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<h1>func_vector_relational.hpp</h1> </div>
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<a href="a00049.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00041"></a>00041 <span class="preprocessor">#ifndef GLM_CORE_func_vector_relational</span>
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<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CORE_func_vector_relational GLM_VERSION</span>
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<a name="l00043"></a>00043 <span class="preprocessor"></span>
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<a name="l00044"></a>00044 <span class="preprocessor">#include "<a class="code" href="a00019.html" title="OpenGL Mathematics (glm.g-truc.net)">_detail.hpp</a>"</span>
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<a name="l00046"></a>00046 <span class="keyword">namespace </span>glm
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<a name="l00047"></a>00047 {
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<a name="l00057"></a>00057 <span class="keyword">template</span> <<span class="keyword">typename</span> vecType>
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<a name="l00058"></a>00058 <span class="keyword">typename</span> vecType::bool_type lessThan(vecType <span class="keyword">const</span> & x, vecType <span class="keyword">const</span> & y);
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<a name="l00066"></a>00066 <span class="keyword">template</span> <<span class="keyword">typename</span> vecType>
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<a name="l00067"></a>00067 <span class="keyword">typename</span> vecType::bool_type lessThanEqual(vecType <span class="keyword">const</span> & x, vecType <span class="keyword">const</span> & y);
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<a name="l00076"></a>00076 <span class="keyword">typename</span> vecType::bool_type greaterThan(vecType <span class="keyword">const</span> & x, vecType <span class="keyword">const</span> & y);
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<a name="l00094"></a>00094 <span class="keyword">typename</span> vecType::bool_type equal(vecType <span class="keyword">const</span> & x, vecType <span class="keyword">const</span> & y);
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<a name="l00103"></a>00103 <span class="keyword">typename</span> vecType::bool_type notEqual(vecType <span class="keyword">const</span> & x, vecType <span class="keyword">const</span> & y);
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<a name="l00112"></a>00112 <span class="keywordtype">bool</span> any(vecType<bool> <span class="keyword">const</span> & v);
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<a name="l00121"></a>00121 <span class="keywordtype">bool</span> all(vecType<bool> <span class="keyword">const</span> & v);
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<a name="l00130"></a>00130 <span class="keyword">template</span> <<span class="keyword">template</span> <<span class="keyword">typename</span>> <span class="keyword">class </span>vecType>
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<a name="l00131"></a>00131 vecType<bool> not_(vecType<bool> <span class="keyword">const</span> & v);
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<a name="l00132"></a>00132
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<a name="l00134"></a>00134 }<span class="comment">//namespace glm</span>
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<a name="l00135"></a>00135
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<a name="l00136"></a>00136 <span class="preprocessor">#include "func_vector_relational.inl"</span>
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<a name="l00137"></a>00137
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<a name="l00138"></a>00138 <span class="preprocessor">#endif//GLM_CORE_func_vector_relational</span>
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</pre></div></div>
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