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&#160;<span id="projectnumber">0.9.5</span>
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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Precision types<div class="ingroups"><a class="el" href="a00167.html">GLM Core</a> &#124; <a class="el" href="a00168.html">Types</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga05bd26ad4a0b8530807df3aeeef0edce"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga3e04f6b59da9d7bbbf4ddf9623a2c267"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga2672313a96c4edc46ef9703f46afc787"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga3fa1b729efbe0f14139e0ffa7da5b876"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:gae279348c2565002f3cf09b4d4c049577"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga7d1e9820c6fc85782fd459b136fd67eb"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:ga9d697ef4a54b8fc160b3db57a20fefab"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:gae1faf76977019c1394423a08812fc4b4"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:ga6cf8e57f4df82bd24b619c2805897c44"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:gab65e2d68d45e8558ac5944b26dcb07f1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:ga33ec63249c3e0cfb8054b22576c7df2e"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3<br class="typebreak"/>
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<tr class="memitem:ga6b8a002f4e877d42b89bd4e12c603f58"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:gabfac91d1a389c2abcfa49a0ec30cc21d"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga51823edb62147baf91ea5ddd4b2ad65a"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; double, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga51823edb62147baf91ea5ddd4b2ad65a">highp_dvec3</a></td></tr>
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<tr class="memitem:ga95be0fa71dbf00c222652ec3e79385a9"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; int, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga95be0fa71dbf00c222652ec3e79385a9">highp_ivec2</a></td></tr>
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<tr class="memitem:ga40f91bce3e484171610edd0fcd95069b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga324832e7a75be32fec08cde82a7b0666"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga324832e7a75be32fec08cde82a7b0666">highp_mat2x2</a></td></tr>
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<tr class="memitem:ga4205cd6c39d9fd79a023f911374073a2"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga29d54ec43bb8ce0c27d2f318c887cca6"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga668a9f96826bff336ab0d1e7dbc7d120"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga0a3cbd5995414eed1530029c98d04432"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga18cf417235b182b32f05f48ff753341b"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gafc8ef4b8fad9edda9ec52db2ce2f0497"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga048a5339472f33c18231cba5148ba423"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga347b08649618296d13bf4f97dd96b069"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gae32a106939e1181dff6bbd324a95ca49"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaa5e89063e3baccca49aeee301cbf2225"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; uint, <br class="typebreak"/>
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<tr class="memitem:ga23ff5f18823a153197242d58bd9447ec"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gaa44aa4063d0618b6e962fe633a7c502c"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga1b6933222fd7a72a2a5d074667775617"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:gae11f91d2e4836b802072f9dc8497fae9"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:ga89392ef4ea3e54229306c7196e4505de"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x3<br class="typebreak"/>
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<tr class="memitem:ga1e5b2e290f6102648cc2d3b9f85b18e8"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4<br class="typebreak"/>
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<tr class="memitem:ga86e5bf08549fa7633f95398e9dcfb51c"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3&lt; float, <br class="typebreak"/>
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<tr class="memitem:gac993c286d196c85e16ca030720ec7cbc"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga3ab2661f9df0bc6f3c8cd4959b8588f1"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x3<br class="typebreak"/>
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<tr class="memitem:ga311187be035068a00bb1638b4159c211"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4<br class="typebreak"/>
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<tr class="memitem:gabd9cae69dd85f1817a32ef59aa326d88"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x4<br class="typebreak"/>
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<tr class="memitem:ga7cb8981ee693f5d1652fdc9cc2b73f13"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:gad4a77bb5ef7e3c029a7510c0fc0543af"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga80f144627211c4599a6b68656aa8e1b9"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga5f967487c9dd50a8cc5c44ade5384f51"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga4ba38ab859d036e943d1061caf825121"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga265740b3bbc0bf86ff98ceb3d2e35786"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec3&lt; bool, <br class="typebreak"/>
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<tr class="memitem:ga4132dc9a10d1396846258b82422ea9cf"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2<br class="typebreak"/>
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<tr class="memitem:gae69eadc264012a7de7c1681d5f472708"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat3x2<br class="typebreak"/>
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<tr class="memitem:ga8a008bf4d28794bc969cff8f68e1b6bd"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; double, <br class="typebreak"/>
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<tr class="memitem:ga280c68f537f4b1e03a00b23e62573b98"><td class="memItemLeft" align="right" valign="top">typedef mediump_float_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga280c68f537f4b1e03a00b23e62573b98">mediump_float</a></td></tr>
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<tr class="memitem:gaa87db292a999d1d2f4f0c221118642cf"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; int, <br class="typebreak"/>
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<tr class="memitem:gaa60541191a2744684f368ce247da6317"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gab6b1eca4f497236df19d031f0a641114"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:gae55215487f808b195c7ed1e1e8ad7a81"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat2x4&lt; float, <br class="typebreak"/>
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<tr class="memitem:gac7be37327bdbd8958772fcde9209ae84"><td class="memItemLeft" align="right" valign="top">typedef detail::tmat4x2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga84d35a204e8bc8fdf188532fffda5199"><td class="memItemLeft" align="right" valign="top">typedef detail::tvec2&lt; float, <br class="typebreak"/>
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<tr class="memitem:ga91ad9478d81a7aaf2593e8d9c3d06a14"><td class="memItemLeft" align="right" valign="top">typedef unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html#ga91ad9478d81a7aaf2593e8d9c3d06a14">uint</a></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Non-GLSL types that are used to define precision-based types. </p>
<p>The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they <em>do</em> have an effect.</p>
<p>C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the <a class="el" href="a00170.html">Template types</a> that use a particular precision.</p>
