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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2014-09-19
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// Updated : 2014-09-19
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// Licence : This source is under MIT licence
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// File : test/gtx/gtx_range.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtx/range.hpp>
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int testVec(){
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int Error(0);
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glm::vec3 v(1, 2, 3);
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int count = 0;
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for(float x : v){ count++; }
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Error += count == 3 ? 0 : 1;
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for(float& x : v){ x = 0; }
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Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
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return Error;
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}
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int testMat(){
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int Error(0);
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glm::mat4x3 m(1);
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int count = 0;
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for(float x : m){ count++; }
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Error += count == 12 ? 0 : 1;
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for(float& x : m){ x = 0; }
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glm::vec4 v(1, 1, 1, 1);
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Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
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return Error;
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}
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int main(){
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int Error(0);
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Error += testVec();
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Error += testMat();
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return Error;
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}
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