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<title>GLM_GTX_transform2: Extra transformation matrices</title>
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<div class="title">GLM_GTX_transform2: Extra transformation matrices</div> </div>
<div class="ingroups"><a class="el" href="a00137.html">GTX Extensions (Experimental)</a></div></div>
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#ga63ac40786b580f12561cd69df85b62ab">proj2D</a> (const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#gadd9c5431c89ba697f0fa0332c171a71e">proj3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#ga22a8d41efc320bcdee0ed09bad45f596">scaleBias</a> (valType scale, valType bias)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#ga94ffe124f2d5425f0a517d9adbb88bdd">scaleBias</a> (detail::tmat4x4&lt; valType &gt; const &amp;m, valType scale, valType bias)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#gadddd52c978f045f5f8dca53495b9ae61">shearX2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T y)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat3x3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#gad6911c0aa16802530d2344633074d23c">shearY2D</a> (detail::tmat3x3&lt; T &gt; const &amp;m, T x)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00206.html#ga9e8ec50d810af7f3da402ef120b37e3f">shearZ3D</a> (const detail::tmat4x4&lt; T &gt; &amp;m, T x, T y)</td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Add extra transformation matrices. </p>
<p>&lt;<a class="el" href="a00091.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/transform2.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ga63ac40786b580f12561cd69df85b62ab"></a><!-- doxytag: member="glm::proj2D" ref="ga63ac40786b580f12561cd69df85b62ab" args="(const detail::tmat3x3&lt; T &gt; &amp;m, const detail::tvec3&lt; T &gt; &amp;normal)" -->
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<p>Build planar projection matrix along normal axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build planar projection matrix along normal axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Build a scale bias matrix. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on X axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on Y axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on Y axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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<p>Transforms a matrix with a shearing on Z axis. </p>
<p>From GLM_GTX_transform2 extension. </p>
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