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<h1>compatibility.hpp</h1> </div>
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<a href="a00030.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_compatibility</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_compatibility GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;<a class="code" href="a00052.html" title="OpenGL Mathematics (glm.g-truc.net)">../gtc/half_float.hpp</a>&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_compatibility extension included&quot;)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#if(GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cfloat&gt;</span>
<a name="l00052"></a>00052 <span class="preprocessor">#elif(GLM_COMPILER &amp; GLM_COMPILER_GCC)</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cmath&gt;</span>
<a name="l00054"></a>00054 <span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00056"></a>00056 <span class="keyword">namespace </span>glm
<a name="l00057"></a>00057 {
<a name="l00060"></a>00060
<a name="l00061"></a><a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32">00061</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(T x, T y, T a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00062"></a><a class="code" href="a00175.html#gac77f25abeaf40aec5b05526a015ada66">00062</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00063"></a><a class="code" href="a00175.html#gadd1ff3cdbead0bac357a7ca3aa92c183">00063</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00064"></a><a class="code" href="a00175.html#ga99b31a38ab3c7dcd6e1f7f17fe595054">00064</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y, T a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00065"></a><a class="code" href="a00175.html#ga9a477c7343cb4a3379b3e9835f703c7a">00065</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00066"></a><a class="code" href="a00175.html#ga90061f950c86611ff9c627de8c4f8803">00066</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00067"></a><a class="code" href="a00175.html#gab626ea5a3982904d49650fa4a9f095c2">00067</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00175.html#gaaa6c29517f08a1b486b87e5da419af32" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a...">lerp</a>(<span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y, <span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; a){<span class="keywordflow">return</span> mix(x, y, a);}
<a name="l00068"></a>00068
<a name="l00069"></a><a class="code" href="a00175.html#ga3f1e08f6c126c7e3585c36c32c108284">00069</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00175.html#ga3f1e08f6c126c7e3585c36c32c108284" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(T x){<span class="keywordflow">return</span> clamp(x, T(0), T(1));}
<a name="l00070"></a><a class="code" href="a00175.html#ga107a0260752a47ffe27e40975f9ff97e">00070</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00175.html#ga3f1e08f6c126c7e3585c36c32c108284" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> clamp(x, T(0), T(1));}
<a name="l00071"></a><a class="code" href="a00175.html#gae03e67e4d0d1fb84147da864c90f9ac7">00071</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00175.html#ga3f1e08f6c126c7e3585c36c32c108284" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> clamp(x, T(0), T(1));}
<a name="l00072"></a><a class="code" href="a00175.html#ga097f8a4753617913d05326fe12a4e901">00072</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00175.html#ga3f1e08f6c126c7e3585c36c32c108284" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)">saturate</a>(<span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x){<span class="keywordflow">return</span> clamp(x, T(0), T(1));}
<a name="l00073"></a>00073
<a name="l00074"></a><a class="code" href="a00175.html#ga7af1203c97febe3c07958178aead3788">00074</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER T <a class="code" href="a00175.html#ga7af1203c97febe3c07958178aead3788" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(T x, T y){<span class="keywordflow">return</span> <a class="code" href="a00149.html#ga6c015e14cbcdb6ec0c39649a11fe65fb" title="Arc tangent.">atan</a>(x, y);}
<a name="l00075"></a><a class="code" href="a00175.html#ga0de09b307fd73908ad1ab29c0524c7e8">00075</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a> <a class="code" href="a00175.html#ga7af1203c97febe3c07958178aead3788" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00149.html#ga6c015e14cbcdb6ec0c39649a11fe65fb" title="Arc tangent.">atan</a>(x, y);}
