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<div class="title">type_mat2x2.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-27</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-11</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_mat2x2.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_mat2x2</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat2x2</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_mat.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm{
<a name="l00016"></a>00016 <span class="keyword">namespace </span>detail
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec1;
<a name="l00019"></a>00019 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00020"></a>00020 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00021"></a>00021 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00022"></a>00022 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x2;
<a name="l00023"></a>00023 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x3;
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x4;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x2;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x3;
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x4;
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x2;
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x3;
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x4;
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a><a class="code" href="a00010.html">00035</a> <span class="keyword">struct </span><a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2</a>
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">enum</span> ctor{null};
<a name="l00038"></a>00038 <span class="keyword">typedef</span> T value_type;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00040"></a>00040 <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a>;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> <a class="code" href="a00020.html" title="The basic 2D vector type.">row_type</a>;
<a name="l00042"></a>00042 <span class="keyword">static</span> GLM_FUNC_DECL size_type col_size();
<a name="l00043"></a>00043 <span class="keyword">static</span> GLM_FUNC_DECL size_type row_size();
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">type</a>;
<a name="l00046"></a>00046 <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">transpose_type</a>;
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">public</span>:
<a name="l00049"></a>00049 <span class="comment">// Implementation detail</span>
<a name="l00050"></a>00050 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> _inverse() <span class="keyword">const</span>;
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">private</span>:
<a name="l00054"></a>00054 <span class="comment">// Data </span>
<a name="l00055"></a>00055 <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a> value[2];
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="keyword">public</span>:
<a name="l00059"></a>00059 <span class="comment">// Constructors</span>
<a name="l00060"></a>00060 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2</a>();
<a name="l00061"></a>00061 GLM_FUNC_DECL tmat2x2(
<a name="l00062"></a>00062 tmat2x2 <span class="keyword">const</span> &amp; m);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00065"></a>00065 ctor Null);
<a name="l00066"></a>00066 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00067"></a>00067 value_type <span class="keyword">const</span> &amp; x);
<a name="l00068"></a>00068 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00069"></a>00069 value_type <span class="keyword">const</span> &amp; x1, value_type <span class="keyword">const</span> &amp; y1,
<a name="l00070"></a>00070 value_type <span class="keyword">const</span> &amp; x2, value_type <span class="keyword">const</span> &amp; y2);
<a name="l00071"></a>00071 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00072"></a>00072 <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a> <span class="keyword">const</span> &amp; v1,
<a name="l00073"></a>00073 <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a> <span class="keyword">const</span> &amp; v2);
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="comment">// Conversions</span>
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00078"></a>00078 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00079"></a>00079 U <span class="keyword">const</span> &amp; x);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> M, <span class="keyword">typename</span> N&gt;
<a name="l00082"></a>00082 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00083"></a>00083 U <span class="keyword">const</span> &amp; x1, V <span class="keyword">const</span> &amp; y1,
<a name="l00084"></a>00084 M <span class="keyword">const</span> &amp; x2, N <span class="keyword">const</span> &amp; y2);
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt;
<a name="l00087"></a>00087 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(
<a name="l00088"></a>00088 <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;U&gt;</a> <span class="keyword">const</span> &amp; v1,
<a name="l00089"></a>00089 <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;V&gt;</a> <span class="keyword">const</span> &amp; v2);
<a name="l00090"></a>00090
<a name="l00092"></a>00092 <span class="comment">// Matrix conversions</span>
<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00094"></a>00094 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00095"></a>00095
<a name="l00096"></a>00096 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00097"></a>00097 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00098"></a>00098 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">tmat2x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00099"></a>00099 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">tmat3x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00100"></a>00100 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00101"></a>00101 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">tmat4x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00102"></a>00102 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00103"></a>00103 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat2x2(<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00104"></a>00104
<a name="l00106"></a>00106 <span class="comment">// Accesses</span>
<a name="l00107"></a>00107
<a name="l00108"></a>00108 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a> &amp; operator[](size_type i);
<a name="l00109"></a>00109 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">col_type</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00110"></a>00110
<a name="l00111"></a>00111 <span class="comment">// Unary updatable operators</span>
<a name="l00112"></a>00112 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00114"></a>00114 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00115"></a>00115 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00116"></a>00116 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00117"></a>00117 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00118"></a>00118 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator+=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00120"></a>00120 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00122"></a>00122 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator-=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00124"></a>00124 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00125"></a>00125 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00126"></a>00126 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator*=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00128"></a>00128 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00130"></a>00130 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator/=(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00131"></a>00131 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator++();
<a name="l00132"></a>00132 GLM_FUNC_DECL <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> &amp; operator--();
<a name="l00133"></a>00133 };
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="comment">// Binary operators</span>
<a name="l00136"></a>00136 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00137"></a>00137 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator+ (
<a name="l00138"></a>00138 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00139"></a>00139 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00142"></a>00142 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator+ (
<a name="l00143"></a>00143 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00144"></a>00144 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00145"></a>00145
