<ahref="a00067.html">Go to the documentation of this file.</a><divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> </div>
<divclass="ttc"id="a00163_html_ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><divclass="ttname"><ahref="a00163.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">glm::perspectiveRH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00163_html_gaebd02240fd36e85ad754f02ddd9a560d"><divclass="ttname"><ahref="a00163.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness and defaul...</div></div>
<divclass="ttc"id="a00163_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><divclass="ttname"><ahref="a00163.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a frustum matrix with default handedness, using the default handedness and default near and f...</div></div>
<divclass="ttc"id="a00163_html_ga9236c8439f21be186b79c97b588836b9"><divclass="ttname"><ahref="a00163.html#ga9236c8439f21be186b79c97b588836b9">glm::frustumRH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a right handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_gab37ac3eec8d61f22fceda7775e836afa"><divclass="ttname"><ahref="a00163.html#gab37ac3eec8d61f22fceda7775e836afa">glm::orthoLH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<divclass="ttc"id="a00166_html_gaaee6c856cae3217d274a240238cb6373"><divclass="ttname"><ahref="a00166.html#gaaee6c856cae3217d274a240238cb6373">glm::angle</a></div><divclass="ttdeci">GLM_FUNC_DECL T angle(tquat< T, Q > const &x)</div><divclass="ttdoc">Returns the quaternion rotation angle. </div></div>
<divclass="ttc"id="a00163_html_gaca32af88c2719005c02817ad1142986c"><divclass="ttname"><ahref="a00163.html#gaca32af88c2719005c02817ad1142986c">glm::perspectiveLH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00163_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><divclass="ttname"><ahref="a00163.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<divclass="ttc"id="a00163_html_gae4277c37f61d81da01bc9db14ea90296"><divclass="ttname"><ahref="a00163.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a left handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_ga6615d8a9d39432e279c4575313ecb456"><divclass="ttname"><ahref="a00163.html#ga6615d8a9d39432e279c4575313ecb456">glm::ortho</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...</div></div>
<divclass="ttc"id="a00163_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><divclass="ttname"><ahref="a00163.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00163_html_ga526416735ea7c5c5cd255bf99d051bd8"><divclass="ttname"><ahref="a00163.html#ga526416735ea7c5c5cd255bf99d051bd8">glm::orthoLH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_gaa2f7a1373170bf0a4a2ddef9b0706780"><divclass="ttname"><ahref="a00163.html#gaa2f7a1373170bf0a4a2ddef9b0706780">glm::orthoRH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_gaa73322e152edf50cf30a6edac342a757"><divclass="ttname"><ahref="a00163.html#gaa73322e152edf50cf30a6edac342a757">glm::frustumZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<divclass="ttc"id="a00163_html_gae34ec664ad44860bf4b5ba631f0e0e90"><divclass="ttname"><ahref="a00163.html#gae34ec664ad44860bf4b5ba631f0e0e90">glm::frustumNO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<divclass="ttc"id="a00163_html_gaa64aa951a0e99136bba9008d2b59c78e"><divclass="ttname"><ahref="a00163.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)</div><divclass="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
<divclass="ttc"id="a00163_html_gad122a79aadaa5529cec4ac197203db7f"><divclass="ttname"><ahref="a00163.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_gad18a4495b77530317327e8d466488c1a"><divclass="ttname"><ahref="a00163.html#gad18a4495b77530317327e8d466488c1a">glm::perspectiveFovLH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<divclass="ttc"id="a00163_html_ga99672ffe5714ef478dab2437255fe7e1"><divclass="ttname"><ahref="a00163.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)</div><divclass="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<divclass="ttc"id="a00163_html_ga7dcbb25331676f5b0795aced1a905c44"><divclass="ttname"><ahref="a00163.html#ga7dcbb25331676f5b0795aced1a905c44">glm::perspectiveFovRH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<divclass="ttc"id="a00163_html_gab219d28a8f178d4517448fcd6395a073"><divclass="ttname"><ahref="a00163.html#gab219d28a8f178d4517448fcd6395a073">glm::orthoNO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...</div></div>