<a name="l00076"></a><a class="code" href="a00175.html#ga9e77e07b8f682ccd7d5edb22f25f0e06">00076</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a> <a class="code" href="a00175.html#ga7af1203c97febe3c07958178aead3788" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00149.html#ga6c015e14cbcdb6ec0c39649a11fe65fb" title="Arc tangent.">atan</a>(x, y);}
<a name="l00077"></a><a class="code" href="a00175.html#ga6a22740d65a353326de938235c5f8a4a">00077</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; GLM_FUNC_QUALIFIER <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a> <a class="code" href="a00175.html#ga7af1203c97febe3c07958178aead3788" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...">atan2</a>(<span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; x, <span class="keyword">const</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;T&gt;</a>&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00149.html#ga6c015e14cbcdb6ec0c39649a11fe65fb" title="Arc tangent.">atan</a>(x, y);}
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00175.html#gaec427b709e15e14378749064fd989b5a" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00080"></a>00080 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00175.html#gaec427b709e15e14378749064fd989b5a" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> detail::tvec2&lt;valType&gt;&amp; x);
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00175.html#gaec427b709e15e14378749064fd989b5a" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> detail::tvec3&lt;valType&gt;&amp; x);
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00175.html#gaec427b709e15e14378749064fd989b5a" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...">isfinite</a>(<span class="keyword">const</span> detail::tvec4&lt;valType&gt;&amp; x);
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00175.html#ga159b35a301256813ab66548460d0c159" title="Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...">isinf</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00175.html#ga159b35a301256813ab66548460d0c159" title="Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...">isinf</a>(<span class="keyword">const</span> detail::tvec2&lt;genType&gt;&amp; x);
<a name="l00086"></a>00086 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00175.html#ga159b35a301256813ab66548460d0c159" title="Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...">isinf</a>(<span class="keyword">const</span> detail::tvec3&lt;genType&gt;&amp; x);
<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00175.html#ga159b35a301256813ab66548460d0c159" title="Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...">isinf</a>(<span class="keyword">const</span> detail::tvec4&lt;genType&gt;&amp; x);
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00175.html#ga807207a40c45b45420080b39c8a22674" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&amp;#39;s se...">isnan</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00090"></a>00090 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00175.html#ga807207a40c45b45420080b39c8a22674" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&amp;#39;s se...">isnan</a>(<span class="keyword">const</span> detail::tvec2&lt;genType&gt;&amp; x);
<a name="l00091"></a>00091 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00175.html#ga807207a40c45b45420080b39c8a22674" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&amp;#39;s se...">isnan</a>(<span class="keyword">const</span> detail::tvec3&lt;genType&gt;&amp; x);
<a name="l00092"></a>00092 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00175.html#ga807207a40c45b45420080b39c8a22674" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&amp;#39;s se...">isnan</a>(<span class="keyword">const</span> detail::tvec4&lt;genType&gt;&amp; x);
<a name="l00093"></a>00093
<a name="l00094"></a><a class="code" href="a00175.html#gaddcd7aa2e30e61af5b38660613d3979e">00094</a> <span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="a00175.html#gaddcd7aa2e30e61af5b38660613d3979e" title="boolean type with 1 component. (From GLM_GTX_compatibility extension)">bool1</a>;
<a name="l00095"></a><a class="code" href="a00175.html#ga88cfb6bf63a7fd1f03fe5abeae2aec1d">00095</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;bool&gt;</a> <a class="code" href="a00175.html#ga88cfb6bf63a7fd1f03fe5abeae2aec1d" title="boolean type with 2 components. (From GLM_GTX_compatibility extension)">bool2</a>;