<p>None of these types make any guarantees about the actual precision used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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2013-12-25 22:48:55 +00:00
<td class="memname">typedef detail::tvec2&lt;bool, highp&gt; highp_bvec2</td>
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<p>2 components vector of high precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00170">170</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00280">280</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00375">375</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;double, highp&gt; highp_dmat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00478">478</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00496">496</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00519">519</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;double, highp&gt; highp_dmat2x4</td>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00542">542</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;double, highp&gt; highp_dmat3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00588">588</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00565">565</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;double, highp&gt; highp_dmat3x3</td>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00606">606</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00629">629</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;double, highp&gt; highp_dmat4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00698">698</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00652">652</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00675">675</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00716">716</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00107">107</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00218">218</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00321">321</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef highp_float_t highp_float</td>
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<p>High precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00067">67</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::highp_int_t highp_int</td>
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<p>High precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00121">121</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00128">128</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00239">239</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00339">339</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;float, highp&gt; highp_mat2</td>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00091">91</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00112">112</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00138">138</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00164">164</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00216">216</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00190">190</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00237">237</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00263">263</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;float, highp&gt; highp_mat4</td>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00342">342</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00289">289</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00315">315</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of high precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00363">363</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>High precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00142">142</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00149">149</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00260">260</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00357">357</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00086">86</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00197">197</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of high single-precision floating-point numbers. </p>
<p>High Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00303">303</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00184">184</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00292">292</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00387">387</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00466">466</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;double, lowp&gt; lowp_dmat2x2</td>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00484">484</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00507">507</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x4&lt;double, lowp&gt; lowp_dmat2x4</td>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00530">530</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;float, lowp&gt; lowp_dmat3</td>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00576">576</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00553">553</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00594">594</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00617">617</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;double, lowp&gt; lowp_dmat4</td>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00686">686</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00640">640</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00663">663</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00704">704</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;double, lowp&gt; lowp_dvec2</td>
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<p>2 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00121">121</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00232">232</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00333">333</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef lowp_float_t lowp_float</td>
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<p>Low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00053">53</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<p>Low precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00107">107</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00142">142</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00253">253</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00351">351</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00077">77</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00098">98</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x3&lt;float, lowp&gt; lowp_mat2x3</td>
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<p>2 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00124">124</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00150">150</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00202">202</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00176">176</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00223">223</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x4&lt;float, lowp&gt; lowp_mat3x4</td>
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<p>3 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00249">249</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;float, lowp&gt; lowp_mat4</td>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00328">328</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00275">275</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00301">301</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of low precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00349">349</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>Low precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00128">128</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00163">163</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00274">274</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00369">369</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00100">100</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00211">211</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of low single-precision floating-point numbers. </p>
