2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2013-02-20 15:21:56 +00:00
|
|
|
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Created : 2010-09-16
|
|
|
|
// Updated : 2010-09-16
|
|
|
|
// Licence : This source is under MIT licence
|
2011-03-11 02:09:33 +00:00
|
|
|
// File : test/gtc/matrix_transform.cpp
|
2011-01-20 11:02:39 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include <glm/glm.hpp>
|
2011-03-11 02:09:33 +00:00
|
|
|
#include <glm/gtc/matrix_transform.hpp>
|
2011-01-20 11:02:39 +00:00
|
|
|
|
2011-01-24 15:44:14 +00:00
|
|
|
int main()
|
2011-01-20 11:02:39 +00:00
|
|
|
{
|
2012-04-07 16:18:04 +00:00
|
|
|
int Error = 0;
|
2011-03-11 02:15:15 +00:00
|
|
|
|
|
|
|
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
|
2011-01-20 11:02:39 +00:00
|
|
|
|
2012-04-07 16:18:04 +00:00
|
|
|
return Error;
|
2011-01-20 11:02:39 +00:00
|
|
|
}
|