<a name="l00096"></a><a class="code" href="a00175.html#gade36f151806e985eec29fdf96ae6a2bb">00096</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;bool&gt;</a> <a class="code" href="a00175.html#gade36f151806e985eec29fdf96ae6a2bb" title="boolean type with 3 components. (From GLM_GTX_compatibility extension)">bool3</a>;
<a name="l00097"></a><a class="code" href="a00175.html#ga1ee8c362caed549a5a83fdd9db6ec6c2">00097</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;bool&gt;</a> <a class="code" href="a00175.html#ga1ee8c362caed549a5a83fdd9db6ec6c2" title="boolean type with 4 components. (From GLM_GTX_compatibility extension)">bool4</a>;
<a name="l00098"></a>00098
<a name="l00099"></a><a class="code" href="a00175.html#ga7f895c936f0c29c8729afbbf22806090">00099</a> <span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="a00175.html#ga7f895c936f0c29c8729afbbf22806090" title="boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)">bool1x1</a>;
<a name="l00100"></a><a class="code" href="a00175.html#ga51dfdd84c191d9433ebf5e626af2c1f9">00100</a> <span class="keyword">typedef</span> <a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;bool&gt;</a> <a class="code" href="a00175.html#ga51dfdd84c191d9433ebf5e626af2c1f9" title="boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">bool2x2</a>;
<a name="l00101"></a><a class="code" href="a00175.html#ga3982a05435c6c2d492b747f8adf6b9e0">00101</a> <span class="keyword">typedef</span> <a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;bool&gt;</a> <a class="code" href="a00175.html#ga3982a05435c6c2d492b747f8adf6b9e0" title="boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">bool2x3</a>;
<a name="l00102"></a><a class="code" href="a00175.html#ga78a505943e47244f4495d07e4884c318">00102</a> <span class="keyword">typedef</span> <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;bool&gt;</a> <a class="code" href="a00175.html#ga78a505943e47244f4495d07e4884c318" title="boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">bool2x4</a>;
<a name="l00103"></a><a class="code" href="a00175.html#gaf4e8c9209cfd75ac029f8d95e9520e2d">00103</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;bool&gt;</a> <a class="code" href="a00175.html#gaf4e8c9209cfd75ac029f8d95e9520e2d" title="boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">bool3x2</a>;
<a name="l00104"></a><a class="code" href="a00175.html#ga977c0274e9364b129774aedb65b3dcbd">00104</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;bool&gt;</a> <a class="code" href="a00175.html#ga977c0274e9364b129774aedb65b3dcbd" title="boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">bool3x3</a>;
<a name="l00105"></a><a class="code" href="a00175.html#ga5174a0758ee4bc91a51b1eb7b100a416">00105</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;bool&gt;</a> <a class="code" href="a00175.html#ga5174a0758ee4bc91a51b1eb7b100a416" title="boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">bool3x4</a>;
<a name="l00106"></a><a class="code" href="a00175.html#ga590198580792550bff2a6bd7f811c8d9">00106</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;bool&gt;</a> <a class="code" href="a00175.html#ga590198580792550bff2a6bd7f811c8d9" title="boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">bool4x2</a>;
<a name="l00107"></a><a class="code" href="a00175.html#gac8ac5c2c5db2f164ae2e25d1b9898a6b">00107</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;bool&gt;</a> <a class="code" href="a00175.html#gac8ac5c2c5db2f164ae2e25d1b9898a6b" title="boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">bool4x3</a>;
<a name="l00108"></a><a class="code" href="a00175.html#gac437f71eba4fabf6d7551f1889af2ea5">00108</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;bool&gt;</a> <a class="code" href="a00175.html#gac437f71eba4fabf6d7551f1889af2ea5" title="boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">bool4x4</a>;
<a name="l00109"></a>00109
<a name="l00110"></a><a class="code" href="a00175.html#ga0670a2111b5e4a6410bd027fa0232fc3">00110</a> <span class="keyword">typedef</span> <span class="keywordtype">int</span> <a class="code" href="a00175.html#ga0670a2111b5e4a6410bd027fa0232fc3" title="integer vector with 1 component. (From GLM_GTX_compatibility extension)">int1</a>;
<a name="l00111"></a><a class="code" href="a00175.html#ga96b72b048dd3d9eb7caa93f9589b46a0">00111</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;int&gt;</a> <a class="code" href="a00175.html#ga96b72b048dd3d9eb7caa93f9589b46a0" title="integer vector with 2 components. (From GLM_GTX_compatibility extension)">int2</a>;
