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<title>GLM_GTX_rotate_vector: Rotate vector</title>
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_rotate_vector: Rotate vector</div> </div>
<div class="ingroups"><a class="el" href="a00248.html">GTX Extensions (Experimental)</a></div></div>
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<p>Function to directly rotate a vector.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tmat4x4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#gae3a2b116deb10aa573c9931c9ea3c258">orientation</a> (detail::tvec3&lt; T &gt; const &amp;Normal, detail::tvec3&lt; T &gt; const &amp;Up)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec2&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#ga74ee9d3b702b3ddfc07478b86c89ce18">rotate</a> (detail::tvec2&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#ga0f8b7835ac8d51587476bfcf51f2667f">rotate</a> (detail::tvec3&lt; T &gt; const &amp;v, T const &amp;angle, detail::tvec3&lt; T &gt; const &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#gacbdc12006e75f857cf9ad07377499d6a">rotate</a> (detail::tvec4&lt; T &gt; const &amp;v, T const &amp;angle, detail::tvec3&lt; T &gt; const &amp;normal)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#gabb24431b78204cb7852f0597f4514e6a">rotateX</a> (detail::tvec3&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#ga89a8f325ae8ed133bc17c3fe21eb729e">rotateX</a> (detail::tvec4&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#ga34f0e716fadf266f55945f18b3bc87e9">rotateY</a> (detail::tvec3&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec4&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#ga6d4d0d7e78fc92f77e3e5474d46e703f">rotateY</a> (detail::tvec4&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">detail::tvec3&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00290.html#gafb9ff0a66486f10ad1c4937bfa54d6e8">rotateZ</a> (detail::tvec3&lt; T &gt; const &amp;v, T const &amp;angle)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Function to directly rotate a vector. </p>
<p>&lt;<a class="el" href="a00099_source.html">glm/gtx/rotate_vector.hpp</a>&gt; need to be included to use these functionalities. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="gae3a2b116deb10aa573c9931c9ea3c258"></a><!-- doxytag: member="glm::gtx::rotate_vector::orientation" ref="gae3a2b116deb10aa573c9931c9ea3c258" args="(detail::tvec3&lt; T &gt; const &amp;Normal, detail::tvec3&lt; T &gt; const &amp;Up)" -->
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<td class="paramname"><em>Normal</em>, </td>
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<p>Build a rotation matrix from a normal and a up vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a class="anchor" id="ga74ee9d3b702b3ddfc07478b86c89ce18"></a><!-- doxytag: member="glm::gtx::rotate_vector::rotate" ref="ga74ee9d3b702b3ddfc07478b86c89ce18" args="(detail::tvec2&lt; T &gt; const &amp;v, T const &amp;angle)" -->
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<p>Rotate a two dimensional vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a class="anchor" id="ga0f8b7835ac8d51587476bfcf51f2667f"></a><!-- doxytag: member="glm::gtx::rotate_vector::rotate" ref="ga0f8b7835ac8d51587476bfcf51f2667f" args="(detail::tvec3&lt; T &gt; const &amp;v, T const &amp;angle, detail::tvec3&lt; T &gt; const &amp;normal)" -->
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<td class="paramtype">T const &amp;&#160;</td>
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<td class="paramtype">detail::tvec3&lt; T &gt; const &amp;&#160;</td>
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<p>Rotate a three dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a class="anchor" id="gacbdc12006e75f857cf9ad07377499d6a"></a><!-- doxytag: member="glm::gtx::rotate_vector::rotate" ref="gacbdc12006e75f857cf9ad07377499d6a" args="(detail::tvec4&lt; T &gt; const &amp;v, T const &amp;angle, detail::tvec3&lt; T &gt; const &amp;normal)" -->
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<p>Rotate a four dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a four dimentionnals vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the Y axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a four dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a three dimensional vector around the Z axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<p>Rotate a four dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
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