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82 lines
3.7 KiB
C++
82 lines
3.7 KiB
C++
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/// @brief Include create views of textures, either to isolate a subset or to reinterpret data without memory copy.
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/// @file gli/view.hpp
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#pragma once
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#include "image.hpp"
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#include "texture.hpp"
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#include "texture1d.hpp"
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#include "texture1d_array.hpp"
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#include "texture2d.hpp"
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#include "texture2d_array.hpp"
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#include "texture3d.hpp"
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#include "texture_cube.hpp"
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#include "texture_cube_array.hpp"
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namespace gli
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{
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/// Create an image view of an existing image, sharing the same memory storage_linear.
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image view(image const & Image);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear.
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texture view(texture const & Texture);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces.
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texture view(
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texture const & Texture,
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texture::size_type BaseLayer, texture::size_type MaxLayer,
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texture::size_type BaseFace, texture::size_type MaxFace,
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texture::size_type BaseLevel, texture::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear.
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template <typename texType>
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texture view(texType const & Texture);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but a different format.
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/// The format must be a compatible format, a format which block size match the original format.
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template <typename texType>
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texture view(texType const & Texture, format Format);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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texture view(
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texture1d const & Texture,
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texture1d::size_type BaseLevel, texture1d::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers.
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texture view(
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texture1d_array const & Texture,
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texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
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texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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texture view(
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texture2d const & Texture,
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texture2d::size_type BaseLevel, texture2d::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and layers.
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texture view(
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texture2d_array const & Texture,
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texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
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texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels.
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texture view(
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texture3d const & Texture,
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texture3d::size_type BaseLevel, texture3d::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of levels and faces.
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texture view(
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texture_cube const & Texture,
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texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
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texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel);
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/// Create a texture view of an existing texture, sharing the same memory storage_linear but giving access only to a subset of layers, levels and faces.
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texture view(
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texture_cube_array const & Texture,
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texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
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texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
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texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel);
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}//namespace gli
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#include "./core/view.inl"
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