<a name="l00112"></a><a class="code" href="a00175.html#ga0e57fa71b1be1f6501d3985b7b7d4dac">00112</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;int&gt;</a> <a class="code" href="a00175.html#ga0e57fa71b1be1f6501d3985b7b7d4dac" title="integer vector with 3 components. (From GLM_GTX_compatibility extension)">int3</a>;
<a name="l00113"></a><a class="code" href="a00175.html#ga827bb0abe63248b0ae292a83ff55097a">00113</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;int&gt;</a> <a class="code" href="a00175.html#ga827bb0abe63248b0ae292a83ff55097a" title="integer vector with 4 components. (From GLM_GTX_compatibility extension)">int4</a>;
<a name="l00114"></a>00114
<a name="l00115"></a><a class="code" href="a00175.html#ga056ffe02d3a45af626f8e62221881c7a">00115</a> <span class="keyword">typedef</span> <span class="keywordtype">int</span> <a class="code" href="a00175.html#ga056ffe02d3a45af626f8e62221881c7a" title="integer matrix with 1 component. (From GLM_GTX_compatibility extension)">int1x1</a>;
<a name="l00116"></a><a class="code" href="a00175.html#gab7644293a70c1e329624f556b779edde">00116</a> <span class="keyword">typedef</span> <a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;int&gt;</a> <a class="code" href="a00175.html#gab7644293a70c1e329624f556b779edde" title="integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">int2x2</a>;
<a name="l00117"></a><a class="code" href="a00175.html#gaf2c5ace70f19d3916b43f25ab7ffbc95">00117</a> <span class="keyword">typedef</span> <a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;int&gt;</a> <a class="code" href="a00175.html#gaf2c5ace70f19d3916b43f25ab7ffbc95" title="integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">int2x3</a>;
<a name="l00118"></a><a class="code" href="a00175.html#ga20ba14d42f3856221a0eb5194184bcf9">00118</a> <span class="keyword">typedef</span> <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;int&gt;</a> <a class="code" href="a00175.html#ga20ba14d42f3856221a0eb5194184bcf9" title="integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">int2x4</a>;
<a name="l00119"></a><a class="code" href="a00175.html#ga75bc457489f7d23f5ea56445c0b3fa3f">00119</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;int&gt;</a> <a class="code" href="a00175.html#ga75bc457489f7d23f5ea56445c0b3fa3f" title="integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">int3x2</a>;
<a name="l00120"></a><a class="code" href="a00175.html#ga90d6b84bdde0d8247774aac30909ed03">00120</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;int&gt;</a> <a class="code" href="a00175.html#ga90d6b84bdde0d8247774aac30909ed03" title="integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">int3x3</a>;
<a name="l00121"></a><a class="code" href="a00175.html#ga91da3b288518f40c78ee1d0e1fb1cdb3">00121</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;int&gt;</a> <a class="code" href="a00175.html#ga91da3b288518f40c78ee1d0e1fb1cdb3" title="integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">int3x4</a>;
<a name="l00122"></a><a class="code" href="a00175.html#ga9101cda6ad27c3d5aa596ef9baeca75d">00122</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;int&gt;</a> <a class="code" href="a00175.html#ga9101cda6ad27c3d5aa596ef9baeca75d" title="integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">int4x2</a>;
<a name="l00123"></a><a class="code" href="a00175.html#ga5f93d57c0c99fd11c353e952b107b036">00123</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;int&gt;</a> <a class="code" href="a00175.html#ga5f93d57c0c99fd11c353e952b107b036" title="integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">int4x3</a>;
<a name="l00124"></a><a class="code" href="a00175.html#gacd4827b69f52f6486625bf65d23fe53f">00124</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;int&gt;</a> <a class="code" href="a00175.html#gacd4827b69f52f6486625bf65d23fe53f" title="integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">int4x4</a>;
<a name="l00125"></a>00125
<a name="l00126"></a><a class="code" href="a00175.html#ga91ede3048c6cb24f4319ede227a5cbec">00126</a> <span class="keyword">typedef</span> <a class="code" href="a00005.html" title="16-bit floating point type.">detail::thalf</a> <a class="code" href="a00175.html#ga91ede3048c6cb24f4319ede227a5cbec" title="half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">half1</a>;
<a name="l00127"></a><a class="code" href="a00175.html#ga295bdcd60e5b689dc7b0ff8c52a6ef7f">00127</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga295bdcd60e5b689dc7b0ff8c52a6ef7f" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half2</a>;
