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< a href = "#groups" > Modules< / a > < / div >
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< div class = "title" > GLM Core< / div > < / div >
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< p > The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
< a href = "#details" > More...< / a > < / p >
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< tr class = "heading" > < td colspan = "2" > < h2 class = "groupheader" > < a name = "groups" > < / a >
Modules< / h2 > < / td > < / tr >
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< tr class = "memitem:a00145" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00145.html" > Common functions< / a > < / td > < / tr >
< tr class = "memdesc:a00145" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > These all operate component-wise. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00146" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00146.html" > Exponential functions< / a > < / td > < / tr >
< tr class = "memdesc:a00146" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > These all operate component-wise. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00147" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00147.html" > Geometric functions< / a > < / td > < / tr >
< tr class = "memdesc:a00147" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > These operate on vectors as vectors, not component-wise. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00148" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00148.html" > Integer functions< / a > < / td > < / tr >
< tr class = "memdesc:a00148" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > These all operate component-wise. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00149" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00149.html" > Matrix functions< / a > < / td > < / tr >
< tr class = "memdesc:a00149" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > For each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00150" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00150.html" > Floating-Point Pack and Unpack Functions< / a > < / td > < / tr >
< tr class = "memdesc:a00150" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > These functions do not operate component-wise, rather as described in each case. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00151" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00151.html" > Angle and Trigonometry Functions< / a > < / td > < / tr >
< tr class = "memdesc:a00151" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Function parameters specified as angle are assumed to be in units of radians. < br / > < / td > < / tr >
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< tr class = "separator:" > < td class = "memSeparator" colspan = "2" >   < / td > < / tr >
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< tr class = "memitem:a00152" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00152.html" > Vector Relational Functions< / a > < / td > < / tr >
< tr class = "memdesc:a00152" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Relational and equality operators (< , < =, > , > =, ==, !=) are defined to operate on scalars and produce scalar Boolean results. < br / > < / td > < / tr >
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< tr class = "memitem:a00156" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00156.html" > Types< / a > < / td > < / tr >
< tr class = "memdesc:a00156" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The standard types defined by the specification. < br / > < / td > < / tr >
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< tr class = "memitem:a00157" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00157.html" > Precision types< / a > < / td > < / tr >
< tr class = "memdesc:a00157" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > Non-GLSL types that are used to define precision-based types. < br / > < / td > < / tr >
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< tr class = "memitem:a00158" > < td class = "memItemLeft" align = "right" valign = "top" >   < / td > < td class = "memItemRight" valign = "bottom" > < a class = "el" href = "a00158.html" > Template types< / a > < / td > < / tr >
< tr class = "memdesc:a00158" > < td class = "mdescLeft" >   < / td > < td class = "mdescRight" > The generic template types used as the basis for the core types. < br / > < / td > < / tr >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
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< p > The core of GLM, which implements exactly and only the GLSL specification to the degree possible. < / p >
< p > The GLM core consists of < a class = "el" href = "a00156.html" > C++ types that mirror GLSL types< / a > and C++ functions that mirror the GLSL functions. It also includes < a class = "el" href = "a00157.html" > a set of precision-based types< / a > that can be used in the appropriate functions. The C++ types are all based on a basic set of < a class = "el" href = "a00158.html" > template types< / a > .< / p >
< p > The best documentation for GLM Core is the current GLSL specification, < a href = "http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf" > version 4.2 (pdf file)< / a > .< / p >
< p > GLM core functionalities require < < a class = "el" href = "a00041.html" title = "GLM Core " > glm/glm.hpp< / a > > to be included to be used. < / p >
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