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< p > The core of GLM, which implements exactly and only the GLSL specification to the degree possible. < / p >
< p > The GLM core consists of < a class = "el" href = "a00157.html" > C++ types that mirror GLSL types< / a > and C++ functions that mirror the GLSL functions. It also includes < a class = "el" href = "a00158.html" > a set of precision-based types< / a > that can be used in the appropriate functions. The C++ types are all based on a basic set of < a class = "el" href = "a00159.html" > template types< / a > .< / p >
< p > The best documentation for GLM Core is the current GLSL specification, < a href = "http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf" > version 4.2 (pdf file)< / a > .< / p >
< p > GLM core functionnalities require < < a class = "el" href = "a00040.html" title = "GLM Core " > glm/glm.hpp< / a > > to be included to be used. < / p >
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