<a name="l00128"></a><a class="code" href="a00175.html#ga0525dec804d74fdd142b8918d5f03b71">00128</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga0525dec804d74fdd142b8918d5f03b71" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half3</a>;
<a name="l00129"></a><a class="code" href="a00175.html#ga82573aa1c00cd3ba53f2acc545d59679">00129</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga82573aa1c00cd3ba53f2acc545d59679" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">half4</a>;
<a name="l00130"></a>00130
<a name="l00131"></a><a class="code" href="a00175.html#ga000f2781cf0d512798058dcc9e0c14f0">00131</a> <span class="keyword">typedef</span> <a class="code" href="a00005.html" title="16-bit floating point type.">detail::thalf</a> <a class="code" href="a00175.html#ga000f2781cf0d512798058dcc9e0c14f0" title="half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">half1x1</a>;
<a name="l00132"></a><a class="code" href="a00175.html#ga477b29f722d6425271956e68aef4d88e">00132</a> <span class="keyword">typedef</span> <a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga477b29f722d6425271956e68aef4d88e" title="half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">half2x2</a>;
<a name="l00133"></a><a class="code" href="a00175.html#ga44083161f3c28a57d112b772f54fc2ce">00133</a> <span class="keyword">typedef</span> <a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga44083161f3c28a57d112b772f54fc2ce" title="half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">half2x3</a>;
<a name="l00134"></a><a class="code" href="a00175.html#gae139ba9cb83d17da2bfe6fa2c3c1fd4d">00134</a> <span class="keyword">typedef</span> <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#gae139ba9cb83d17da2bfe6fa2c3c1fd4d" title="half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">half2x4</a>;
<a name="l00135"></a><a class="code" href="a00175.html#ga5ccd1a99726f770aad9de8975f80422a">00135</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga5ccd1a99726f770aad9de8975f80422a" title="half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">half3x2</a>;
<a name="l00136"></a><a class="code" href="a00175.html#ga6976255b9d613cc196c85afb4caac546">00136</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga6976255b9d613cc196c85afb4caac546" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">half3x3</a>;
<a name="l00137"></a><a class="code" href="a00175.html#ga8075892fdbc3b43a64959e55b77de727">00137</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga8075892fdbc3b43a64959e55b77de727" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">half3x4</a>;
<a name="l00138"></a><a class="code" href="a00175.html#gacbcdeae5c42f1c862441b1d91200fe40">00138</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#gacbcdeae5c42f1c862441b1d91200fe40" title="half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">half4x2</a>;
<a name="l00139"></a><a class="code" href="a00175.html#ga5ae60dc8c12f5ba274e9922f9315f756">00139</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga5ae60dc8c12f5ba274e9922f9315f756" title="half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">half4x3</a>;
<a name="l00140"></a><a class="code" href="a00175.html#ga65f87729e193eeaff5ed180b352bced2">00140</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;detail::thalf&gt;</a> <a class="code" href="a00175.html#ga65f87729e193eeaff5ed180b352bced2" title="half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">half4x4</a>;
<a name="l00141"></a>00141
<a name="l00142"></a><a class="code" href="a00175.html#gaf5208d01f6c6fbcb7bb55d610b9c0ead">00142</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="a00175.html#gaf5208d01f6c6fbcb7bb55d610b9c0ead" title="single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">float1</a>;
<a name="l00143"></a><a class="code" href="a00175.html#ga36aed7f41ff3a1be99f215754f43376f">00143</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;float&gt;</a> <a class="code" href="a00175.html#ga36aed7f41ff3a1be99f215754f43376f" title="single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">float2</a>;
<a name="l00144"></a><a class="code" href="a00175.html#ga1fe9cc8caced9aa000c36ca3c0a046ab">00144</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;float&gt;</a> <a class="code" href="a00175.html#ga1fe9cc8caced9aa000c36ca3c0a046ab" title="single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)...">float3</a>;
