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<div class="title">inertia.hpp</div> </div>
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<a href="a00040.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_inertia</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_inertia GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_inertia extension included&quot;)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="keyword">namespace </span>glm
<a name="l00050"></a>00050 {
<a name="l00053"></a>00053
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a>00057 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#gafc837a32c6bd921748c4fc7ec7dda7e1" title="Build an inertia matrix for a box.">boxInertia3</a>(
<a name="l00058"></a>00058 T <span class="keyword">const</span> &amp; Mass,
<a name="l00059"></a>00059 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Scale);
<a name="l00060"></a>00060
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00064"></a>00064 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#gaaa39a53ec43b9c6d046b3407104990f1" title="Build an inertia matrix for a box.">boxInertia4</a>(
<a name="l00065"></a>00065 T <span class="keyword">const</span> &amp; Mass,
<a name="l00066"></a>00066 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Scale);
<a name="l00067"></a>00067
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00071"></a>00071 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#gae71f78e2dc40f7d6ffdb088549287370" title="Build an inertia matrix for a disk.">diskInertia3</a>(
<a name="l00072"></a>00072 T <span class="keyword">const</span> &amp; Mass,
<a name="l00073"></a>00073 T <span class="keyword">const</span> &amp; Radius);
<a name="l00074"></a>00074
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00078"></a>00078 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#ga1f205ea0c47195a156234ca9dda8ff33" title="Build an inertia matrix for a disk.">diskInertia4</a>(
<a name="l00079"></a>00079 T <span class="keyword">const</span> &amp; Mass,
<a name="l00080"></a>00080 T <span class="keyword">const</span> &amp; Radius);
<a name="l00081"></a>00081
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00085"></a>00085 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#gadce989778e572b2cdca8879f6d546c58" title="Build an inertia matrix for a ball.">ballInertia3</a>(
<a name="l00086"></a>00086 T <span class="keyword">const</span> &amp; Mass,
<a name="l00087"></a>00087 T <span class="keyword">const</span> &amp; Radius);
<a name="l00088"></a>00088
<a name="l00091"></a>00091 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00092"></a>00092 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#ga6493a41b36da51c3122f61f68f44a96f" title="Build an inertia matrix for a ball.">ballInertia4</a>(
<a name="l00093"></a>00093 T <span class="keyword">const</span> &amp; Mass,
<a name="l00094"></a>00094 T <span class="keyword">const</span> &amp; Radius);
<a name="l00095"></a>00095
<a name="l00098"></a>00098 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00099"></a>00099 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#ga43e1260e6fb0bf29558091cd9447a6ca" title="Build an inertia matrix for a sphere.">sphereInertia3</a>(
<a name="l00100"></a>00100 T <span class="keyword">const</span> &amp; Mass,
<a name="l00101"></a>00101 T <span class="keyword">const</span> &amp; Radius);
<a name="l00102"></a>00102
<a name="l00105"></a>00105 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00106"></a>00106 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#ga6a8eefbd055ddea7522316677a78f649" title="Build an inertia matrix for a sphere.">sphereInertia4</a>(
<a name="l00107"></a>00107 T <span class="keyword">const</span> &amp; Mass,
<a name="l00108"></a>00108 T <span class="keyword">const</span> &amp; Radius);
<a name="l00109"></a>00109
<a name="l00111"></a>00111 }<span class="comment">// namespace glm</span>
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="preprocessor">#include &quot;inertia.inl&quot;</span>
<a name="l00114"></a>00114
<a name="l00115"></a>00115 <span class="preprocessor">#endif//GLM_GTX_inertia</span>
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