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<a href="a01374.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Dependency:</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../glm.hpp"</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "../gtc/constants.hpp"</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "../gtc/quaternion.hpp"</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "../ext/quaternion_exponential.hpp"</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "../gtx/norm.hpp"</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor"># error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_quaternion extension included")</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">namespace </span><a class="code" href="a00793.html">glm</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> {</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  GLM_FUNC_DECL qua<T, Q> <a class="code" href="a00769.html#ga5ee8332600b2aca3a77622a28d857b55">quat_identity</a>();</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier Q></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  GLM_FUNC_DECL vec<3, T, Q> <a class="code" href="a00769.html#ga9f5f77255756e5668dfee7f0d07ed021">cross</a>(</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  qua<T, Q> <span class="keyword">const</span>& q,</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  vec<3, T, Q> <sp
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<div class="ttc" id="a00663_html_ga1108a4ab88ca87bac321454eea7702f8"><div class="ttname"><a href="a00663.html#ga1108a4ab88ca87bac321454eea7702f8">glm::quat_cast</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)</div><div class="ttdoc">Converts a pure rotation 3 * 3 matrix to a quaternion. </div></div>
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<div class="ttc" id="a00769_html_ga5ee8332600b2aca3a77622a28d857b55"><div class="ttname"><a href="a00769.html#ga5ee8332600b2aca3a77622a28d857b55">glm::quat_identity</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > quat_identity()</div><div class="ttdoc">Create an identity quaternion. </div></div>
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<div class="ttc" id="a00793_html"><div class="ttname"><a href="a00793.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00018">common.hpp:18</a></div></div>
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<div class="ttc" id="a00769_html_ga264e10708d58dd0ff53b7902a2bd2561"><div class="ttname"><a href="a00769.html#ga264e10708d58dd0ff53b7902a2bd2561">glm::fastMix</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > fastMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)</div><div class="ttdoc">Quaternion normalized linear interpolation. </div></div>
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<div class="ttc" id="a00769_html_gafcb78dfff45fbf19a7fcb2bd03fbf196"><div class="ttname"><a href="a00769.html#gafcb78dfff45fbf19a7fcb2bd03fbf196">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, Q > rotate(qua< T, Q > const &q, vec< 4, T, Q > const &v)</div><div class="ttdoc">Rotates a 4 components vector by a quaternion. </div></div>
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<div class="ttc" id="a00769_html_gadc576cc957adc2a568cdcbc3799175bc"><div class="ttname"><a href="a00769.html#gadc576cc957adc2a568cdcbc3799175bc">glm::shortMix</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > shortMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)</div><div class="ttdoc">Quaternion interpolation using the rotation short path. </div></div>
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<div class="ttc" id="a00769_html_ga5eb36f51e1638e710451eba194dbc011"><div class="ttname"><a href="a00769.html#ga5eb36f51e1638e710451eba194dbc011">glm::toQuat</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > toQuat(mat< 4, 4, T, Q > const &x)</div><div class="ttdoc">Converts a 4 * 4 matrix to a quaternion. </div><div class="ttdef"><b>Definition:</b> <a href="a01374_source.html#l00134">gtx/quaternion.hpp:134</a></div></div>
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<div class="ttc" id="a00769_html_gaab0afabb894b28a983fb8ec610409d56"><div class="ttname"><a href="a00769.html#gaab0afabb894b28a983fb8ec610409d56">glm::toMat3</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(qua< T, Q > const &x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div><div class="ttdef"><b>Definition:</b> <a href="a01374_source.html#l00113">gtx/quaternion.hpp:113</a></div></div>
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<div class="ttc" id="a00769_html_gacc5cd5f3e78de61d141c2355417424de"><div class="ttname"><a href="a00769.html#gacc5cd5f3e78de61d141c2355417424de">glm::intermediate</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > intermediate(qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)</div><div class="ttdoc">Returns an intermediate control point for squad interpolation. </div></div>
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<div class="ttc" id="a00769_html_ga9f5f77255756e5668dfee7f0d07ed021"><div class="ttname"><a href="a00769.html#ga9f5f77255756e5668dfee7f0d07ed021">glm::cross</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, qua< T, Q > const &q)</div><div class="ttdoc">Compute a cross product between a vector and a quaternion. </div></div>
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<div class="ttc" id="a00663_html_ga333ab70047fbe4132406100c292dbc89"><div class="ttname"><a href="a00663.html#ga333ab70047fbe4132406100c292dbc89">glm::mat3_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div></div>
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<div class="ttc" id="a00769_html_ga321953c1b2e7befe6f5dcfddbfc6b76b"><div class="ttname"><a href="a00769.html#ga321953c1b2e7befe6f5dcfddbfc6b76b">glm::extractRealComponent</a></div><div class="ttdeci">GLM_FUNC_DECL T extractRealComponent(qua< T, Q > const &q)</div><div class="ttdoc">Extract the real component of a quaternion. </div></div>
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<div class="ttc" id="a00769_html_ga0b9bf3459e132ad8a18fe970669e3e35"><div class="ttname"><a href="a00769.html#ga0b9bf3459e132ad8a18fe970669e3e35">glm::squad</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > squad(qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)</div><div class="ttdoc">Compute a point on a path according squad equation. </div></div>
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<div class="ttc" id="a00769_html_ga03e61282831cc3f52cc76f72f52ad2c5"><div class="ttname"><a href="a00769.html#ga03e61282831cc3f52cc76f72f52ad2c5">glm::rotation</a></div><div class="ttdeci">GLM_FUNC_DECL qua< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)</div><div class="ttdoc">Compute the rotation between two vectors. </div></div>
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<div class="ttc" id="a00769_html_gadfa2c77094e8cc9adad321d938855ffb"><div class="ttname"><a href="a00769.html#gadfa2c77094e8cc9adad321d938855ffb">glm::toMat4</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(qua< T, Q > const &x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div><div class="ttdef"><b>Definition:</b> <a href="a01374_source.html#l00120">gtx/quaternion.hpp:120</a></div></div>
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<div class="ttc" id="a00663_html_ga1113212d9bdefc2e31ad40e5bbb506f3"><div class="ttname"><a href="a00663.html#ga1113212d9bdefc2e31ad40e5bbb506f3">glm::mat4_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div></div>
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