<a name="l00145"></a><a class="code" href="a00175.html#ga1b1ca9850faf4c3ffddf95093a17b49c">00145</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;float&gt;</a> <a class="code" href="a00175.html#ga1b1ca9850faf4c3ffddf95093a17b49c" title="single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)...">float4</a>;
<a name="l00146"></a>00146
<a name="l00147"></a><a class="code" href="a00175.html#ga73720b8dc4620835b17f74d428f98c0c">00147</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="a00175.html#ga73720b8dc4620835b17f74d428f98c0c" title="single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">float1x1</a>;
<a name="l00148"></a><a class="code" href="a00175.html#gaf8d19b6f81f5cb8151f37c66c15691fa">00148</a> <span class="keyword">typedef</span> <a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;float&gt;</a> <a class="code" href="a00175.html#gaf8d19b6f81f5cb8151f37c66c15691fa" title="single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">float2x2</a>;
<a name="l00149"></a><a class="code" href="a00175.html#gaafc2b478b36de8b9da6fe1e0f88f68d4">00149</a> <span class="keyword">typedef</span> <a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;float&gt;</a> <a class="code" href="a00175.html#gaafc2b478b36de8b9da6fe1e0f88f68d4" title="single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">float2x3</a>;
<a name="l00150"></a><a class="code" href="a00175.html#ga77d14ba22d90b0af72a1572ee1bd9458">00150</a> <span class="keyword">typedef</span> <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;float&gt;</a> <a class="code" href="a00175.html#ga77d14ba22d90b0af72a1572ee1bd9458" title="single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">float2x4</a>;
<a name="l00151"></a><a class="code" href="a00175.html#ga46c62307ff5e8418d27be225c1187e25">00151</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;float&gt;</a> <a class="code" href="a00175.html#ga46c62307ff5e8418d27be225c1187e25" title="single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">float3x2</a>;
<a name="l00152"></a><a class="code" href="a00175.html#ga5e6e08a42341c82268a4a94a02f7b016">00152</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;float&gt;</a> <a class="code" href="a00175.html#ga5e6e08a42341c82268a4a94a02f7b016" title="single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">float3x3</a>;
<a name="l00153"></a><a class="code" href="a00175.html#ga14a4142cbea2f8ade68c6c4ca0bca2e6">00153</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;float&gt;</a> <a class="code" href="a00175.html#ga14a4142cbea2f8ade68c6c4ca0bca2e6" title="single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)...">float3x4</a>;
<a name="l00154"></a><a class="code" href="a00175.html#ga7d53a0bdb8ce3ea6f26483d03a93309c">00154</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;float&gt;</a> <a class="code" href="a00175.html#ga7d53a0bdb8ce3ea6f26483d03a93309c" title="single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">float4x2</a>;
<a name="l00155"></a><a class="code" href="a00175.html#ga90ec9566c9961638c70e2ba2e3fd94fc">00155</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;float&gt;</a> <a class="code" href="a00175.html#ga90ec9566c9961638c70e2ba2e3fd94fc" title="single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">float4x3</a>;
<a name="l00156"></a><a class="code" href="a00175.html#ga1ab661a1b315e963ce81a7ebfb110aa7">00156</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;float&gt;</a> <a class="code" href="a00175.html#ga1ab661a1b315e963ce81a7ebfb110aa7" title="single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">float4x4</a>;
<a name="l00157"></a>00157
<a name="l00158"></a><a class="code" href="a00175.html#ga20b861a9b6e2a300323671c57a02525b">00158</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="a00175.html#ga20b861a9b6e2a300323671c57a02525b" title="double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)...">double1</a>;
<a name="l00159"></a><a class="code" href="a00175.html#ga7a2bed57d1cc7209ee6d027010bc96b6">00159</a> <span class="keyword">typedef</span> <a class="code" href="a00016.html" title="The basic 2D vector type.">detail::tvec2&lt;double&gt;</a> <a class="code" href="a00175.html#ga7a2bed57d1cc7209ee6d027010bc96b6" title="double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)...">double2</a>;
<a name="l00160"></a><a class="code" href="a00175.html#gaed0358fe1eb696b655a13eac4ececb2a">00160</a> <span class="keyword">typedef</span> <a class="code" href="a00017.html" title="Basic 3D vector type.">detail::tvec3&lt;double&gt;</a> <a class="code" href="a00175.html#gaed0358fe1eb696b655a13eac4ececb2a" title="double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)...">double3</a>;