<p>Low single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00315">315</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium precision bool numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00177">177</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00286">286</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision bool numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00381">381</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00472">472</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00490">490</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00513">513</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00536">536</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;double, mediump&gt; mediump_dmat3</td>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00582">582</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x2&lt;double, mediump&gt; mediump_dmat3x2</td>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00559">559</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00600">600</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x4&lt;double, mediump&gt; mediump_dmat3x4</td>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00623">623</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;double, mediump&gt; mediump_dmat4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00692">692</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00646">646</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00669">669</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00710">710</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00114">114</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium double-precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00225">225</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00327">327</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef mediump_float_t mediump_float</td>
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<p>Medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00118_source.html#l00060">60</a> of file <a class="el" href="a00118_source.html">type_float.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_int_t mediump_int</td>
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<p>Medium precision signed integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00114">114</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<p>2 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00135">135</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>3 components vector of medium precision signed integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00246">246</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium precision signed integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00345">345</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tmat2x2&lt;float, mediump&gt; mediump_mat2</td>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00084">84</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00105">105</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00131">131</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<p>2 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00157">157</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;float, mediump&gt; mediump_mat3</td>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00209">209</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x2&lt;float, mediump&gt; mediump_mat3x2</td>
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<p>3 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00183">183</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x3&lt;float, mediump&gt; mediump_mat3x3</td>
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<p>3 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00230">230</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat3x4&lt;float, mediump&gt; mediump_mat3x4</td>
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<p>3 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00256">256</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;float, mediump&gt; mediump_mat4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00335">335</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x2&lt;float, mediump&gt; mediump_mat4x2</td>
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<p>4 columns of 2 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00282">282</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x3&lt;float, mediump&gt; mediump_mat4x3</td>
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<p>4 columns of 3 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00308">308</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::tmat4x4&lt;float, mediump&gt; mediump_mat4x4</td>
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<p>4 columns of 4 components matrix of medium precision floating-point numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00122_source.html#l00356">356</a> of file <a class="el" href="a00122_source.html">type_mat.hpp</a>.</p>
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<td class="memname">typedef detail::mediump_uint_t mediump_uint</td>
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<p>Medium precision unsigned integer. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00135">135</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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<td class="memname">typedef detail::tvec2&lt;uint, mediump&gt; mediump_uvec2</td>
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<p>2 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00156">156</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt;uint, mediump&gt; mediump_uvec3</td>
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<p>3 components vector of medium precision unsigned integer numbers. </p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00267">267</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec4&lt;uint, mediump&gt; mediump_uvec4</td>
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<p>4 components vector of medium precision unsigned integer numbers. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00363">363</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>2 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 2 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00093">93</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef detail::tvec3&lt; float, mediump &gt; mediump_vec3</td>
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<p>3 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 3 components.</p>
<p>There is no guarantee on the actual precision.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00204">204</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<p>4 components vector of medium single-precision floating-point numbers. </p>
<p>Medium Single-precision floating-point vector of 4 components.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a></dd>
<dd>
<a class="el" href="a00182.html" title="Defines specific C++-based precision types. ">GLM_GTC_type_precision</a> </dd></dl>
<p>Definition at line <a class="el" href="a00134_source.html#l00309">309</a> of file <a class="el" href="a00134_source.html">type_vec.hpp</a>.</p>
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<td class="memname">typedef unsigned int uint</td>
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<p>Unsigned integer type. </p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a> </dd></dl>
<p>Definition at line <a class="el" href="a00121_source.html#l00171">171</a> of file <a class="el" href="a00121_source.html">type_int.hpp</a>.</p>
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