<a name="l00146"></a>00146 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00147"></a>00147 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator+ (
<a name="l00148"></a>00148 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00149"></a>00149 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00150"></a>00150
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00152"></a>00152 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator- (
<a name="l00153"></a>00153 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00154"></a>00154 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00155"></a>00155
<a name="l00156"></a>00156 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00157"></a>00157 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator- (
<a name="l00158"></a>00158 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00159"></a>00159 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00160"></a>00160
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00162"></a>00162 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator- (
<a name="l00163"></a>00163 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00164"></a>00164 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00165"></a>00165
<a name="l00166"></a>00166 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00167"></a>00167 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator* (
<a name="l00168"></a>00168 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00169"></a>00169 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00170"></a>00170
<a name="l00171"></a>00171 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00172"></a>00172 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator* (
<a name="l00173"></a>00173 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00174"></a>00174 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00175"></a>00175
<a name="l00176"></a>00176 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00177"></a>00177 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::col_type</a> operator* (
<a name="l00178"></a>00178 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00179"></a>00179 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00180"></a>00180
<a name="l00181"></a>00181 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00182"></a>00182 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::row_type</a> operator* (
<a name="l00183"></a>00183 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::col_type</a> <span class="keyword">const</span> &amp; v,
<a name="l00184"></a>00184 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00185"></a>00185
<a name="l00186"></a>00186 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00187"></a>00187 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator* (
<a name="l00188"></a>00188 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00189"></a>00189 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00192"></a>00192 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator/ (
<a name="l00193"></a>00193 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00194"></a>00194 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00195"></a>00195
<a name="l00196"></a>00196 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00197"></a>00197 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator/ (
<a name="l00198"></a>00198 <span class="keyword">typename</span> tmat2x2&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00199"></a>00199 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00200"></a>00200
<a name="l00201"></a>00201 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00202"></a>00202 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::col_type</a> operator/ (
<a name="l00203"></a>00203 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00204"></a>00204 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00205"></a>00205
<a name="l00206"></a>00206 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00207"></a>00207 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::row_type</a> operator/ (
<a name="l00208"></a>00208 <span class="keyword">typename</span> <a class="code" href="a00020.html" title="The basic 2D vector type.">tmat2x2&lt;T&gt;::col_type</a> <span class="keyword">const</span> &amp; v,
<a name="l00209"></a>00209 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00210"></a>00210
<a name="l00211"></a>00211 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00212"></a>00212 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> operator/ (
<a name="l00213"></a>00213 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00214"></a>00214 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00215"></a>00215
<a name="l00216"></a>00216 <span class="comment">// Unary constant operators</span>
<a name="l00217"></a>00217 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00218"></a>00218 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> operator- (
<a name="l00219"></a>00219 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00220"></a>00220
<a name="l00221"></a>00221 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00222"></a>00222 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> operator-- (
<a name="l00223"></a>00223 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00224"></a>00224 <span class="keywordtype">int</span>);
<a name="l00225"></a>00225
<a name="l00226"></a>00226 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00227"></a>00227 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> operator++ (
<a name="l00228"></a>00228 <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00229"></a>00229 <span class="keywordtype">int</span>);
<a name="l00230"></a>00230 } <span class="comment">//namespace detail</span>
<a name="l00231"></a>00231
<a name="l00232"></a>00232 <span class="keyword">namespace </span>core{
<a name="l00233"></a>00233 <span class="keyword">namespace </span>type{
<a name="l00234"></a>00234 <span class="keyword">namespace </span>precision
<a name="l00235"></a>00235 {
<a name="l00240"></a><a class="code" href="a00236.html#gaee10b4a3cac178528f8e56c90313094a">00240</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#gaee10b4a3cac178528f8e56c90313094a" title="2 columns of 2 components matrix of low precision floating-point numbers.">lowp_mat2</a>;
<a name="l00241"></a>00241
<a name="l00246"></a><a class="code" href="a00236.html#ga42f1426987103b15613671b323e90e5c">00246</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#ga42f1426987103b15613671b323e90e5c" title="2 columns of 2 components matrix of medium precision floating-point numbers.">mediump_mat2</a>;
<a name="l00247"></a>00247
<a name="l00252"></a><a class="code" href="a00236.html#gaeedb9e4f01fefcd5a47356b476b6890c">00252</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_float&gt;</a> <a class="code" href="a00236.html#gaeedb9e4f01fefcd5a47356b476b6890c" title="2 columns of 2 components matrix of high precision floating-point numbers.">highp_mat2</a>;
<a name="l00253"></a>00253
<a name="l00258"></a><a class="code" href="a00236.html#ga8b49c3aa6665011440c32c281b2032c0">00258</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#ga8b49c3aa6665011440c32c281b2032c0" title="2 columns of 2 components matrix of low precision floating-point numbers.">lowp_mat2x2</a>;
<a name="l00259"></a>00259
<a name="l00264"></a><a class="code" href="a00236.html#gaa5970a6f98990c15b7a3be7cc7b79f4f">00264</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#gaa5970a6f98990c15b7a3be7cc7b79f4f" title="2 columns of 2 components matrix of medium precision floating-point numbers.">mediump_mat2x2</a>;
<a name="l00265"></a>00265
<a name="l00270"></a><a class="code" href="a00236.html#ga9aa0c5dce81439aa15a0d5b5e5006d81">00270</a> <span class="keyword">typedef</span> <a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">detail::tmat2x2&lt;highp_float&gt;</a> <a class="code" href="a00236.html#ga9aa0c5dce81439aa15a0d5b5e5006d81" title="2 columns of 2 components matrix of high precision floating-point numbers.">highp_mat2x2</a>;
<a name="l00271"></a>00271
<a name="l00272"></a>00272 }<span class="comment">//namespace precision</span>
<a name="l00273"></a>00273 }<span class="comment">//namespace type</span>
<a name="l00274"></a>00274 }<span class="comment">//namespace core</span>
<a name="l00275"></a>00275 }<span class="comment">//namespace glm</span>
<a name="l00276"></a>00276
<a name="l00277"></a>00277 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_mat2x2.inl&quot;</span>
<a name="l00279"></a>00279 <span class="preprocessor">#endif</span>
<a name="l00280"></a>00280 <span class="preprocessor"></span>
<a name="l00281"></a>00281 <span class="preprocessor">#endif //glm_core_type_mat2x2</span>
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