<a name="l00161"></a><a class="code" href="a00175.html#gace0ba846c7443d0d56abb0ca3e61469d">00161</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">detail::tvec4&lt;double&gt;</a> <a class="code" href="a00175.html#gace0ba846c7443d0d56abb0ca3e61469d" title="double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)...">double4</a>;
<a name="l00162"></a>00162
<a name="l00163"></a><a class="code" href="a00175.html#ga45f16a4dd0db1f199afaed9fd12fe9a8">00163</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="a00175.html#ga45f16a4dd0db1f199afaed9fd12fe9a8" title="double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)...">double1x1</a>;
<a name="l00164"></a><a class="code" href="a00175.html#ga96772f5981821b9e80c572481e37f220">00164</a> <span class="keyword">typedef</span> <a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;double&gt;</a> <a class="code" href="a00175.html#ga96772f5981821b9e80c572481e37f220" title="double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)...">double2x2</a>;
<a name="l00165"></a><a class="code" href="a00175.html#ga07bbc143dfea7838be68d63c114317f4">00165</a> <span class="keyword">typedef</span> <a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">detail::tmat2x3&lt;double&gt;</a> <a class="code" href="a00175.html#ga07bbc143dfea7838be68d63c114317f4" title="double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)...">double2x3</a>;
<a name="l00166"></a><a class="code" href="a00175.html#ga1e68c0a16e5684f44d86faac2a7d6810">00166</a> <span class="keyword">typedef</span> <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">detail::tmat2x4&lt;double&gt;</a> <a class="code" href="a00175.html#ga1e68c0a16e5684f44d86faac2a7d6810" title="double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)...">double2x4</a>;
<a name="l00167"></a><a class="code" href="a00175.html#ga6e8dd2531703ce00b253ddd3c0c6eaca">00167</a> <span class="keyword">typedef</span> <a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">detail::tmat3x2&lt;double&gt;</a> <a class="code" href="a00175.html#ga6e8dd2531703ce00b253ddd3c0c6eaca" title="double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)...">double3x2</a>;
<a name="l00168"></a><a class="code" href="a00175.html#ga5dfb1357edcef48fcfdf9908906ae086">00168</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">detail::tmat3x3&lt;double&gt;</a> <a class="code" href="a00175.html#ga5dfb1357edcef48fcfdf9908906ae086" title="double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)...">double3x3</a>;
<a name="l00169"></a><a class="code" href="a00175.html#ga3b83eafbc284acce070855469c39b991">00169</a> <span class="keyword">typedef</span> <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">detail::tmat3x4&lt;double&gt;</a> <a class="code" href="a00175.html#ga3b83eafbc284acce070855469c39b991" title="double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)...">double3x4</a>;
<a name="l00170"></a><a class="code" href="a00175.html#ga19c9ec02aa62b78e9709c4b2e2ae6f35">00170</a> <span class="keyword">typedef</span> <a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">detail::tmat4x2&lt;double&gt;</a> <a class="code" href="a00175.html#ga19c9ec02aa62b78e9709c4b2e2ae6f35" title="double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)...">double4x2</a>;
<a name="l00171"></a><a class="code" href="a00175.html#ga53c7dc9532c324aefb75a5f08033cd12">00171</a> <span class="keyword">typedef</span> <a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">detail::tmat4x3&lt;double&gt;</a> <a class="code" href="a00175.html#ga53c7dc9532c324aefb75a5f08033cd12" title="double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)...">double4x3</a>;
<a name="l00172"></a><a class="code" href="a00175.html#ga2cc8e4fa772bfc5c1cada72ee5cadaf8">00172</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;double&gt;</a> <a class="code" href="a00175.html#ga2cc8e4fa772bfc5c1cada72ee5cadaf8" title="double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)...">double4x4</a>;
<a name="l00173"></a>00173
<a name="l00175"></a>00175 }<span class="comment">//namespace glm</span>
<a name="l00176"></a>00176
<a name="l00177"></a>00177 <span class="preprocessor">#include &quot;compatibility.inl&quot;</span>
<a name="l00178"></a>00178
<a name="l00179"></a>00179 <span class="preprocessor">#endif//GLM_GTX_compatibility</span>
<a name="l00180"></a>00180 <span class="preprocessor"></span>
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