<divclass="ttc"id="a00163_html_gaead4d049d1feab463b700b5641aa590e"><divclass="ttname"><ahref="a00163.html#gaead4d049d1feab463b700b5641aa590e">glm::perspectiveLH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00163_html_gaea11a70817af2c0801c869dea0b7a5bc"><divclass="ttname"><ahref="a00163.html#gaea11a70817af2c0801c869dea0b7a5bc">glm::orthoZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_gad1526cb2cbe796095284e8f34b01c582"><divclass="ttname"><ahref="a00163.html#gad1526cb2cbe796095284e8f34b01c582">glm::perspectiveRH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00218_html_ga58384b7170801dd513de46f87c7fb00e"><divclass="ttname"><ahref="a00218.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><divclass="ttdeci">GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)</div><divclass="ttdoc">Projects x on Normal. </div></div>
<divclass="ttc"id="a00163_html_ga257b733ff883c9a065801023cf243eb2"><divclass="ttname"><ahref="a00163.html#ga257b733ff883c9a065801023cf243eb2">glm::perspectiveFovRH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<divclass="ttc"id="a00163_html_ga3201b30f5b3ea0f933246d87bfb992a9"><divclass="ttname"><ahref="a00163.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)</div><divclass="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<divclass="ttc"id="a00163_html_ga9aea2e515b08fd7dce47b7b6ec34d588"><divclass="ttname"><ahref="a00163.html#ga9aea2e515b08fd7dce47b7b6ec34d588">glm::orthoRH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_ga1a4ecc4ad82652b8fb14dcb087879284"><divclass="ttname"><ahref="a00163.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)</div><divclass="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
<divclass="ttc"id="a00163_html_gaee9e865eaa9776370996da2940873fd4"><divclass="ttname"><ahref="a00163.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)</div><divclass="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
<divclass="ttc"id="a00163_html_ga4bc69fa1d1f95128430aa3d2a712390b"><divclass="ttname"><ahref="a00163.html#ga4bc69fa1d1f95128430aa3d2a712390b">glm::perspectiveFovZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<divclass="ttc"id="a00163_html_gaf497e6bca61e7c87088370b126a93758"><divclass="ttname"><ahref="a00163.html#gaf497e6bca61e7c87088370b126a93758">glm::perspectiveNO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<divclass="ttc"id="a00163_html_ga94218b094862d17798370242680b9030"><divclass="ttname"><ahref="a00163.html#ga94218b094862d17798370242680b9030">glm::frustumLH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a left handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><divclass="ttname"><ahref="a00163.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a right handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_ga16264c9b838edeb9dd1de7a1010a13a4"><divclass="ttname"><ahref="a00163.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><divclass="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<divclass="ttc"id="a00163_html_ga26b88757fbd90601b80768a7e1ad3aa1"><divclass="ttname"><ahref="a00163.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<divclass="ttc"id="a00163_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><divclass="ttname"><ahref="a00163.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><divclass="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
<divclass="ttc"id="a00163_html_gaa9dfba5c2322da54f72b1eb7c7c11b47"><divclass="ttname"><ahref="a00163.html#gaa9dfba5c2322da54f72b1eb7c7c11b47">glm::perspectiveZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<divclass="ttc"id="a00163_html_gabdd37014f529e25b2fa1b3ba06c10d5c"><divclass="ttname"><ahref="a00163.html#gabdd37014f529e25b2fa1b3ba06c10d5c">glm::perspectiveFovLH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<divclass="ttc"id="a00163_html_ga7654a9227f14d5382786b9fc0eb5692d"><divclass="ttname"><ahref="a00163.html#ga7654a9227f14d5382786b9fc0eb5692d">glm::frustumRH_ZO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a right handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_ga259520cad03b3f8bca9417920035ed01"><divclass="ttname"><ahref="a00163.html#ga259520cad03b3f8bca9417920035ed01">glm::frustumLH_NO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)</div><divclass="ttdoc">Creates a left handed frustum matrix. </div></div>
<divclass="ttc"id="a00163_html_ga44fa38a18349450325cae2661bb115ca"><divclass="ttname"><ahref="a00163.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)</div><divclass="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
<divclass="ttc"id="a00163_html_ga747c8cf99458663dd7ad1bb3a2f07787"><divclass="ttname"><ahref="a00163.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><divclass="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...</div></div>
<divclass="ttc"id="a00163_html_gaf30e7bd3b1387a6776433dd5383e6633"><divclass="ttname"><ahref="a00163.html#gaf30e7bd3b1387a6776433dd5383e6633">glm::perspectiveFovNO</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<divclass="ttc"id="a00163_html_gaf32bf563f28379c68554a44ee60c6a85"><divclass="ttname"><ahref="a00163.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><divclass="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)</div><divclass="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>