c038e4d2cf967cf0"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of double-precision floating-point numbers. <a href="a00281.html#ga5b83ae3d0fdec519c038e4d2cf967cf0">More...</a><br /></td></tr>
<tr class="separator:ga5b83ae3d0fdec519c038e4d2cf967cf0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga57debab5d98ce618f7b2a97fe26eb3ac"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga57debab5d98ce618f7b2a97fe26eb3ac">dvec4</a></td></tr>
<tr class="memdesc:ga57debab5d98ce618f7b2a97fe26eb3ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of double-precision floating-point numbers. <a href="a00281.html#ga57debab5d98ce618f7b2a97fe26eb3ac">More...</a><br /></td></tr>
<tr class="separator:ga57debab5d98ce618f7b2a97fe26eb3ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6f9269106d91b2d2b91bcf27cd5f5560"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga6f9269106d91b2d2b91bcf27cd5f5560">ivec2</a></td></tr>
<tr class="memdesc:ga6f9269106d91b2d2b91bcf27cd5f5560"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of signed integer numbers. <a href="a00281.html#ga6f9269106d91b2d2b91bcf27cd5f5560">More...</a><br /></td></tr>
<tr class="separator:ga6f9269106d91b2d2b91bcf27cd5f5560"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad0d784d8eee201aca362484d2daee46c"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#gad0d784d8eee201aca362484d2daee46c">ivec3</a></td></tr>
<tr class="memdesc:gad0d784d8eee201aca362484d2daee46c"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of signed integer numbers. <a href="a00281.html#gad0d784d8eee201aca362484d2daee46c">More...</a><br /></td></tr>
<tr class="separator:gad0d784d8eee201aca362484d2daee46c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5abb4603dae0ce58c595e66d9123d812"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga5abb4603dae0ce58c595e66d9123d812">ivec4</a></td></tr>
<tr class="memdesc:ga5abb4603dae0ce58c595e66d9123d812"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of signed integer numbers. <a href="a00281.html#ga5abb4603dae0ce58c595e66d9123d812">More...</a><br /></td></tr>
<tr class="separator:ga5abb4603dae0ce58c595e66d9123d812"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2f6d9ec3ae14813ade37d6aee3715fdb"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, unsigned int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga2f6d9ec3ae14813ade37d6aee3715fdb">uvec2</a></td></tr>
<tr class="memdesc:ga2f6d9ec3ae14813ade37d6aee3715fdb"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of unsigned integer numbers. <a href="a00281.html#ga2f6d9ec3ae14813ade37d6aee3715fdb">More...</a><br /></td></tr>
<tr class="separator:ga2f6d9ec3ae14813ade37d6aee3715fdb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3d3e55874babd4bf93baa7bbc83ae418"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, unsigned int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga3d3e55874babd4bf93baa7bbc83ae418">uvec3</a></td></tr>
<tr class="memdesc:ga3d3e55874babd4bf93baa7bbc83ae418"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of unsigned integer numbers. <a href="a00281.html#ga3d3e55874babd4bf93baa7bbc83ae418">More...</a><br /></td></tr>
<tr class="separator:ga3d3e55874babd4bf93baa7bbc83ae418"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa57e96bb337867329d5f43bcc27c1095"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, unsigned int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#gaa57e96bb337867329d5f43bcc27c1095">uvec4</a></td></tr>
<tr class="memdesc:gaa57e96bb337867329d5f43bcc27c1095"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of unsigned integer numbers. <a href="a00281.html#gaa57e96bb337867329d5f43bcc27c1095">More...</a><br /></td></tr>
<tr class="separator:gaa57e96bb337867329d5f43bcc27c1095"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabe65c061834f61b4f7cb6037b19006a4"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a></td></tr>
<tr class="memdesc:gabe65c061834f61b4f7cb6037b19006a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">2 components vector of single-precision floating-point numbers. <a href="a00281.html#gabe65c061834f61b4f7cb6037b19006a4">More...</a><br /></td></tr>
<tr class="separator:gabe65c061834f61b4f7cb6037b19006a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9c3019b13faf179e4ad3626ea66df334"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a></td></tr>
<tr class="memdesc:ga9c3019b13faf179e4ad3626ea66df334"><td class="mdescLeft">&#160;</td><td class="mdescRight">3 components vector of single-precision floating-point numbers. <a href="a00281.html#ga9c3019b13faf179e4ad3626ea66df334">More...</a><br /></td></tr>
<tr class="separator:ga9c3019b13faf179e4ad3626ea66df334"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac215a35481a6597d1bf622a382e9d6e2"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00281.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a></td></tr>
<tr class="memdesc:gac215a35481a6597d1bf622a382e9d6e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 components vector of single-precision floating-point numbers. <a href="a00281.html#gac215a35481a6597d1bf622a382e9d6e2">More...</a><br /></td></tr>
<tr class="separator:gac215a35481a6597d1bf622a382e9d6e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Vector types of two to four components with an exhaustive set of operators. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00191_source.html#l00015">15</a> of file <a class="el" href="a00191_source.html">vector_bool2.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 3, bool, defaultp &gt; bvec3</td>
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<p>3 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00193_source.html#l00015">15</a> of file <a class="el" href="a00193_source.html">vector_bool3.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 4, bool, defaultp &gt; bvec4</td>
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<p>4 components vector of boolean. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00195_source.html#l00015">15</a> of file <a class="el" href="a00195_source.html">vector_bool4.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 2, f64, defaultp &gt; dvec2</td>
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<p>2 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00200_source.html#l00015">15</a> of file <a class="el" href="a00200_source.html">vector_double2.hpp</a>.</p>
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<p>3 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00202_source.html#l00015">15</a> of file <a class="el" href="a00202_source.html">vector_double3.hpp</a>.</p>
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<p>4 components vector of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00204_source.html#l00015">15</a> of file <a class="el" href="a00204_source.html">vector_double4.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 2, i32, defaultp &gt; ivec2</td>
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<p>2 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00216_source.html#l00015">15</a> of file <a class="el" href="a00216_source.html">vector_int2.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 3, i32, defaultp &gt; ivec3</td>
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<p>3 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00218_source.html#l00015">15</a> of file <a class="el" href="a00218_source.html">vector_int3.hpp</a>.</p>
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<p>4 components vector of signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00220_source.html#l00015">15</a> of file <a class="el" href="a00220_source.html">vector_int4.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 2, u32, defaultp &gt; uvec2</td>
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<p>2 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00228_source.html#l00015">15</a> of file <a class="el" href="a00228_source.html">vector_uint2.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 3, u32, defaultp &gt; uvec3</td>
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<p>3 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00230_source.html#l00015">15</a> of file <a class="el" href="a00230_source.html">vector_uint3.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 4, u32, defaultp &gt; uvec4</td>
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<p>4 components vector of unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00232_source.html#l00015">15</a> of file <a class="el" href="a00232_source.html">vector_uint4.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 2, float, defaultp &gt; vec2</td>
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<p>2 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00208_source.html#l00015">15</a> of file <a class="el" href="a00208_source.html">vector_float2.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 3, float, defaultp &gt; vec3</td>
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<p>3 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00210_source.html#l00015">15</a> of file <a class="el" href="a00210_source.html">vector_float3.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 4, float, defaultp &gt; vec4</td>
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<p>4 components vector of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
<p>Definition at line <a class="el" href="a00212_source.html#l00015">15</a> of file <a class="el" href="a00212_source.html">vector_float4.hpp</a>.</p>
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